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Author Topic: Space Station 13: Urist McStation  (Read 2153757 times)

M3hillus

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Re: Space Station 13: Urist McStation
« Reply #10335 on: September 25, 2013, 10:09:52 am »

Are spiders supposed to eat corpses and lay eggs? Im trying to grow a spider army in RD with Corpses from genetics.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #10336 on: September 25, 2013, 10:11:38 am »

You need green-eyed spiders, but even those are broken.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Girlinhat

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Re: Space Station 13: Urist McStation
« Reply #10337 on: September 25, 2013, 10:43:39 am »

Personally, I'd love it if Toxins (bomb production) had a pipe machine and a large area.  There's a lot of science possible that can't be done without some construction work right now.

M3hillus

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Re: Space Station 13: Urist McStation
« Reply #10338 on: September 25, 2013, 10:44:12 am »

Well i got one, I threw a few monkeys at it, a few humanized monkeys, and a suicided assistant corpse. NOTHING.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10339 on: September 25, 2013, 10:55:01 am »

We could use some of the secrets in Nienhaus's maint on Glloydstation, since so far all of the secret areas are bunched together in one single corner.

That picture is of my map Scrdest... Nien made it so people would have a general idea of where to go. As is obvious, it's pretty outdated, so there's even more stuff in maint now.

What is the small room with all the telecoms equipment, above botany?
Pirate radio, yarr.
The chapel is kinda bland atm.

'tis been changed. The chapel I mean.

by the way how are the costumes in costume storage

i injected a random costume picker into master controller's roundstart procs and it worked well on my end but it'd be good to know if it survived until playtesting

talking about giloydstation by the way

It didn't make the switch to my repo sadly :( Or maybe it was the switch to the main repo? (The files have been moved a lot) Either way, it just uses the default random costume spawners now.

Personally, I'd love it if Toxins (bomb production) had a pipe machine and a large area.  There's a lot of science possible that can't be done without some construction work right now.

I'll see what I can do.
« Last Edit: September 25, 2013, 10:58:18 am by Glloyd »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #10340 on: September 25, 2013, 11:01:22 am »

Don't give Toxins their own pipe machine. And don't make said "large area" horribly huge, since 90% of scientists will never use it.
Add a proper contruction area and ask the engineers/atmos techs/HoP for acces/pipe machines.

However, buildable pipe machines would be cool.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10341 on: September 25, 2013, 11:06:26 am »

I didn't plan on adding a pipe machine, but I am going to expand it a tile or two down, because it's a bit cramped by the connector ports.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10342 on: September 25, 2013, 11:08:25 am »

Yeah, that sounds like a good idea.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #10343 on: September 25, 2013, 02:03:27 pm »

The tiny room north of botany is a tater room.
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aaron32

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Re: Space Station 13: Urist McStation
« Reply #10344 on: September 25, 2013, 09:14:13 pm »

Etc Etc did the server just crash.
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(Probably Ex)Admin on Urist McStation, A space station 13 server.
Link: http://www.bay12forums.com/smf/index.php?topic=123140.0

It's pretty cool. Check it out.

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #10345 on: September 25, 2013, 09:16:29 pm »

Etc Etc did the server just crash.
I can't reconnect either.

Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #10346 on: September 25, 2013, 09:16:45 pm »

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aaron32

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Re: Space Station 13: Urist McStation
« Reply #10347 on: September 25, 2013, 09:17:28 pm »



byond://kyengineer.dyndns.org:56789

Migraaate.
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(Probably Ex)Admin on Urist McStation, A space station 13 server.
Link: http://www.bay12forums.com/smf/index.php?topic=123140.0

It's pretty cool. Check it out.

Vactor

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Re: Space Station 13: Urist McStation
« Reply #10348 on: September 25, 2013, 09:23:48 pm »

Server is updated, map is rotated, and everything is back up
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aaron32

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Re: Space Station 13: Urist McStation
« Reply #10349 on: September 25, 2013, 09:27:31 pm »

ALL OF THE TILES ARE FUCKING PURPLE AIR TANKS AND THE SECURITY LEVEL IS MAGENTA AND WE HAVE NO ADMINS OH GOD HELP US
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(Probably Ex)Admin on Urist McStation, A space station 13 server.
Link: http://www.bay12forums.com/smf/index.php?topic=123140.0

It's pretty cool. Check it out.
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