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Author Topic: Space Station 13: Urist McStation  (Read 2154160 times)

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #10680 on: October 13, 2013, 02:57:51 pm »

This is the best pull request this year.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #10681 on: October 13, 2013, 03:02:15 pm »

Oh damn it. Here I am thinking, "Hey, it's a pub weekend, I should stop by and play a round or two.", and the server goes "NOPE". >.>
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #10682 on: October 13, 2013, 03:07:10 pm »

qq
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #10683 on: October 13, 2013, 03:16:14 pm »

Server is back up
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

BigD145

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Re: Space Station 13: Urist McStation
« Reply #10684 on: October 13, 2013, 03:48:33 pm »

Anyone have an updated png/jpg of the current map? I have no idea what's where or how to fix things if I decide to come back as an engineer.
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #10685 on: October 13, 2013, 05:34:51 pm »

access denied. Banned by host. reason - guests not allowed ... wut?

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #10686 on: October 13, 2013, 06:10:54 pm »

access denied. Banned by host. reason - guests not allowed ... wut?
Sure you were logged in to BYOND? I recall having that happen to me once.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Android

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Re: Space Station 13: Urist McStation
« Reply #10687 on: October 13, 2013, 06:39:44 pm »

access denied. Banned by host. reason - guests not allowed ... wut?
Sure you were logged in to BYOND? I recall having that happen to me once.

Ye, be logged in
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10688 on: October 13, 2013, 11:41:07 pm »

Well hey there guys.

Some of you may know that Android nominated me for head admin, and we held a vote on it over the last few days. Basically, I'm the headmin now...

* Glloyd prepares for his brutal authoritarian regime.

I mean... Glory to Cargonia!

So yeah, I'm headmin now. I want to focus on getting us more players, and keeping the players that we have. Along with that, I want to get us some more mods/admins, and get us public more often. I think we are going to keep this going for a week or so, and see how everyone's doing by the end of it.

Along with that, I'm going to keep updating the map, of course, and coding for the server. I just pushed an update that fixed those random issues people found, added some more secrets, added some flavour text to the three commemorative plaques in arrivals. and adds a bit to maint.

Oh, and added a mini station map like the one /tg/ and Meta have.

Hope you guys enjoy it when the server gets updated, and I hope I can be a good headmin for you guys.

P.S: Someone was asking for an updated .png of the map. I'm working on it, but I have the minimap that shows while you're viewing the map in dreammaker for you.


Hope that helps a bit!

My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #10689 on: October 13, 2013, 11:59:20 pm »

Congratulations.

Those green things are the nuke squad spawns, right?

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #10690 on: October 14, 2013, 12:01:56 am »

Congratulations.

Those green things are the nuke squad spawns, right?
Actually the spots where the shuttle can be sent. The squad + shuttle spawns on the Centcomm z-level and needs to be brought in range of the station with the computer on board.

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #10691 on: October 14, 2013, 12:02:29 am »

please add random ship full of paper out in the middle of nowhere
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My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #10692 on: October 14, 2013, 12:03:18 am »

Congratulations.

Those green things are the nuke squad spawns, right?
Actually the spots where the shuttle can be sent. The squad + shuttle spawns on the Centcomm z-level and needs to be brought in range of the station with the computer on board.
Well, that's very fancy. Never played a nuke ops round. Never had enough people.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10693 on: October 14, 2013, 12:58:06 am »

Congratulations.

Those green things are the nuke squad spawns, right?
Actually the spots where the shuttle can be sent. The squad + shuttle spawns on the Centcomm z-level and needs to be brought in range of the station with the computer on board.
Well, that's very fancy. Never played a nuke ops round. Never had enough people.
Actually, it's akward and hacky as fuck. But it works :P
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Nelia Hawk

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Re: Space Station 13: Urist McStation
« Reply #10694 on: October 14, 2013, 01:08:36 am »



i havent checked, but if this is the actual minimap you get from clicking on a map on the station, then you might want to remove the "possible nuke shuttle positions" from it?
i mean... when the station got build, how did they know exactly that hostile shuttles will come to these positions years in the future? :D
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