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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175766 times)

Mephansteras

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #870 on: September 17, 2014, 01:53:30 pm »

Squirrel furs don't interest foreign traders anyway. Nor does clothing, if I recall. They're picky. Fox furs work well, though, if you can get any.

Your best bet is probably a town.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #871 on: September 17, 2014, 01:57:48 pm »

Ah thanks, i hoped my super low quality ragged squirrel fur would impress the ladies, but apparently it's not going to happen :D
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Reverie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #872 on: September 17, 2014, 02:18:04 pm »

FYI, I've found out that the Wm's Graphic Enhancement mod for 3.18 still works, since no graphic assets have been changed in this version.
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intense

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #873 on: September 17, 2014, 02:35:38 pm »

Btw Robsoie, item quality is stated, that handaxe is just a regular one, bound to find many of those in villages, cheaper too.
Happy hunting
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #874 on: September 17, 2014, 02:57:10 pm »

It looks like village merchants are much more greedy than i remember
Spotted a handaxe in one of the shops and decided to pay it instead of running away with it as fast as possible at night

I had 3 fully completed fur&leather items, so i thought it would be good along lots of freshly and roasted and non-spoiled fishes


Unfortunately he refused those 3 magnificent piece of ... ok they're ugly, but still days of hunting work :


That greedy guy is lucky i'm trying to roleplay a good guy.
That's going to be a lot more complicated to get a decent axe than i thought, especially with such low skill manufacturing such super low quality items offering so poor trading values
« Last Edit: September 17, 2014, 02:59:11 pm by Robsoie »
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sluissa

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #875 on: September 17, 2014, 03:35:58 pm »

The graphics overhaul and new photos can't come soon enough.

Am I the only one who likes the current graphics?
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #876 on: September 17, 2014, 04:41:25 pm »

I find most photos fine for the atmosphere.
The only problem i can see may be that there aren't enough of them to avoid repetition when talking to people.
After that for the actual game visual, i'm so used to it that i like it :)
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Moogie

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #877 on: October 16, 2014, 04:02:39 pm »

Whoops. Sorry it took so long to update OP for this release. Obligatory bump for anyone else who may have missed it. :)
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MrWiggles

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #878 on: October 16, 2014, 07:44:54 pm »

Something that I was bothered by when I was playing the game, is that it felt like I had to climb trees semi frequently to get a lay of the land, and that meant a semi dangerous climb some what often.

Is that still a thing or was I being silly?
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EuchreJack

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #879 on: October 16, 2014, 10:59:56 pm »

Something that I was bothered by when I was playing the game, is that it felt like I had to climb trees semi frequently to get a lay of the land, and that meant a semi dangerous climb some what often.

Is that still a thing or was I being silly?

Totally a thing, and you are being silly.  Injuries are !!FUN!!
(although I haven't played the newest release, I don't see anything in the change log.)

Haspen

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #880 on: October 17, 2014, 12:43:50 am »

Climbing over fences trains climbing skill too... I got to 100% last game simply by crossing the fences around my house and fields :P
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scriver

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #881 on: October 17, 2014, 01:50:40 am »

It's not still a thing, you can no longer climb trees on the overland map.

For some reason.
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Haspen

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #882 on: October 17, 2014, 01:57:03 am »

It's not still a thing, you can no longer climb trees on the overland map.

For some reason.

You could do that? v:
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Stuebi

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #883 on: October 17, 2014, 02:38:24 am »

The reason for that was the fact that people kept using the trick to easily spot all animals in an area. So you can climb trees while zoomed in, but not anymore while on the Overworld Map. I'm more or less glad that he removed it, because back on that version there wasnt a single character that didnt break something from all the climbing I did. It also makes hunting more interesting.

As an alternative, just use hills and mountains. You can get a far view from atop a mountain, and will also stop wildlife that's not hidden in really dense forest.

The only thing bothering me, at least until the overhaul patch hits, is that WM's graphical enhancement mod does not work with the current version. I really really liked it.
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scriver

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Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
« Reply #884 on: October 17, 2014, 03:21:03 am »

It's not still a thing, you can no longer climb trees on the overland map.

For some reason.

You could do that? v:

Why else would you climb trees? It's just unnecessary potential of injury aside from that.
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Love, scriver~
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