1st Granite, early spring.
The wet season has arrived! I've decided to step down as expedition leader, and as my successor I've decided to name Chaosgear Hazypaint, our first legendary miner. May she lead us to delve deeper and harvest the earth's bounty, and eventually the spiders'...To memorialize the end of my term as overseer I've completed some prints of the "fortress" as it now stands.Ground level.I actually found the snafu. Turns out I had made a huge corpse stockpile instead of a furniture one. Oh well, it's fixed now.
One level below.Two levels below.Three levels below. The fortress proper. My tree farm extends in every direction and is about two thirds complete.Last time I played this, I dug many levels of tree farms and eventually ended up with several legendary wood cutters and wood burners. While I love the feeling of burning trees for fuel, that was probably excessive, but I really do believe we'll benefit greatly from having one and it was the focus of my turn.
Thence a long mine-shaft digs down through the clay (There's non-fire clay if someone wants to make earthenware. It is lighter in weight than stoneware, after all), and ten levels below...Below that, the walled-off caverns. With silk there as well.And our stocks... We have plenty. Of everything. The next overseer will have an easy time.Who likes gutter cruor? I know I do! Not for its foul taste or swill-like texture, but because every drink brings us closer to black dyed silk.Time for Chaosgear's reign of ter...ribly good management to begin!And with that, I am done.
Honestly, I was amazed at how easy it was to make the silk this time around. I suppose the mistake I made before was waiting 'til I have a great weaver and a great dyer, and the map is swarming with undeath. See, what happens at Ghoullights is zombie cascades. It starts when they kill an elven caravan or something, and then you are stuck with elf corpses that never leave.
Of course, this was no-quality non-dyed spider silk I produced. Does not really compare to the masterwork stuff.
I suggest some future overseer starts planning migrant entrances across the map. They could possibly be airlocks with cage traps to catch any undead wandering in. Playing this before, I've had a breeding family of honey badgers there and used them as bait to lure the undead in. That kept the map relatively clear, and those same trap corridors could then be opened into the fortress for migrants to pass through. However, I'm now done with my turn and my designs. Feel free to come up with something else entirely.
Oh, one more thing - the elves bring sun berries. Means we have access to every crop except whip vine, in theory.
About the save... I now upload it with Phoebus installed. If you would like me to revert it to ascii, please say so.