I've updated my graphics mod, Wickerman's Graphical Enhancement Mod, version 3.2:
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921WMGEM ver.3.2 changelog:
- I've replaced every single one of the real-life pictures in the game with drawn images, some 140 or so images. I don't have a late game save so I haven't been able to see how they all look, please give your opinion.
- Even more drawn portraits, there's now 62 of them. And since only "North" ones can go over the limit of 6 portraits per culture I put the excess ones as north_ . If there is a north picture you'd like for one of the other cultures simply change its name to east or west 1-6.
- I was inspired by a recent trip to the zoo where I saw reindeers, lynxes and wolverines to give their counterparts in the game a makeover, they now have nicer legs, I hope. =d
- New "escaped slave" and "hurt, helpless and afraid" avatars.
- Removed the non-sash avatars, too much work.
- Received permission from Brian.Shapiro to include some of his works, Muskox now replaces one of the cow types. Meat, helmet, boots, mitten design(I recolored) both black and white new sheeps, new cows, I added new legs to them and made female version of muskox, otherwise it's all from him.
- New shop signs! The pots, wolf skin, crossbow, fishing rod, hammer and meats on them are all from Brian.S, the rest is from me.
- New Road tile, looks like dirt road now. I'm not entirely pleased with it, meant for it to be more seamless with other road tiles but its hard...
- Fixed the rain a bit, on the weather status thing.
- Added eye dots on most npc's. I didn't like it at first but it grew on me...
- Remade one of the old man npc's
- Foreign Traders now have pack horses!
- Added green dark outlines on the world map trees which gives it a softer look.
- GREEN OUTLINE
- Remade the fox trap.
- Put the berry bushes closer to the ground.
- The grey dogs jaw felt a bit too angular, I softened it a bit.
- Went back to vanilla style river rapids
- New world map player house.
- Remade the child models, they now look like they're running around playing and havin' fun, adds to the village atmosphere I feel.
- Remade northern seer, housewife and staff dude.
- Njerpez women are now scantily clad slave women equipped with knives.
- Heath has been edited a bit.
- Removed the staked skulls beside the tents... it didn't work.
- Recoloured the fringe of the dug hole.
- Re-textured the button to make it look like it's made out of wood, probably not to everyone's taste, remember to back up!
And probably some other stuff I don't remember. I haven't tested any of this a whole lot so please give me your opinion and any critique you might have.
Here is a mini preview, it's not all the stuff that's been added.
I also had a go at making my first ever mods outside graphic stuff.
Egg nests, grouse eggs, capercaille eggs, swan eggs, eagle eggs(found on mountains), mallard and tufted duck eggs can all be found in the game, I'm not sure about any of the stats I gave them though, if you boil them they become appetizing but otherwise you can eat raw too.
And
rabbit burrows, it comes in two versions, rotten carcass and fresh. The idea is that you stick your hand in the burrow, grab a rabbit and immediately snap its neck but some times you find a long dead carcass instead. And they're actually mushrooms but yeah... fresh rabbit is slightly poisonous if you don't boil it and rotten is just not ok to eat at all.
They're both included in the pack as optional mods, I'll put them as separate mods later.