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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175817 times)

dwarfhoplite

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #660 on: November 14, 2013, 03:16:48 pm »

I haven't played this game in so long time! Is anyone else having problems with finding deep enough water for net fishing?
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Haspen

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #661 on: November 14, 2013, 03:20:50 pm »

As far as I remember, you have to swim few tiles away from the shore and then you should be able to toss the nets.

Make sure you won't drown, though... for example, don't be me and don't go fetch the nets from water whilst fatigued ._.
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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #662 on: November 14, 2013, 03:36:46 pm »

It used to be you could cast nets right offshore of a land tile (larger scale map), so it sounds like that may have changed.

Be careful. Take a  raft if you can. :P
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Sergius

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #663 on: November 15, 2013, 12:10:34 am »

It used to be you could cast nets right offshore of a land tile (larger scale map), so it sounds like that may have changed.

Be careful. Take a  raft if you can. :P

You can if you do it in the right point in the map.
For instance, if you're in a forest tile next to a river tile, you can put the nets in the river tile, but not the water in the forest tile.

So as long as there's a bit of land that touches the river tile it works.

Actually, you have to be standing on part of the Water map. Otherwise it won't even let you use the fishing net command. So you need a bit of land that intrudes into the water. There seem to be natural piers of a sort...
« Last Edit: November 15, 2013, 12:19:56 am by Sergius »
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dwarfhoplite

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #664 on: November 15, 2013, 04:17:48 pm »

I managed to find a sleeping elk which I immediately killed by a spear into its brain. I bought an axe with all the cooked meat and then I almost starved to death. I managed to catch a lot of fish later, but weakened by hunger, exhaustion and the weight of the massive catch, I sank into the depths.
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Seamas

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #665 on: November 15, 2013, 09:11:26 pm »

I managed to find a sleeping elk which I immediately killed by a spear into its brain. I bought an axe with all the cooked meat and then I almost starved to death. I managed to catch a lot of fish later, but weakened by hunger, exhaustion and the weight of the massive catch, I sank into the depths.

Honestly, in this game it seems that catching fish is really just a way of starving slower. 
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Lukewarm

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #666 on: November 16, 2013, 12:02:46 am »

Are there consequences for murdering every vagabond adventurer/huntsman/whatever that I find alone in the woods for their delicious clothes and meat, or should I stop doing that? It's kept me alive in a hard spot quite a few times.
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Aoi

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #667 on: November 16, 2013, 12:32:31 am »

Are there consequences for murdering every vagabond adventurer/huntsman/whatever that I find alone in the woods for their delicious clothes and meat, or should I stop doing that? It's kept me alive in a hard spot quite a few times.

If they're affiliated with a village, it'll turn them hostile. If there's a village in the region, I THINK they'll give you a warning and tell you to leave. If you don't, then they'll turn hostile.
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FritzPL

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #668 on: November 18, 2013, 02:44:46 pm »

Does stealing the crops aggro the villagers? I'm not sure if it was killing the vagabonds or nicking turnips that pissed them off and made them kill me.

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #669 on: November 18, 2013, 03:08:11 pm »

I managed to find a sleeping elk which I immediately killed by a spear into its brain. I bought an axe with all the cooked meat and then I almost starved to death. I managed to catch a lot of fish later, but weakened by hunger, exhaustion and the weight of the massive catch, I sank into the depths.

Honestly, in this game it seems that catching fish is really just a way of starving slower.

Has the update changed things much? While admittedly I have never kept my attention long enough to survive through Winter, I've never had any real  trouble getting food after the first month or two, and fishing has always been my primary means of doing so.

When the nearby lake or river gets "dry," or superstition gets the better of me (something this delightful game encourages if you don't peek!) I usually sail a mile or two in either direction and drop nets, and use caves as temporary shelters for long trips. That might not work year-round, but as I understand it, if you're looking for food when the frost rolls around you're already dead.
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Facekillz058

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #670 on: November 18, 2013, 05:36:19 pm »

Haven't played this game in months, I should get back into it.
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Drakale

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #671 on: November 18, 2013, 06:03:55 pm »

It all depend on your character fishing skill. Around 50-60% and a fishing rod seem to net enough to survive quite easily on fishing alone, especially if you have the fishing ritual.

I managed to make a small game trapper that did pretty well, just with the cord snares and fox traps. He had a really hard time at start until he covered a big clearing within a forest with traps, then it became a very reliable source of knife practice and food. I wanted to make a squirrel fur cape, but I got bored before I even came close to having enough.
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Culise

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #672 on: November 19, 2013, 12:39:55 am »

I finally picked up this game and jumped right in with the Runaway Slave route, once I did the tutorials.  Took me one or two (or three or five) tries to get the hang of it, but I think I've finally got it.  I've got a semi-stable diet from spearfishing, though it's taking up most of my day on average, I have a small shelter, and I even went back to the camp I escaped from after a week, killed a sentry and raided his stuff, and promptly got killed when three more of the pox-ridden mother-buggerers came out of the woods behind me (oops!) and started firing arrows into my back. 

So, I'm trying again.  Taika of the Seal-Tribe knows her fishing, knows her spearwork, and is rather decent at dodging.  She's been doing rather well for herself, in spite of being in the middle of nowhere in the north, and since it's only April, she has time before winter comes to get into gear and start really working at it (and she'll need to, knowing nothing of agriculture and being only middling at hunting).  Though, what she really want to do is to get home, in spite of that being far to the west.  What she expects to find though, given that she was taken on a slaving raid that destroyed her home village...
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #673 on: November 19, 2013, 12:00:58 pm »

Tried out the version with a moderately challenging start. I did the abandoned camp start (which amounts to basically...nothing. I got a free arrow and a board. Yay.) and I'm not doing the helper quest line, so no free stuff from that. Sadly, my gear is horrible. A broad knife, which is bad for most crafts, and a fine club, which is only moderately useful. And if I had a better tool I could probably make fine clubs on my own. But...it's something.

Still, doing ok for the moment. Whacking fish is time consuming but keeping me alive, supplemented by some traps which have netted me two hares. Also found a single squirrel. Really wish more of those were around, since they're easy to catch.

Kinda sad he changed it so that you can't climb trees to get a better look at your surroundings, though. Makes scouting for game a lot more difficult.
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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #674 on: November 19, 2013, 05:21:33 pm »

It's all about the over-powering runaway slave start. Dash for the woods and wait in stealth for a couple of pursuers to wander around your tree, and promptly remove their heads. Once you've outfitted yourself with their armor and weapons, with a little luck, you're walking vengeance.

I massacred every man and woman in the encampment I stumbled upon within the first 10 minutes of gameplay, and found myself wandering westward with a full compliment of metal gear. It was a solid beginning.
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