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Author Topic: Space Station 13: Urist McStation  (Read 2158805 times)

garfield751

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Re: Space Station 13: Urist McStation
« Reply #13140 on: January 16, 2014, 12:42:53 am »

I had a fun round with whoever Striped Floor was, even if whoever it was left before the end of the round. Also a traitor decided to rush the bridge but I managed to stun him before he got to anyone.

Spoiler (click to show/hide)

Karlito

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Re: Space Station 13: Urist McStation
« Reply #13141 on: January 16, 2014, 12:45:45 am »

Chef and Librarian buddies saved the station from power loss and then hid out and ate cake when it all started to go to hell.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #13142 on: January 16, 2014, 03:30:11 am »

Nien, where'd you get that Nanotrasen logo? (the wiki's one is too small, says glloyd)
I already sent it to Glloyd but here.
http://i.imgur.com/3RIvRlr.png
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #13143 on: January 16, 2014, 03:40:13 am »

Clearly you weren't using enough plasma
I pumped the room full of it.

The engineer simply didn't burn fast enough to die. He escaped, told the crew about it...

Well, I WAS successful because the borg that had been AFK suddenly came online...

Pro tip: turn off the comms, or even better filter out the person you're killing.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #13144 on: January 16, 2014, 07:44:48 am »

This may not be fully related but I count it as, as I tend to play as Dr. Horrible.
So a little backstory is I'm just doing some school work before school.
Spoiler (click to show/hide)
Read the red box.
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #13145 on: January 16, 2014, 08:19:29 am »

As if any of us here haven't watched it? :P
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #13146 on: January 16, 2014, 02:41:34 pm »

Nodrak has resigned from his headcoder position (after being inactive for more than a fucking year), so there are (finally) going to be headcoder elections for the now empty position.
If you have acces to the dev forums you can post here, but you probably don't :)
(you can watch though)
http://www.ss13.eu/phpbb/viewtopic.php?f=13&t=3040
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Android

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Re: Space Station 13: Urist McStation
« Reply #13147 on: January 16, 2014, 03:06:47 pm »

To say Nodrak was inactive would be misleading on face value: he has been more active in TG than I have been on UMcS over the last several months...

Which suggests that I should resign the -min I still have. A suggestion that I am very strongly considering.

Anyway, Nodrak is a great guy, very helpful and offers constructive suggestions. Hopefully he can find the time to return to a more active role in the near future.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #13148 on: January 16, 2014, 03:13:15 pm »

Nodrak has resigned from his headcoder position (after being inactive for more than a fucking year), so there are (finally) going to be headcoder elections for the now empty position.
If you have acces to the dev forums you can post here, but you probably don't :)
(you can watch though)
http://www.ss13.eu/phpbb/viewtopic.php?f=13&t=3040
I voted.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13149 on: January 16, 2014, 04:50:30 pm »

As AI?

Four people and you pick AI?

Why, yes. It was a 50% chance between borg and AI.
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #13150 on: January 16, 2014, 04:51:53 pm »

Sure is busy on the server. >.>
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #13151 on: January 16, 2014, 04:52:59 pm »

Sure is busy on the server. >.>

What's new and exciting? Bribe me!
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #13152 on: January 16, 2014, 04:56:25 pm »

Sure is busy on the server. >.>

What's new and exciting? Bribe me!
New 'N Tasty code, that's what! Possibly made from our players. :P
(Tables work. And new code. And tables. And guns work. And tables.)
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13153 on: January 16, 2014, 05:29:01 pm »

Right, due to discussion during the game last night I have produced an image showing all the mechs in the game.
There are seven base designs, with a grand total of five variants, six if you count names instead of just visual content.

Also, some mechs come in "loaded" variants.

Mostly I just did this to try to save Nien time...
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #13154 on: January 16, 2014, 05:50:44 pm »

Yep. Many mechs for all the fun times on board. Durand, Gygax, Dark Gygax, Honker, Marauder, Mauler, Seraph, Phazon, Odysseus, Ripley, Death Ripley, Firefighter Ripley. My favorite is the Phazon. Attach infinite cell, turn on phazing, master of evasion.
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