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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175727 times)

boyoentukboyo

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #990 on: March 02, 2016, 06:28:57 am »

WOW finally after quite some time without any news of update!

So is there a point to playing some of the "weaker" race? Usually i'd like to play as those wilderness race with all the bonus skill on surviving :o
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #991 on: March 02, 2016, 06:57:19 am »

I don't think there are "weaker" cultures in a similar way to weaker species in usual roguelikes, they have their own specialisation at the start in term of skill point and attributes :
http://unrealworld.wikia.com/wiki/Cultures
http://unrealworld.wikia.com/wiki/Skill_points

The big difference in my opinion is more related to where you're going to start in the world, starting in a Driik region will allow you to access lots of possible goodies from trading in their big villages, and is so much less of a challenge than starting in a region dominated by a culture in which they will probably only trade death to you (Njerpez areas)

Now for the Survival skill, the actions linked to it have been redistributed elsewhere
- Shelter is now an action of the Building skill
- Cut branches is now an action of the Timbercraft skill
- Making fire is just pressing f
- Dig hole in ice is just pressing q (same key as drink)
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gomez

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #992 on: March 02, 2016, 10:47:56 am »

- Making fire is just pressing f

I can just see that causing some !!FUN!!
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Exerosp

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #993 on: March 02, 2016, 01:37:29 pm »

I don't think there are "weaker" cultures in a similar way to weaker species in usual roguelikes, they have their own specialisation at the start in term of skill point and attributes :
http://unrealworld.wikia.com/wiki/Cultures
http://unrealworld.wikia.com/wiki/Skill_points

The big difference in my opinion is more related to where you're going to start in the world, starting in a Driik region will allow you to access lots of possible goodies from trading in their big villages, and is so much less of a challenge than starting in a region dominated by a culture in which they will probably only trade death to you (Njerpez areas)

Now for the Survival skill, the actions linked to it have been redistributed elsewhere
- Shelter is now an action of the Building skill
- Cut branches is now an action of the Timbercraft skill
- Making fire is just pressing f
- Dig hole in ice is just pressing q (same key as drink)
But you can just 'randomize starting position' till you end up in whichever tribe's area.
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EuchreJack

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #994 on: March 02, 2016, 01:40:17 pm »

I don't think there are "weaker" cultures in a similar way to weaker species in usual roguelikes, they have their own specialisation at the start in term of skill point and attributes :
http://unrealworld.wikia.com/wiki/Cultures
http://unrealworld.wikia.com/wiki/Skill_points

The big difference in my opinion is more related to where you're going to start in the world, starting in a Driik region will allow you to access lots of possible goodies from trading in their big villages, and is so much less of a challenge than starting in a region dominated by a culture in which they will probably only trade death to you (Njerpez areas)

Now for the Survival skill, the actions linked to it have been redistributed elsewhere
- Shelter is now an action of the Building skill
- Cut branches is now an action of the Timbercraft skill
- Making fire is just pressing f
- Dig hole in ice is just pressing q (same key as drink)
But you can just 'randomize starting position' till you end up in whichever tribe's area.

Or walk.  The greatest adventure starts with a single step, or something like that.

I'm a little unclear on what someone gets from purchasing the game on Steam versus downloading the free version from the homepage.

Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #995 on: March 02, 2016, 01:44:57 pm »

I'm a little unclear on what someone gets from purchasing the game on Steam versus downloading the free version from the homepage.

Right now, just automatic updates. In the future, it's pretty much the lifetime purchase version so if he goes back to paid-only downloads you'll always have access to the most recent version.

And you're supporting the game actually continuing developing, since Unreal World is much like Dwarf Fortress in that regard. The creator will probably keep working on this thing forever as long as he can afford to keep doing so.
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Zireael

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #996 on: March 02, 2016, 01:52:46 pm »

Any tips for a good beginner character? I tried 3.10 a looong time ago, then promptly forgot everything as I went into Cata DDA instead lol
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Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #997 on: March 02, 2016, 02:26:37 pm »

Character itself doesn't matter too much if you're just getting used to the game. Reroll until you get good stats. Drilik will start with better equipment, the various tribes have better stats, and the rest are sort of inbetween. But really, just reroll until you have decent stats and you'll be fine.

For starting area, I suggest the South West (Blue) regions where the Drilik are, they have the best towns to trade in and the weather is a bit milder than further north.

