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Author Topic: Space Station 13: Urist McStation  (Read 2144823 times)

BigD145

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Re: Space Station 13: Urist McStation
« Reply #14100 on: February 10, 2014, 07:43:08 pm »

We need a Librarian burning round if Woody gets read over the intercoms.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #14101 on: February 10, 2014, 10:23:57 pm »

Round that happened a bit earlier, ALL ARE MALACHI!

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #14102 on: February 11, 2014, 12:59:32 am »

Has anyone gotten hit with PDA spam yet? I'm trying to find a good frequency for it, but have really nothing to base it off of, so any feedback is helpful.

garfield751

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Re: Space Station 13: Urist McStation
« Reply #14103 on: February 11, 2014, 04:21:42 am »

I finally managed to compile a item list order so that i can do R&D fast and acidless. I need to be RD and Shaft miners are needed for this plan though but at least it will only take me now 15 minutes tops to complete 95% of all the research ever not counting illicit. Illicit would probably take the effort of a e-maged cargo and 2 traitors worth of items to pull off.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #14104 on: February 11, 2014, 04:53:48 am »

I finally managed to compile a item list order so that i can do R&D fast and acidless. I need to be RD and Shaft miners are needed for this plan though but at least it will only take me now 15 minutes tops to complete 95% of all the research ever not counting illicit. Illicit would probably take the effort of a e-maged cargo and 2 traitors worth of items to pull off.

This here is a much bigger handicap than needing acid.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #14105 on: February 11, 2014, 05:09:34 am »

we sortofkindof needs a bs12-esque research outpost just for that very purpose

they have a chem dispenser on it

15 large beakers in, 15 large beakers of acid out, you're set for the round
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werty892

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Re: Space Station 13: Urist McStation
« Reply #14106 on: February 11, 2014, 06:34:39 am »

Or we could just shove a chem dispenser in R&D.

garfield751

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Re: Space Station 13: Urist McStation
« Reply #14107 on: February 11, 2014, 07:14:34 am »

to be fair i only need the shaft miners for the last 3 or so levels worth of materials and engineering, plus you cant build squat without miners anyways.
« Last Edit: February 11, 2014, 07:19:55 am by garfield751 »
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werty892

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Re: Space Station 13: Urist McStation
« Reply #14108 on: February 11, 2014, 08:04:18 am »

Can you post the list here? Might find it useful.

Karlito

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Re: Space Station 13: Urist McStation
« Reply #14109 on: February 11, 2014, 10:03:28 am »

You don't need shaft miners! Build a Ripley and have someone teleport you to the asteroid! Then they have to teleport you back, of course.
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This sentence contains exactly threee erors.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #14110 on: February 11, 2014, 10:10:07 am »

You don't need shaft miners! Build a Ripley and have someone teleport you to the asteroid! Then they have to teleport you back, of course.

Then die horribly to a Gibtonium deposit!
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #14111 on: February 11, 2014, 10:17:15 am »

BTW, Ergo is adding even more new stuff to mining.

Also /vg/station got their hands on goon genetics code. It's terrible, full of colons and totally incompatible with our code, though.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #14112 on: February 11, 2014, 10:22:39 am »

BTW, Ergo is adding even more new stuff to mining.

Also /vg/station got their hands on goon genetics code. It's terrible, full of colons and totally incompatible with our code, though.

* Iceblaster would like goon's genetics system much more than the current one

Here's hoping they polish it up!

BigD145

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Re: Space Station 13: Urist McStation
« Reply #14113 on: February 11, 2014, 11:56:40 am »

No department should be truly autonomous. That's part of the game. Now, if you really want to go to the asteroid without drilling down all the doors you may want to just use telescience once to send over a beacon and then use the teleporter and hand tele.
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #14114 on: February 11, 2014, 12:21:13 pm »

The server is up in case you guys didn't know.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis
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