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Author Topic: Space Station 13: Urist McStation  (Read 2157701 times)

werty892

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Re: Space Station 13: Urist McStation
« Reply #13245 on: January 18, 2014, 08:08:35 pm »

Cults are fun.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #13246 on: January 18, 2014, 08:08:54 pm »

Sue tried to convince me to come out of hiding when I saw corpses being dragged, heard lasers and at least one explosion.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13247 on: January 18, 2014, 08:09:10 pm »

Just as a note, If cultists follow space law security cant do shit.
Drawing runes is NOT breaking space law, as it is not damaging the station. If they do it in the right space it is simply "Creating a Workplace Hazard", a 2 min sentence or 100 points.




Its kinda odd seeing what areas have no light switches or trashcans...
« Last Edit: January 18, 2014, 08:22:02 pm by Aseaheru »
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Karlito

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Re: Space Station 13: Urist McStation
« Reply #13248 on: January 18, 2014, 08:13:17 pm »

Being a member of the cult is acting as an 'Enemy of the Station' or whatever we call it.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #13249 on: January 18, 2014, 08:31:10 pm »

I call bull on that law. It only works on /tg/ because we don't KNOW what a cultist is, even if space law does.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Karlito

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Re: Space Station 13: Urist McStation
« Reply #13250 on: January 18, 2014, 08:48:41 pm »

The Heads of Staff are usually warned to beware cultlike activities in the beginning of the round.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13251 on: January 18, 2014, 09:07:40 pm »

Not if they are late. And they have to read that paper for it to take effect.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #13252 on: January 18, 2014, 09:38:35 pm »

Hm. Anyone have a link to the Glloydstation map? Mine is out of date.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13253 on: January 18, 2014, 10:08:19 pm »

Map map or file?
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #13254 on: January 18, 2014, 10:15:36 pm »

Map image map. Map.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #13255 on: January 18, 2014, 10:21:36 pm »

Changeling was successful, heh.  After being stung by a fellow changeling early in the round, Baker cooperated and got enough DNA to escape. My fellow then helped me to extract a brain, but on the way to recharge our guns he got caught. I set up the previously rigged atmos to pump out gas, and headed over to sec. A bit of commotion happened, and I eventually managed to free my brother, and escape with him to the engineering pod as the station filled with gas and the pods launched.

Unfortunately, my bretheren forgot to get enough DNA, due to the lack of a helpful counter to tell you how much you have :L
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13256 on: January 18, 2014, 10:53:00 pm »

Well, we finally finished codifying S-COM fluff. Read it all, it's cool. This also means that we're probably going to codify ALL UMcS fluff at some point soon, because this references a few different factions (including ones that aren't ingame) as well as changing how alium rounds work a tad. It'll also add more stuff for people to RP about.

Anyways, enough mumbling, here's the link: http://pastebin.com/MRTF7cPp

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13257 on: January 18, 2014, 11:09:58 pm »

-snip-
You know how you deal with that? Grab a few boxes of monkeys, add water, drain them all.



Is Everett going to be in any fluf?

« Last Edit: January 18, 2014, 11:15:20 pm by Aseaheru »
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Corai

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Re: Space Station 13: Urist McStation
« Reply #13258 on: January 18, 2014, 11:16:36 pm »

I don't even know who Everett is. ;u
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Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13259 on: January 18, 2014, 11:18:47 pm »

Mean.


I did something noteworthy once...


Well, I died before I even got off the transport yesterday. Thats noteworthy, right?
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