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Author Topic: Space Station 13: Urist McStation  (Read 2144454 times)

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10590 on: October 09, 2013, 10:43:40 am »

Yeah sorry about that

Cataclysm called :P

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10591 on: October 09, 2013, 11:05:03 am »

It was kind of funny the way it ended though. The borg and I were like "okay... lets just gather everybody and leave?"

scrdest

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Re: Space Station 13: Urist McStation
« Reply #10592 on: October 09, 2013, 11:09:34 am »

Cataclysm called :P

Yeah, it wanted its secborgs back.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

MCipher

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Re: Space Station 13: Urist McStation
« Reply #10593 on: October 09, 2013, 11:14:18 am »

I appear unable to connect, is it just me?
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No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

deoloth

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Re: Space Station 13: Urist McStation
« Reply #10594 on: October 09, 2013, 11:16:10 am »

I cannot connect to the main server either
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #10595 on: October 09, 2013, 11:21:32 am »

It seems to be down, I'll PM Vactor.
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deoloth

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Re: Space Station 13: Urist McStation
« Reply #10596 on: October 09, 2013, 11:39:38 am »

Oh hey, the alt server has the prior station map.

Neat.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #10597 on: October 09, 2013, 06:16:14 pm »

Main Server is updated, map rotated, and back up.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

deoloth

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Re: Space Station 13: Urist McStation
« Reply #10598 on: October 09, 2013, 06:42:39 pm »

Game started. Other people seem fine, I can only see the Logo with the HUD on the same screen.
Jacob had me ghost. I could move around the logo and he realized that my body is actually INSIDE THE LOGO.

OOC: Calthous: Ghosted... I see the logo but I am moving around it
OOC: MCipher: Small notice, the swimsuit textures aren't loading.
OOC: Jacob_Lee: Oh god, what the fuck.
OOC: Jacob_Lee: I jumped to your mob and it's in the SS13 logo.
DEAD: Axl Blyant says, "wut"
OOC: MCipher: You mean, his MOB is the logo?
DEAD: Saul Foster says, "the hell"
OOC: Jacob_Lee: Yes. Saul Foster, Chemist, is in the logo. I deleted it to check.
OOC: MCipher: ...

Spoiler (click to show/hide)

I was alive to he moved me to chem lab.

I was stuck in sleep it appears and had to type "rest" to get up after that.

-Edit-

Heh
Spoiler (click to show/hide)
]

Jacob suggests that the chemist spawn location might never have been set.
« Last Edit: October 09, 2013, 06:45:23 pm by deoloth »
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10599 on: October 09, 2013, 07:16:30 pm »

... What map is it running?

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #10600 on: October 09, 2013, 07:17:27 pm »

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10601 on: October 09, 2013, 07:19:26 pm »

... What map is it running?
Yours.

Hahaha, THE TIMING

I was just about to push an update that fixed that along with some other small things, and changed the maps in the .dme.

EDIT: I stopped laughing long enough to push the fix for that to the repo. I'll PM Vactor asking him to update.

EDIT2: PM'd him, so hopefully he updates soon. That timing... If I didn't have a lecture tonight, that would've been fixed. I noticed it last night when I was messing around on a local server. Admins, if people become chemists just spawn them out of there for the time being... Just... Don't be a chemist at round start for now... Sorry about that.
« Last Edit: October 09, 2013, 07:30:36 pm by Glloyd »
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #10602 on: October 09, 2013, 10:38:56 pm »

Yay! I got to be a Space Ninja at last. I was as unrobust there as I am in most jobs. I didn't know about the energy usage issue. Also, Killer Trees do NOT fit into lockers. That would have been amazing though. "Hi there killer tree. Welcome to the wardrobe! Say hi to Narnia!" I did put a Gardener into one. It helped me kill one tree.

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #10603 on: October 09, 2013, 10:53:01 pm »

Glloyd, the bottom sleeper on the shuttle can't eject. Move the top one up.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #10604 on: October 10, 2013, 07:11:57 am »

As I sit here, black burn marks on my skin and one finger partially saponified, I hereby declare what follows: god DAMN, is SS13 chemistry easy.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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