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Author Topic: Space Station 13: Urist McStation  (Read 2144632 times)

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10410 on: September 28, 2013, 07:03:42 pm »

Now I must wonder... will there be an update where Vodka and the other alcohols can be set on fire for a molotov cocktail sort of bomb

EDIT: Now that thing has loaded...

I can imagine the torture that can be done for various reasons to get what you want.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10411 on: September 28, 2013, 07:08:00 pm »

Now I must wonder... will there be an update where Vodka and the other alcohols can be set on fire for a molotov cocktail sort of bomb

That would be hilariously overpowered but awesome. Rag, Vodka and a lighter. Committing arson in style.  8)
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10412 on: September 28, 2013, 07:09:21 pm »

Now I must wonder... will there be an update where Vodka and the other alcohols can be set on fire for a molotov cocktail sort of bomb

That would be hilariously overpowered but awesome. Rag, Vodka and a lighter. Committing arson in style.  8)

Plus Drunkimir would have a reason to keep all the Vodka on him :P

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10413 on: September 28, 2013, 07:17:32 pm »

The bartender just got dangerous.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #10414 on: September 28, 2013, 07:23:30 pm »

They allready are. Some drinks are worse than parapens.
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Warning, nearly incapable of expressing tone in text

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10415 on: September 28, 2013, 07:30:46 pm »

Now I must wonder... will there be an update where Vodka and the other alcohols can be set on fire for a molotov cocktail sort of bomb

That would be hilariously overpowered but awesome. Rag, Vodka and a lighter. Committing arson in style.  8)

Plus Drunkimir would have a reason to keep all the Vodka on him :P

I really want to code this now...

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #10416 on: September 28, 2013, 07:31:01 pm »

They must forever be shrouded in mystery, or the Legend of Hector Petridis, Professional Traitor, will mean nothing.
He once got lost in his own museum.
objectives
Steal the hypospray and escape alive. I was the only engineer of a small crew with AI and no dedicated security. Fairly easy, right? Except for the fact it becomes incredibly challenging to wreak havoc when you actively don't want to.

It is worrying that the game picked someone with traitoring off over a handful of people with that preference enabled, but I had no choice. I had to roll with it.
Spoiler: I'm long winded. (click to show/hide)
All in all, not too bad. Certainly slow, not original and rather sloppy.. exactly what you'd expect from a first time traitor. And thanks to the admins for bearing with my adminhelps.

---

For those that don't know already, some events got updated.

https://github.com/tgstation/-tg-station/pull/1390
https://github.com/tgstation/-tg-station/pull/1415

We found out the hard way yesterday when we had to deal with the new rampant brand intelligence event. It pulled the crew together like nothing.
Dat fucking ending.

Is it wrong I imagine that happening with you taking off sunglasses at that point?
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10417 on: September 28, 2013, 07:36:21 pm »

In other news, I just added a bunch of signs that were missing to the new map, added a ton of crap to maintenance, made some variance in the tiles in the main hallways, redid the theatre backroom and expanded toxins a bit. Anything else people can think of before I commit this?
« Last Edit: September 28, 2013, 07:38:35 pm by Glloyd »
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #10418 on: September 28, 2013, 09:08:12 pm »

You can do something about events? FUN
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Corai

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Re: Space Station 13: Urist McStation
« Reply #10419 on: September 28, 2013, 09:19:27 pm »

In other news, I just added a bunch of signs that were missing to the new map, added a ton of crap to maintenance, made some variance in the tiles in the main hallways, redid the theatre backroom and expanded toxins a bit. Anything else people can think of before I commit this?

If you haven't added the AutoDrobe.

Add it.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10420 on: September 28, 2013, 09:27:50 pm »

In other news, I just added a bunch of signs that were missing to the new map, added a ton of crap to maintenance, made some variance in the tiles in the main hallways, redid the theatre backroom and expanded toxins a bit. Anything else people can think of before I commit this?

If you haven't added the AutoDrobe.

Add it.

redid the theatre backroom

:)

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #10421 on: September 28, 2013, 11:04:20 pm »

Soap.

Spoiler (click to show/hide)


Spoiler (click to show/hide)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Fniff

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Re: Space Station 13: Urist McStation
« Reply #10422 on: September 29, 2013, 11:08:32 am »

Now I must wonder... will there be an update where Vodka and the other alcohols can be set on fire for a molotov cocktail sort of bomb

That would be hilariously overpowered but awesome. Rag, Vodka and a lighter. Committing arson in style.  8)

Plus Drunkimir would have a reason to keep all the Vodka on him :P

I really want to code this now...

Improvised weapons in general would be kickass. We actually talked about it on the server.

Spoiler: Ideas we had (click to show/hide)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10423 on: September 29, 2013, 11:30:43 am »

>High-capacity power cell + PDA + wires = gib bomb: stunprod + bomb gg no re
>Ghetto taser: gg sec
>Foam grenade thingie: sounds good without the damage.

>Proximity mine: how does that even work. We already have IEDs you know.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10424 on: September 29, 2013, 11:31:02 am »

Well there's improvised explosives made from soda cans in there. I forget how to make them, but /tg/ added them.
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