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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175733 times)

Robsoie

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #975 on: February 25, 2016, 05:34:00 pm »

I don't think there's difference from what i read, i could be wrong though, but the steam version will come the 26 february, the free version will only come if there's enough donation (and maybe steam revenue) as usual with no time defined.

Anyone tried to maintain a farm in UnrealWorld ? i noticed that on all my characters, i never tried to play as a farmer, only relied on fishing majorly and sometime hunting with traps, as you need usually food quickly, while farming is more about long term.

Is trading farm production as good/better/worse as trading hunting/fishing ones ?
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #976 on: February 25, 2016, 07:17:01 pm »

I've dabbled in it, but never had it really become my primary food source. Fishing and Trapping have always done that for me. Hunting even less than farming, due to how time intensive and unreliable it is.
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Sergius

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #977 on: February 25, 2016, 10:45:33 pm »

I always make my farms, even if I don't eat a lot of vegetables.

Some of the meat recipes require a vegetable so there's that I guess. Don't know if it's worth it or not. Raw veggies however DO seem to take forever to spoil in a cellar.
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beorn080

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #978 on: February 26, 2016, 08:41:17 am »

From what I understand, vegetables last forever. I'm not sure a sack of flour ever goes bad,actually. Yep, just checked the wiki. Flour never spoils,  so if you can farm up a decent amount you don't have to worry about meat.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #979 on: February 26, 2016, 08:47:48 am »

Interesting, i'll have to build my next character to be a farmer instead of the usual mix of fisher/trapper all my characters usually end doing, would be a good change of setup.
Though i guess i can't really start as a farmer, as farming food isn't going to come fast enough, i'll have to still fish/trap for a while i guess, as having animals on the farm will still require a lot of time before being able to obtain some.

Wish i could find a way to play an active hunter too, but unfortunately it does not seem very viable to me, as i rarely find any prey if i don't use traps, regardless of where i am starting.
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Sergius

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #980 on: February 26, 2016, 08:52:27 am »

Being an active hunter is possible if you focus most of your creation skill points in Bow and try to get a decent one and some arrows ASAP.

I've had some very limited success with javelins, but they're mostly just annoying. Of course, the first thing I always do when I try hunting is losing my starting spear to a fleeing elk or something.

Tracking is useless. Look for high ground in the overland map, and try to find those animal icons there, then just walk over and start shootin'.
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Drakale

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Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
« Reply #981 on: February 26, 2016, 09:29:03 am »

Tracking is actually very useful when you manage to hurt your prey but not kill it. If it's not bleeding, good luck finding it again with low tracking.

I really hope one day they add a passive follow track command where you automatically follow a track until you come in sight of the animal or lose it, it get quite tedious sometimes to follow an animal in dense forests step by step.
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Moogie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #982 on: February 26, 2016, 09:33:36 am »

Updated OP a bit with some additional links and a bit of reformatting.

Haven't played in a while, but it's always cool to come back and see this rough little diamond still being polished. :) Never thought I'd see it on Steam, but perhaps it'll bring the game to a wider audience. Before that, if not for Bay12 I don't think I'd even realise it existed.
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rumpel

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #983 on: February 29, 2016, 08:15:43 am »

The Steam version is the latest 3.30 and will be released as latest free version today.
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #984 on: February 29, 2016, 09:58:54 am »

Changelog for 3.30 :
http://www.unrealworld.fi/330-changelog.txt

And happy to see the devs on "Nourished" status in the "dev nutrition" regarding donations, i hope Steam sales will help them a lot more.
« Last Edit: February 29, 2016, 10:11:09 am by Robsoie »
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Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #985 on: February 29, 2016, 11:07:08 am »

That is a lot of changes. Just got my steam key this morning, so looking forward to checking out the latest version.
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #986 on: February 29, 2016, 01:23:46 pm »

The free version of UnrealWorld 3.30 is now available
http://www.unrealworld.fi/

First contact with 3.30 , to make a fire you can now just press f  when you have branches/twigs, no more need to get into the skill-survival (no more survival skill there anyways)

In the first settlement i ran into, a hunter didn't accepted a trade with me, this obviously pissed my character off, and he let the guy know.

Well, let's say it didn't went really well, those villagers aren't taking crap from foreign bullies :D and after reacting appropriately, they abandonned him broken into the forest.


Though i'm still puzzled at how he's alive
Spoiler (click to show/hide)

Now the interesting part is starting, i wonder if i'll able to get this guy surviving like that, that neck injury look extremely bad.
« Last Edit: February 29, 2016, 01:58:45 pm by Robsoie »
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #987 on: February 29, 2016, 04:35:56 pm »

My character managed to crawl near a small lake and clean all his wounds using his physician skill, he had to use clothing part from what he was wearing to craft some bandages for the horrible neck wound.
Didn't helped very much, but better than nothing, as with some sleep he could walk around a bit, though had to stop regularly, as he was too injured to walk continuously.

Another day, another wound cleaning/bandaging session, and the food reserves were now very low, as he couldn't find a single spot around the small lake to fish anything with the decent club he crafted (as the villagers seized his other stuff before abandonning him in the wilderness).

He then walked around the wilderness to try to find some help in a village.
Unfortunately, he didn't think of checking the map, and ran into ... the village that nearly killed him.

And well, the guys weren't willing to talk to him, but still knew how to welcome him
Spoiler (click to show/hide)

Lesson of the day, don't roleplay an aggressive trader in a foreign village :D
And it start harder now, as if you choose to play in Spring to start, the game actually put you in the end of winter, with all that it means regarding frozen waters and etc..
« Last Edit: February 29, 2016, 06:03:25 pm by Robsoie »
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Akura

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #988 on: March 02, 2016, 04:57:59 am »

(no more survival skill there anyways)

What.


Then again, besides firemaking, I don't remember what survival covered. But... it's a survival game. Does that mean that survival was always a meta skill?
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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #989 on: March 02, 2016, 05:00:21 am »

(no more survival skill there anyways)

What.


Then again, besides firemaking, I don't remember what survival covered. But... it's a survival game. Does that mean that survival was always a meta skill?
From what I gathered it only involved making a hole in the ice, building a shelter and making a fire.
It's not skill dependant at anymore
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