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Author Topic: Space Station 13: Urist McStation  (Read 2145401 times)

Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #12690 on: December 25, 2013, 08:51:00 pm »

Hope you guys have a better holiday than I do.

Right now my uncle is in the hospital for liver failure and is likely to not make it. I'm probably going to go into more detail when I feel more stable.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12691 on: December 27, 2013, 02:10:08 pm »

Hope you guys have a better holiday than I do.

Right now my uncle is in the hospital for liver failure and is likely to not make it. I'm probably going to go into more detail when I feel more stable.

I hope things get better, I'm sorry to hear that. I've been in your situation this year, and it's not nice.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12692 on: December 27, 2013, 03:29:02 pm »

Glloyd, what is this naval ship and why is it so small?

ANd why are you adding yet another moving ship without first using the pirates, special opps and the others?
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12693 on: December 27, 2013, 03:42:35 pm »

Glloyd, what is this naval ship and why is it so small?

ANd why are you adding yet another moving ship without first using the pirates, special opps and the others?

Rule 1 of the CentComm Z-Level:

You do not talk about the CentComm Z-level.

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #12694 on: December 27, 2013, 04:22:51 pm »

Mount mass-drivers on the sides of said ship. Put a crate full of syndi-bombs on said ship. Begin siege of UMcS.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #12695 on: December 27, 2013, 04:30:37 pm »

Mount mass-drivers on the sides of said ship. Put a crate full of syndi-bombs on said ship. Begin siege of UMcS.

If only mass drivers were buildable...
"Return fire!"
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12696 on: December 27, 2013, 10:42:49 pm »

But... But... You dont NEED massdrivers with the teleportation...

And you can throw things...
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #12697 on: December 27, 2013, 11:15:21 pm »

True, but that's not fun! Also, it'd make a nice FTL-style game :P
Telescience is rarely used nowadays. Maybe make it work like the teleporting bombs?
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #12698 on: December 28, 2013, 12:42:15 am »

Hey guys! The holidays are winding down. I only have two six hour drives left to make between now and Sunday! I might be on a little this weekend! Woot?

BigD145

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Re: Space Station 13: Urist McStation
« Reply #12699 on: December 28, 2013, 12:53:21 am »

True, but that's not fun! Also, it'd make a nice FTL-style game :P
Telescience is rarely used nowadays. Maybe make it work like the teleporting bombs?

We have Telescience?!
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #12700 on: December 28, 2013, 12:57:11 am »

Yes, since maybe a month or two ago.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12701 on: December 28, 2013, 01:04:09 am »

Sorry I haven't been on much. I've got 51 hours community service left, and only three weeks to do it. Busy busy bee.
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Mimidormi

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Re: Space Station 13: Urist McStation
« Reply #12702 on: December 28, 2013, 09:29:28 pm »

You didn't miss much, there's hardly anybody playing.

On an unrelated note, there is definitely a problem with the dormitories vent pump #5, it's stuck siphoning from round start, with no pressure check.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12703 on: December 28, 2013, 09:45:23 pm »

You didn't miss much, there's hardly anybody playing.

On an unrelated note, there is definitely a problem with the dormitories vent pump #5, it's stuck siphoning from round start, with no pressure check.

Blame Jacob/Lee :P I'll fix it in the next map update. The loss of power for a few days and general holiday business has kept me from finishing that, but I should have some time tomorrow to do that.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12704 on: December 28, 2013, 09:52:52 pm »

You didn't miss much, there's hardly anybody playing.

On an unrelated note, there is definitely a problem with the dormitories vent pump #5, it's stuck siphoning from round start, with no pressure check.

Blame Jacob/Lee :P I'll fix it in the next map update. The loss of power for a few days and general holiday business has kept me from finishing that, but I should have some time tomorrow to do that.
Hey, there's a bajillion different unary vent instances. I lost track. :P While you're at it, the one closest to the south dormitory door does the same thing.
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