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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 176362 times)

jester

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #120 on: February 24, 2013, 03:46:10 pm »

Or you can find some poor sap wandering the wilderness and stave his head in when he is looking the other way, thats the easiest way to net free trade goods, failing that bowls and the best easy craft trade good.
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EuchreJack

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #121 on: February 24, 2013, 04:26:17 pm »

Active fishing is more like somethign to do as a pastime, really xD You'll starve to death more than you get fish.

My character started with a fishing skill of about 44% and I was able to feed myself pretty well by active fishing in a small lake with a javelin. Eventually I did go out hunting and got myself a bear (also with javelins) and later traded for some nets.

I think that using a javelin instead of a club is good advice: They're both readily accessable for starting characters, but I'd swear that the javelin is far more effective.  And I've noticed that 40% is more-or-less the cutoff for reliable fishing, but characters with less should skill up quick enough to survive, although they probably won't be able to do much other than fish and sleep until they get to 40%.

scrdest

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #122 on: February 24, 2013, 04:28:35 pm »

Active fishing is more like somethign to do as a pastime, really xD You'll starve to death more than you get fish.

My character started with a fishing skill of about 44% and I was able to feed myself pretty well by active fishing in a small lake with a javelin. Eventually I did go out hunting and got myself a bear (also with javelins) and later traded for some nets.

I think that using a javelin instead of a club is good advice: They're both readily accessable for starting characters, but I'd swear that the javelin is far more effective.  And I've noticed that 40% is more-or-less the cutoff for reliable fishing, but characters with less should skill up quick enough to survive, although they probably won't be able to do much other than fish and sleep until they get to 40%.

Javelin is more effective, it goes club < javelin < fishing rod, according to what I've read.
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Frank2368

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #123 on: February 24, 2013, 05:58:55 pm »

Do arrows do point damage? If not what kind of damage do they do? I'm trying to protect myself against Njerpez archers.
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Vattic

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #124 on: February 24, 2013, 06:33:44 pm »

PTW

Always wanted to sink some time into this.
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jester

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #125 on: February 24, 2013, 07:17:35 pm »

Do arrows do point damage? If not what kind of damage do they do? I'm trying to protect myself against Njerpez archers.

I belive they do, however they are a bit like DF arrows in that occasionally they will punch right through a breastplate and totally ruin your day.
  Best defense against archers ive found is a nice wall of hired spear catchers and dogs.  Failing that, shooting first is often a good option.
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Frank2368

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #126 on: February 24, 2013, 09:00:46 pm »

Good idea. How about actual shields as opposed to meat shields? Do those block arrows?
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Blaze

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #127 on: February 24, 2013, 10:06:07 pm »

Last I heard, shields get a bonus when defending against arrows.
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #128 on: February 24, 2013, 10:55:13 pm »

Man, my character for the new version has an insanely effective trap line.  I put it up across a narrows between two lakes, and so far it's caught 2 bears, a raindeer, an elk, 3 foxes, and some miscellaneous birds and rabbits.

I'm really glad I got that small cabin with a fireplace up so I could smoke meats. Food is NOT going to be a problem soon. I've been so busy smoking meat and tanning hides I haven't even had a chance to go trading since this thing went up!
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Sting_Auer

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #129 on: February 25, 2013, 02:32:00 am »

I just beat a Njerpez warrior in combat today, it was so satisfying.

I was searching to the west of my fishing camp to find possible hunting grounds, and I got in a tree and saw him wandering near a lake. I decided to approach him, and was able to rush him before he could get a shot off from his bow. After a long, drawn-out battle, I was able to cause some heavy bleeding on his elbow, and by then it was just a matter of waiting him out. I kept hacking at his body, ended up gashing his thorax, and he finally lost consciousness.


I beheaded him and took all of his stuff. Got 9 arrows, a hunting bow, fur clothing (WOOHOO! no more sleeping cold~!) and a handaxe. I also got some rope!

I replaced my crappy clothing with the fur clothing, then sold my crappy clothing and the handaxe to buy arrows and rope.

Plenty of food thanks to my 2 nets and fishing rod, plus I'm setting traps in natural chokepoints to try to catch some small game. Eventually I hope to get enough surplus supplies to buy seeds and start some farming.


For now though, I'll work on fencing off my peninsula to keep unwanted visitors out.
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bQt31

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #130 on: February 25, 2013, 09:30:06 am »

Do you guys know what culture will have axes to trade? My last character got raped by a bear so I started again as a fisherman in the north, no problem with food obviously but I only have a stone axe, and I can't make boards etc.

EDIT: nvm the driik are my new friends  :)
« Last Edit: February 25, 2013, 09:45:48 am by bQt31 »
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EuchreJack

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #131 on: February 25, 2013, 03:48:00 pm »

Do you guys know what culture will have axes to trade? My last character got raped by a bear so I started again as a fisherman in the north, no problem with food obviously but I only have a stone axe, and I can't make boards etc.

EDIT: nvm the driik are my new friends  :)

Yup, the driik are the traders of UnReal World.  Whatever you need, they got (provided you visit enough of their towns).

Cthulhu

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #132 on: February 25, 2013, 03:50:05 pm »

So is there anything new in this version?  I played a while ago but after I managed to kill a bear I had so much food and stuff the game just got kind of stale.  It was like "what now?"
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #133 on: February 25, 2013, 04:06:55 pm »

So is there anything new in this version?  I played a while ago but after I managed to kill a bear I had so much food and stuff the game just got kind of stale.  It was like "what now?"

Hmm. There are lots of changes to how the game works, but I'm not sure if anything really *new* has been added that would extend the game much. Animals have to eat now, so having pets/livestock is a bit more challenging.
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Jehdin

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Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #134 on: February 25, 2013, 04:15:30 pm »

So is there anything new in this version?  I played a while ago but after I managed to kill a bear I had so much food and stuff the game just got kind of stale.  It was like "what now?"

Hmm. There are lots of changes to how the game works, but I'm not sure if anything really *new* has been added that would extend the game much. Animals have to eat now, so having pets/livestock is a bit more challenging.

Also, a couple of versions ago he decreased the amount of cuts you get from kills. Stags used to give 400-500 cuts of meat but now give about half that, for example.
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