Alright, here we go.
1st of GraniteMe?! Overseer? Why me!? I just dig the holes! I have no leadership ability! I only know how to dig... And I'm very good at digging, at least. I've never been in a leadership position before...
...so maybe I am a good leader. Never tried it before. I may surprise myself. Alright, let's give it a go!
We have plenty of booze, but we have no water source. Heck, there isn't even one in the caves. I'm gonna dig out a reservoir that connects to the river.
We don't have a masons workshop. Heck, we don't have a lot of workshops. We need to fix this. Someone build some workshops!
Finally, there's still stuff left at the trading depot. I'm having the wall deconstructed so we can start bringing the crap in.
17th of GraniteFinished digging the reservoir. Now we just need a floodgate before we can start filling it.
There's porcupine corpses hanging around the wall opposite the trade depot. They're making us nervous, but I think we're safe from them.
The haulers stopped bringing in goods from depot suddenly. I don't know why. There’s still stuff out there.
Why do we have so many mechanisms? We have like fifty mechanisms and four mechanic workshops. What's the point of all this?
And why is the smelter cluttered?
24th GraniteWell, crap. There goes all our productivity.
The elephants are back, in greater numbers. They’re on the other side of the river, at least.
We tapped the river, and now the reservoir is full. Turns out we don't need the floodgate at all.
Now I'm gonna start working on a proper fortress.
6th SlateWell now I feel silly. While planning digging a proper fortress in the stone layer, I realized the tree farm is sitting on top of an aquifer. I’m channeling out a natural-looking lake. The tree farm is gonna end up looking like a natural cavern forest park...thing. It's gonna be beautiful.
17th SlateWait.
What.
Turns out Deduk Oltarrurast, one of the miners fell in the lake while channeling it out. Nobody saw him fall in.
Well…crap.
Crap, he’s swimming!
Crap, he’s chasing the miners!
Crap, he’s chasing ME!
Crapcrapcrap!
THAT’S ME HE’S CHASING!
Looks like it’s time to form a militia, there’s no way around it. All other miners, go get him while I run to safety!
This isn’t going well. He immediately kills the first recruit to arrive.
Oddom immediately raised as a zombie. A miner immediately re-kills him. Eventually, three recruits bring down Deduk's corpse. The zombie miner fiasco is over. Both bodies are put in the atom smasher. Slabs are being made. Two injured. One with a broken knee, the other with a broken leg and hand. Unfortunately, several people are very unhappy from two sudden deaths. Hopefully, tantrums will be minimal.
Hilariously, Deduk Oltarrurast is labled as “missing” on the dead/missing list. His corpse, which got one kill, was given the name Esrelrag, and is labeled as deceased.
24th of Slate.Migrants.
A trapper who can only trap, three fisherdwarfs, two cooks, a metal crafter, three rangers, two shearers, two engineers, two farmers, a clerk (wat), a soapmaker, a miller, a stonecrafter, two kids, a peasant, an armorer, a moose corpse chasing them all away-aw crap.
They led the zombie moose on a merry chase, but they eventually lost it.
The migrants also brought a whole bunch of critters.
Our population just doubled. We really need a proper fortress.
5th FelsiteOne of the fisherdwarves complained to me that there was nothing to catch in the southern swamps. I panicked for a second, thinking that they had some way to reach the surface. He must be referring to the reservoir…
Digging out a proper fort in the stone layer has begun. Production is at a all-time low.
Blasted party-goers and their stinking...
...Do as I say, not as I do.
14th FelsiteAn Elven caravan from Calovi Maci has arrived. The heck am I supposed to give these people?
Oh, right. Silver spiked balls.
Tearing down the wall to access the depot. We really should build a bridge to serve as a WHAT THE HECK IS THAT FISHERDWARF DOING!?
I created a burrow restricting all civs to the fort and the immediate area around the depot. That’ll show those cheeky fisherdwarves.
