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Author Topic: Space Station 13: Urist McStation  (Read 2117958 times)

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #14760 on: March 09, 2014, 12:49:30 pm »

That was a very peaceful round before I got to bed.
Traitor HOP with a thievery job and no AI/people is hilariously easy.
Except when you space yourself whilst wandering the station with your all-access pass and throw away all of the cool stuff you stole from the captain's room.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #14761 on: March 09, 2014, 12:49:49 pm »

Although you can physically hack a machine to shoot stuff, but usually it is infection. There will be a message of an infected machine from CentComm.
Yeah, I believe CentComm says something about "Rampant Brand Intelligence" when the first one gets infected.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #14762 on: March 09, 2014, 01:11:20 pm »

Also, to hell with spam messages on my PDA.
How do I make them stop?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14763 on: March 09, 2014, 01:20:02 pm »

Ignore them, or wimp out and loose one of the more powerful things you have.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #14764 on: March 09, 2014, 01:30:55 pm »

server is back up
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #14765 on: March 09, 2014, 01:32:12 pm »

You're the best, Vactor
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #14766 on: March 09, 2014, 10:27:08 pm »

I finally succeeded in taking over the station with an army of adamantine golems. I don't think my efforts were appreciated, but it was fun.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14767 on: March 09, 2014, 10:29:10 pm »

No, it wasent appreaceated because you A) murderboned, B) had nothing in your objectives requiring murderboning and C0 Thought it was expected to murderbone.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #14768 on: March 09, 2014, 10:41:06 pm »

Yeeeeah, don't murderbone. I've had plenty of tator rounds, and I've never myself murderboned. Because I have a sense of HONOR.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14769 on: March 09, 2014, 10:42:05 pm »

In other news, I have attempted to produce a new area for S-Com, including a trio of mechs.
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14770 on: March 09, 2014, 10:45:37 pm »

Murderboning isn't always awful though. I wasn't playing that round, but if someone has access to lots of adamantine slimes then killing someone shouldn't take them out of the round so I wouldn't consider it all that bad.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #14771 on: March 09, 2014, 10:58:54 pm »

Asea, did you ever finish your version of the school map?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14772 on: March 09, 2014, 11:03:51 pm »

I think I sorta gave up on it for a while. I will be working on it in future.
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #14773 on: March 09, 2014, 11:07:27 pm »

Accidentally emaging the singularity, then having to kill another traitor in the same round is fun.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #14774 on: March 09, 2014, 11:26:56 pm »

I kind of maybe finished my own version, Asea... *sheepishlylooksaway*
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