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Author Topic: Space Station 13: Urist McStation  (Read 2154519 times)

Aklyon

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Re: Space Station 13: Urist McStation
« Reply #1215 on: March 11, 2013, 06:11:16 pm »

I'm not exactly sure if this is the best place to ask, but does anyone know which files are involved with smooth movement? I've been hosting an invisible server for a bunch of friends to test shit that they normally wouldn't be able to, and a while back while messing around in the code, I managed to make it so people just glide along tile by tile.
This is probably the most relevant.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Grek

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Re: Space Station 13: Urist McStation
« Reply #1216 on: March 11, 2013, 07:30:17 pm »

RE: Emitters. I usually set them up as follows:


Which is apparently the opposite of what the wiki says to do, but I never really figured out how you were supposed to get back past the emitters and the set up fields if you do the ones nearest the Particle Accelerator first.
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Ivefan

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Re: Space Station 13: Urist McStation
« Reply #1217 on: March 11, 2013, 07:38:32 pm »

Perfect. I couldn't be bothered making a picture but that is exactly how i do it and it seems the safest. No getting hit by the emitters and no accidental spacing.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #1218 on: March 11, 2013, 08:05:44 pm »

I start at 11, go counter-clockwise until 8, and then finish with 12. That's a much shorter way.
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wlerin

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Re: Space Station 13: Urist McStation
« Reply #1219 on: March 11, 2013, 09:46:40 pm »

I start at 12 and go counter clockwise, then just jump past the last emitter in between shots. 11 won't activate until you switch on 10 or 12, will it?
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Grek

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Re: Space Station 13: Urist McStation
« Reply #1220 on: March 12, 2013, 02:25:49 am »

Spoiler (click to show/hide)
IT BEGINS.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #1221 on: March 12, 2013, 02:31:05 am »

That's a nice containment fild you have there. Would be a shame if anything were to happen to it.
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Grek

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Re: Space Station 13: Urist McStation
« Reply #1222 on: March 12, 2013, 02:33:27 am »

Spoiler (click to show/hide)
IT ENDS.
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Chrispy

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Re: Space Station 13: Urist McStation
« Reply #1223 on: March 12, 2013, 02:42:43 am »

Looks like you need a hull patch there.
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wlerin

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Re: Space Station 13: Urist McStation
« Reply #1224 on: March 12, 2013, 03:12:22 am »

Yeap. Figured it'd do that. Still wanted to be sure, so I let you build it.

Fun fact: At least three of the people pictured in that screenshot escaped on the shuttle.
« Last Edit: March 12, 2013, 03:16:51 am by wlerin »
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Grek

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Re: Space Station 13: Urist McStation
« Reply #1225 on: March 12, 2013, 03:20:07 am »

Still there is one upside: We confirmed that putting the emitters in the path of the containment field is a perfectly viable method for constructing tamper-proof containment fields. It had no ill effects other than making it super hard to turn the emitters off.
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wlerin

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Re: Space Station 13: Urist McStation
« Reply #1226 on: March 12, 2013, 03:22:26 am »

Unplugging them still works... but yes, you did establish that the field doesn't destroy the emitters. That might one day be useful.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Grek

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Re: Space Station 13: Urist McStation
« Reply #1227 on: March 12, 2013, 03:29:22 am »

If you're ever a traitor and want to block off the escape arm or something, put a P.A.C.M.A.N. Generator in the middle where the Singularity Generator is in the picture above. As long as it's powered from inside the field, you're golden.

Next up, I think, is to test how long a containment field can be. Can we defend the station by making a square of them?
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wlerin

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Re: Space Station 13: Urist McStation
« Reply #1228 on: March 12, 2013, 03:36:00 am »

I think there's a limit to the distance between linked field generators. I'm not sure though. Let me know if you find out, or I can help Friday.

Are you saying defend the station from a loosed singularity? Because I don't think a full size singularity cares about the field, and most other threats don't either.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Fayrik

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Re: Space Station 13: Urist McStation
« Reply #1229 on: March 12, 2013, 05:21:21 am »

What about shield generators? Could we put shield generators around the ship to stop carp infestations?
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."
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