17th FelsiteHello, knife-ears. We’ll be taking your EVERYTHING. Have some silver spiked balls.
2nd HematiteConstruction on a proper fort is going…pretty crappy, actually.
Building a wall around the trade depot with a bridge gate. Once that’s done, I’ll add a bridge gate to the main wall to form an airlock type thing.
15th HematiteThe bridges are done, the wall is done, levers set up to the bridges are done. I even labeled them. I even color-coded the labels! The red labeled lever triggers the red bridge, the purple labeled lever triggers the purple bridge. (I made the bridges one tile long, so I can’t tell when they’re raised…)
The elves left this morning. Sounds like the wildlife doesn’t like them very much, but they got away just fine.
I just realized we don’t have a medical dwarf of any kind. Where’s that peasant with no skill set whatsoever? Congrats, you’re the doctor. Get to work. Those poor miners have been bedridden with broken limbs for three months.
25th HematiteOur new doctor is working on setting the miners broken knee. Now there’s blood all over the bedroom. I can’t help but feel that he’s doing something wrong.
Construction on the fort is finally gaining some steam. Furniture is being made, dining halls are being smoothed, the whole shabang. The dwarves still prefer their open parkway, though.
4th MalachiteMigrants! The zombie porcupines are a good distance away, so we let them in.
We got two glassmakers, a fishery worker, a rooster, a mason, a weaponsmith, a clothier, a bowyer, a craftsdwarf, and a butcher.
27th MalachiteWe miners have had nothing to do, so we’ve been digging deeper. We just hit another cave. What’s more…
We have access to another cave below it.
2nd GalenaWe’ve struck gold! A vein of native gold inside a layer of obsidian. Oh, yeah, and we struck obsidian.
The second I crack open a passage to the second cave layer, I get this:
FOUR PAGES OF IT.
It stops once we seal off the cave again.
11th GalenaWe hit the third cave layer. Sealed it off immediately. I’ll let the next overseer open that can of worms. In the meantime, let’s dig deeper!
19th GalenaA human caravan arrived. Bring out the silver balls! I should have more of these made for the dwarven caravan…
20th GalenaGOSH DANG IT!!
I can’t open the gate for five seconds without these blasted fisherdwarves sprinting off to the river to go fishing!
Well, time to start bartering with the traders...
28th GalenaMy index finger hurts from hitting the enter key so much. We traded five spiked balls for the humans everything.
The dry season has come on the calendar. Come to think of it, it didn’t rain a drop all year. Odd.
20th LimestoneFinished the trade agreements with the human representative. We asked for seeds and wood. They asked for accessories and cheese. They will get silver balls. And they will freaking like it.
28th LimestoneYEEEEAAAAHHHH
Now to seal it off so someone else can deal with it.
…nah. I’m too greedy.
There are two veins of adamantine in sight. I will handle this with caution.
Oh, and a furnace operator has entered a secretive mood.
He claims a…craftsdwarfs workshop? Odd. And slightly disappointing.
4th SandstoneCome at me, beast!
It’s sealed in the third cavern layer, so we have nothing to worry about. I'll let another overseer deal with it.
The elephants have returned as well, and they’re on our side of the river this time. That worries me. They are much more threatening than any forgotten beast.
8th SandstoneWorth 4800*. Meh. The silk mitten was worth quadruple that.
25th SandstoneThat’s enough adamantine for now. I’m not comfortable with digging up any more. Now who’s up for some strand extraction!?
On an unrelated note, some mussel shells and pearls left along the shore from the fisherdwarves last renegade fishing trip reanimated. We have 18 undead shells and pearls wandering about, along with some undead badgers.
27th SandstoneCrap, migrants. And the swarm of undead badgers stands between them and the fort.
…I think I’m done for the day.
With me buying absolutely everything from every caravan, we can easily make a decent militia and some traps. That being said, none of our dwarves are skilled enough to make an effective militia. I'm on the fence on how to handle the badger menace.