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Author Topic: Space Station 13: Urist McStation  (Read 2145240 times)

Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #12840 on: January 05, 2014, 05:33:40 pm »

JANITORIA!
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(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #12841 on: January 05, 2014, 05:36:40 pm »

i find this video an apt description of the ss13 experience

shame it doesn't have explosions, xenos, stabbing or other

i guess it's an extended round over there
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #12842 on: January 05, 2014, 05:52:21 pm »

It would be nice for some essence of randomness to occur during rounds, pretty much for the same reason Isdar said. Basically, it would give those of us who are idling about the station or bar/cafeteria some topics to BS about while the station is being ripped apart without us knowing.

EDIT:
Random spambots during welder and alien rounds would also be fun too.

Welder going on a rampage? Maybe order them a special delivery of "enhancement" pills, or at least, let them know about it before getting horribly maimed.
« Last Edit: January 05, 2014, 05:56:24 pm by Itnetlolor »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #12843 on: January 05, 2014, 06:48:31 pm »

i find this video an apt description of the ss13 experience

shame it doesn't have explosions, xenos, stabbing or other

i guess it's an extended round over there

Given that the lobby music is taken from that video, no wonder.
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #12844 on: January 05, 2014, 07:36:21 pm »

i find this video an apt description of the ss13 experience

shame it doesn't have explosions, xenos, stabbing or other

i guess it's an extended round over there
Given that the lobby music is taken from that video, no wonder.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #12845 on: January 06, 2014, 10:09:39 am »

I've played as a spambot pAI before, it's fairly fun.
Also fun is when you're the pAI of a starting cultist.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

b_knight286

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Re: Space Station 13: Urist McStation
« Reply #12846 on: January 06, 2014, 02:01:42 pm »

This is from three, now four, years ago.  Prolly behind the times a bit but I MUST share this.  Best spessmans mod in the history of spessmans mods.  We need to do something like this...
http://www.youtube.com/watch?v=wYUhGRynyJw
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #12847 on: January 06, 2014, 02:05:38 pm »

This is from three, now four, years ago.  Prolly behind the times a bit but I MUST share this.  Best spessmans mod in the history of spessmans mods.  We need to do something like this...
http://www.youtube.com/watch?v=wYUhGRynyJw

Make it so!
Spoiler (click to show/hide)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12848 on: January 06, 2014, 02:16:47 pm »

So, it's unanimous! I will be activating the gateway shortly, and I'll be sorting out the maps. The results were 27 yes, 0 no's and 1 abstain (me). So I guess that means yes... :P

EDIT: Now should I change the time it takes for the gateway to activate?

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #12849 on: January 06, 2014, 02:19:58 pm »

This is from three, now four, years ago.  Prolly behind the times a bit but I MUST share this.  Best spessmans mod in the history of spessmans mods.  We need to do something like this...
http://www.youtube.com/watch?v=wYUhGRynyJw

resprited singulo + possession if necessary

so simple even i could do it given chikkin.gif and headmin
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Angel Of Death

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Re: Space Station 13: Urist McStation
« Reply #12850 on: January 06, 2014, 02:22:47 pm »

How stable is this code compared to vanilla /tg/? A friend of mine wants to base his own code on it, considering the one he was using (ancient, Gibbed related Bay) no longer compiles properly.
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #12851 on: January 06, 2014, 02:33:13 pm »

This is from three, now four, years ago.  Prolly behind the times a bit but I MUST share this.  Best spessmans mod in the history of spessmans mods.  We need to do something like this...
http://www.youtube.com/watch?v=wYUhGRynyJw

resprited singulo + possession if necessary

so simple even i could do it given chikkin.gif and headmin
Someone with talent needs to make some kind of dwarfy new singulo skin.  Like a bunch of tantruming dwarfs killing each other or something.  A LITERAL tantrum spiral that obliterates the reality of the world around it.
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #12852 on: January 06, 2014, 02:39:29 pm »

Special round right now. Nudge nudge wink wink.
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #12853 on: January 06, 2014, 02:40:48 pm »

Special round right now. Nudge nudge wink wink.
Nudge nudge wink wink we suck at doing events but we do one anyway because we don't learn from our mistakes nudge nudge wink wink. :P
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

miauw62

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Re: Space Station 13: Urist McStation
« Reply #12854 on: January 06, 2014, 02:44:37 pm »

How stable is this code compared to vanilla /tg/? A friend of mine wants to base his own code on it, considering the one he was using (ancient, Gibbed related Bay) no longer compiles properly.
This code is for most intents and purposes equal to /tg/, and certainly on the stability side.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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