For scenario, I Want To Be a Fisherman is the easiest start. Fish is a very reliable early food source and having both a Fishing Rod and Nets makes that really easy.

Do the basic game course, it'll give you some good tips on how to play the game and grants you some nice free bonus stuff as you go.


After that, wander a bit to learn the lay of the land, fishing in any exposed water sources (ocean, rapids early on until the ice melts). Find a few towns and then look for a good place to set up a house. I prefer wooded areas near a nice water source of some sort. It's good to be near marshy areas but not in them, as the borders between woods and marsh are great for setting traps.

Early on you're going to be fishing for most of your food. It helps to get a cellar up fairly early to preserve food from lucky days to get you through unlucky days. Light Lever traps are also easy to make early on and will help supplement your food with various birds and small animals. I like to put a few about a view distance away from my shelter and some next to the cellar to ward off thieving critters. Shorelines are good too, as later in the year you'll often catch ducks and the like as they move from water to land.

Nets can't be placed near shore, so you'll need to get 3 bits of cord and make a raft. You can do that with bits of your starting clothing, or you can make basic trade goods like clubs, bowls, or javelins to trade for some.

From there it depends on what you like doing. If you trade for some beans, peas, grains, or seeds you can start farming once Seed month starts (about a month from the Spring start). You can build a trap fence a few tiles away from your home and get food & furs that way. Lots of options, really.
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Zireael

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #998 on: March 02, 2016, 02:46:05 pm »

I know some of the basics (start near Driik, reroll) but what are the key stats and skills and how do I not die of hunger? I recall hunger being the main problem :D
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Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #999 on: March 02, 2016, 03:18:13 pm »

Let's see...all the physical stats are good. Eyesight is probably most important of the senses, but really I haven't noticed too much of a difference between high and low sensory stats. Probably better to have good ones if you're hunting. I like to have high mental stats and at least 50% on all the physical stats.

Skillwise - Fishing, Physician, and Hidecraft are all good starting skills. Herbalism is also good, and really any of the woodworking skills are nice since they cut down the amount of time stuff takes.  Weapons are fine with whatever it gives you, really, unless you're looking for a fight. Swimming is a nice one to put points into, as falling through ice can be a quick death sentence without it.

As far as not starving...fishing. Seriously. Have a good fishing skill, go with the "I Want to be a Fisherman" starting scenario, and set yourself up by a nice rapids if you can. Make a raft as soon as possible and get the nets out. Can be touch and go for a short while, but once you get a few decent catches in you're usually golden. The cellar really helps with that, as one super good catch can last you with a weeks worth of food in a cellar.
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1000 on: March 02, 2016, 04:27:41 pm »

Taking the "Living in the wild" course is very helpfull when you're not very used to the game, not only because it explain the survival mechanics in UnrealWorld the best, but because whatever is the character you're going to start with, that course will give you a fishing rod in one of the early missions.
And if you start in spring or in winter , having a fishing rod will make a big difference when trying to get food after digging holes in frozen rivers, as you can't use nets at that time of the year.

But you can just 'randomize starting position' till you end up in whichever tribe's area.
Yes, and that's how you define the difficulty of the game for yourself, by spawning into an easier or challenging area.
The same you can choose the time of the year, as unprepared new character starting in winter or spring (as now spring is in fact late winter) will have a more difficult time than in summer by example
« Last Edit: March 02, 2016, 04:30:26 pm by Robsoie »
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EuchreJack

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1001 on: March 02, 2016, 05:02:27 pm »

I know some of the basics (start near Driik, reroll) but what are the key stats and skills and how do I not die of hunger? I recall hunger being the main problem :D

Stat: Agility and Skill: Dodge (which you usually can't change except by picking a good Agility character) will keep you alive longer.  You can always dodge people that you can see.*

*And don't turn your back to someone that you're fighting.  They'll backstab you to death.

Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1002 on: March 02, 2016, 05:30:54 pm »

Note that rapids are not frozen in spring, so you can still use nets there.

Spring is a good time to start if you want to farm, otherwise Summer is much easier.

This is what I did with my current character, actually. Although my net was just a nice starting item since I went with the bad hunting trip start.
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Gunner-Chan

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1003 on: March 02, 2016, 10:06:05 pm »

Just popping in to say, if you have a lifetime thing contact sami with your info. I got my steam copy free because of it.
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Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1004 on: March 02, 2016, 10:47:41 pm »

Me too :)
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