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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 176439 times)

Paul

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #225 on: March 01, 2013, 01:33:41 pm »

I haven't tried trapping for foxes since they were made to actually eat stuff, but before they definitely went for raw meat. I have even hid and enticed a fox to get close to me so I could shoot it by throwing a piece of raw meat a bit away from me and standing still.
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #226 on: March 01, 2013, 02:04:48 pm »

Anyone have a good list of mods for the game? Also, are mods for previous versions still good?
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PanH

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #227 on: March 01, 2013, 02:24:11 pm »

Anyone have a good list of mods for the game? Also, are mods for previous versions still good?
Most mods still works, there's no difference for modding in the last versions.
A few interesting mods :
Rain's Ironworks
Rain's clothes (needle, linen clothes, etc)
There's a new mod too that regroups severals (including Rain's) for hermit's life.
And there's a few graphical mods which are good too.

They're in the unreal world forum, part Modding. http://z3.invisionfree.com/UrW_forum/index.php?showforum=21
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quinnr

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #228 on: March 01, 2013, 06:11:39 pm »

Been playing this a bit lately now that it is free, and have been having a bit of fun. But geez, getting those people to trade with you is such a huge pain. They never seem to want anything I try to give them... :( Any tips?
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PanH

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #229 on: March 01, 2013, 06:19:56 pm »


Don't try to trade valuable items first. An axe can be very expensive.
I guess you'll trade in meat cuts. In that case, try to trade for some knives. Basically, you have to break it down in small pieces to get a good item.

For your items, torches aren't really valuable anymore, fur can be valuable (I think shoes are the best), especially with foreign traders, there's a few items you can make, but they generally aren't really valuable.
If you have a good trap fence, you can come up with a lot of animals, and cuts, which can be easy to trade (a knife can be around 30 cuts).

Also, items with quality names (fine, beautiful, masterwork), are more expensive.
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #230 on: March 01, 2013, 06:25:53 pm »

For crafted trade goods, bowls are a decent investment of time & resources compared to the return. As are Fox Traps, although poor quality items have to be traded in bulk to get anyone to accept them.
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quinnr

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #231 on: March 01, 2013, 06:28:32 pm »

For crafted trade goods, bowls are a decent investment of time & resources compared to the return. As are Fox Traps, although poor quality items have to be traded in bulk to get anyone to accept them.
Yeah, I tried to do fox traps but every single one was 'poor'. Guess I'll go back and try some more. Thanks!
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #232 on: March 01, 2013, 06:36:38 pm »

Keep in mind that your source material's quality matters. So a Poor board is almost certainly going to net you a Poor Fox trap. Try to use Decent boards if possible, or Inferior (which you'll probably have the most of).

Honestly, I mostly just use Poor quality boards for firewood.
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Sharp

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #233 on: March 01, 2013, 07:48:04 pm »

I use poor boards to build my house....
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Paul

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #234 on: March 01, 2013, 08:01:34 pm »

Does that mean you're living in a poorhouse?
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quinnr

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #235 on: March 01, 2013, 09:15:19 pm »

Eventually I'll live long enough to build a house..I get so board (pun intended) of building...it takes so super long to build even one wall section!
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Sirus

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #236 on: March 01, 2013, 09:21:34 pm »

It wouldn't be so bad if a task could be canceled without losing all of the progress made on it. As it is, you could be ten minutes away from completing a six-hour task, force-abort because you spot a rabbit nearby, and have to start all over again.
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #237 on: March 01, 2013, 10:15:03 pm »

It wouldn't be so bad if a task could be canceled without losing all of the progress made on it. As it is, you could be ten minutes away from completing a six-hour task, force-abort because you spot a rabbit nearby, and have to start all over again.

Yeah, that sucks. Really wish he'd put that feature in. I know he's talked about it before, and it'd make a lot of the longer tasks better.
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quinnr

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #238 on: March 01, 2013, 10:26:06 pm »

It wouldn't be so bad if a task could be canceled without losing all of the progress made on it. As it is, you could be ten minutes away from completing a six-hour task, force-abort because you spot a rabbit nearby, and have to start all over again.

Yeah, that sucks. Really wish he'd put that feature in. I know he's talked about it before, and it'd make a lot of the longer tasks better.
I think on the forum somewhere he said it is intended quite soon (possibly the next update?) and that rudimentary code had already been done on it. But this is just from memory and I could be totally wrong.
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Azated

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #239 on: March 01, 2013, 11:34:34 pm »

I just settled a little camp, nothing more than a lean-to and a pile of wood. I decided to set up a few loop snares in the forest to my south and baited them with beans. I came back about a day later and managed to slaughter four squirrels caught in the traps or lured to my camp through the huge pile of raw beans sitting in my fireplace. Squirrels aren't much, but it's always satisfying to kill something.
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