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Author Topic: Space Station 13: Urist McStation  (Read 2117204 times)

Pwnzerfaust

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Re: Space Station 13: Urist McStation
« Reply #14580 on: March 04, 2014, 04:33:25 pm »

I was the RD, actually. I'd gotten it in my mind to go visit the Gateway, since I was a bit bored of tooling around in R&D proper.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #14581 on: March 04, 2014, 04:39:21 pm »

Does anyone know who kept on adding the script that attached the line about bathing in the blood of infants to whatever that person said?
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14582 on: March 04, 2014, 04:41:03 pm »

That was a script? I just assumed they kept on saying that
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #14583 on: March 04, 2014, 04:42:40 pm »

Yeah, it was a telecoms script.  The log said it was added by "system administrator" so I assumed that the AI added it.
« Last Edit: March 04, 2014, 04:51:19 pm by Vakothu »
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14584 on: March 04, 2014, 04:55:11 pm »

Not an admin?

Or code some funny bastard shoved in?
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #14585 on: March 04, 2014, 04:57:42 pm »

I was watching the door after I disabled the script, and even though the script re-activated, no one stepped into, or out of, the Telecoms door.
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #14586 on: March 04, 2014, 04:58:55 pm »

Guilty
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #14587 on: March 04, 2014, 05:01:41 pm »

Guilty
Yeah, I figured as much, that's why I disconnected the console after turning the script off, but honestly, I applaud you.  Not many people think to use telecoms scripts.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14588 on: March 04, 2014, 05:02:52 pm »

I still cant figure out how.

Three things I dont understand: Atmo, scripts and bombs.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14589 on: March 04, 2014, 05:06:11 pm »

I still cant figure out how.

Three things I dont understand: Atmo, scripts and bombs.

The first and the third are closely related.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14590 on: March 04, 2014, 05:23:46 pm »

Guessed. By atmo I cant figure out complicated pipe networks (i.e., the atmo room. I can figure out the rest).

And bombs I just cant figure out how to explode.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #14591 on: March 04, 2014, 05:36:29 pm »

It's always fun watching this thread outpost all the emotion threads combined after a crash. Question: Assuming they can work (Miauw and #coderbus have been helping me), would you guys approve of truth serum?
Effect: On application, sufferer gets message saying they must tell the truth. If it's possible in wear off they get another message. Purely for the sake of RP. Thoughts?
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #14592 on: March 04, 2014, 05:37:48 pm »

I vote yes.
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Erils

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Re: Space Station 13: Urist McStation
« Reply #14593 on: March 04, 2014, 05:41:35 pm »

I vote yes.
Same. Make sure more can be made though. And maybe some fake truth serem for the traitor to switch with the real one.
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garfield751

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Re: Space Station 13: Urist McStation
« Reply #14594 on: March 04, 2014, 05:45:43 pm »

I sense a lot of temp bans and drama over having a truth serum in game. While the idea might be fun to have it would require an admin to pour over logs and such to ensure the person isn't lieing. If you think about it if someone doesn't want to play along with what is essentially a rp gimmick what else could you do besides banning as a deterrent. Sure it might be "Purely for the sake of RP" but I feel it doesn't really add anything interesting to the game besides giving a ban enforced way for people to figure out who the traitor is, and rubbing people's egos when they give this serum to a traitor they caught.
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