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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175775 times)

Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
« Reply #825 on: February 27, 2014, 07:54:15 am »

Great ! thanks for the report
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- added: villagers are unwilling to join you if the companions you hire go missing
:D
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Haspen

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Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
« Reply #826 on: February 27, 2014, 08:01:40 am »

Great ! thanks for the report
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- added: villagers are unwilling to join you if the companions you hire go missing
:D

Hehehe, I was wondering when they will start getting such interesting tidbits :P
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Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
« Reply #827 on: February 27, 2014, 12:38:55 pm »

Excellent!
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Micro102

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #828 on: August 09, 2014, 11:31:11 pm »

JUST heard that this went free, and sorry for the necro, but I need help.

I cannot get food. Like, at all. Fishing just makes me watch my hunger slowly drop, it's in no way a method for getting food. Hunting seems nearly impossible without good gear (javelins or the skill and tools to make them) and all the berry bushes and such aren't harvestable.

Actually, as I am typing this, I remember grinding wooden bowls to trade with. Is that what I am going to have to do? Grind carpentry until I have good javelins to go hunting with?

Also, it seems like hunting has gotten a lot harder now. I can follow tracks forever, but I have aggressively pursued both a reindeer and stag for literally an hour and I only end up going from vigorous to ready to fall and then I lose the tracks for half a day >_>. They don't get tired, they are always faster, and I keep hearing the "you hear something running away" message but never actually see them.
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Duuvian

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #829 on: August 10, 2014, 01:27:41 am »

Fishing nets make surviving a lot easier. Or they did the last version I downloaded.
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Haspen

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #830 on: August 10, 2014, 03:03:08 am »

Also if its summer, you can sneak onto farm tile, as far as possible from village in the center, and snatch their crops. It takes them time to notice and run up to you to tell you to stop.

Peas, broad beans and nettle are good food-thieving prospects :P

Also, find and kill a njerpez warrior or a lone, wandering adventurer. They always leave a bunch of clothes/tools/weapons behind which you can trade for fishing nets and prepared foods. And you can cook the corpse as well if you're feeling so desperate.
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Micro102

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #831 on: August 10, 2014, 03:09:36 am »

Well if I want a net I need stuff to trade for one, and I doubt the game is balanced around having to steal to survive, so so far it seems like it's just impossible to live off the wilderness in the spring unless you get lucky.
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DJ

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #832 on: August 10, 2014, 03:26:50 am »

Get decent spear and tracking skills in character creation. Make half a dozen javelins. Track down some kind of big game (being in the north of the map helps to find some), sneak until it starts running away, throw a javelin or two at it. If you miss, walk after it and switch to sneaking after a bit (you need to start sneaking before you actually see it, though), then rinse and repeat. When you land a hit just about anywhere, switch to run and chase it, a wounded animal will run out of stamina before you do.
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MonkeyHead

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #833 on: August 10, 2014, 03:39:01 am »

Seriously, stalking prey is not that hard - skill up on spear, bow and stealth. If you don't start with a bow, craft 4 or 5 javelins. if they are crappy quality, it does not really matter as they will only end up broken or in a pond. As posted above, when you zoom in to an animal encounter, start sneaking to less than 8 tiles using trees as cover, before lobbing a Javelin/shooting an arrow at your prey. Throw at the body - it is more important that you hit it in any way rather than anywhere in particular, and spoiling the hide is not as important as getting the meat. If you hit it, chase it by running, occasionally switching to walk when you get a bit tired. If you hit the animal, you should be able to keep up and lob more javelins/shoot more arrows. It may even corner itself for you to finish off via melee or pass out for an installant. If you miss it, get back into stealth mode and slowly follow the tracks - it will bolt away but eventually slow and down due to tiredness when you can repeat the process. This works against moose/elk and reindeer well. Bears are a little different... as they will attack you and probably kill you unless you get a strong hit or two in first.

Of course, you could always just kill and eat a Njerpez, or other wandering human. Using the unfortunate hunting trip start is also a good idea, as you get some useful extra starting gear from your dead father, a nearby bear/lynx/glutton, and even the meat from your dead father to eat if you wish.

Duuvian

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #834 on: August 10, 2014, 03:43:32 am »

One of the starting options gives you two nets.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #835 on: August 10, 2014, 04:39:32 am »

Use rituals often (at their appropriate time of course), after some time you can be ready to learn more rituals from villages, the "Fisherman request for a catch" ritual will increase your fishing skills by a lot, always good to increase chances.
If you have fishing nets (from the fisherman start or from having found some to trade in some region), using them in rapids water seems to deliver the best results (always wait a day after deploying before looking into them).

Another interesting ritual is the "Hunter's request to catch a fox" that will spawn a fox or two for you to hunt (always interesting when you're not lucky enough to find any prey) , it's a -very- good idea to have setup many foxtraps (and add a bait on them) in the region to have chances that the fox will have wandered into one, making it an easy kill and thanks to that fox -> easy food.

Favourableness of the trap is another ritual you want to use on any trap to increase their chance of catching anything. But i don't know if it's one you need to repeat every day or if it's a one use only

And remember that you can obtain skin and fur from foxes, good for trading and for working on them. But avoid to kill the fox then with a sharp edged weapon, it lower the value of the items, prefer blunt one.
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DeKaFu

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #836 on: August 10, 2014, 09:09:43 am »

Worth noting that there's supposed to be a new release coming out sometime this month with lots of cool updates and balance tweaks.

Fishing nets are going to be somewhat nerfed from their status as infinite free food generators. They're going to wear out and become damaged from normal use (reduced by skill), and you can no longer place them while swimming, which combined with the already-present requirement for deep water means they'll often need to be set from a boat or raft.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #837 on: August 10, 2014, 10:21:46 am »

Very nice to hear.

I read that UnrealWorld is on steam greenlight :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5101
Quote
Q: If UrW becomes available on Steam what might happen to free versions?
A: Should that happen it doesn't affect to free versions. For as long as there's sufficient amount of donations there will be donation-based development and free-to-play versions.

Q: And if UrW becomes available on Steam it doesn't affect to my lifetime membership and I don't have to pay again for future releases or additional content?
A: That's correct. Whatever licensing systems there might be in the future your lifetime membership is valid always and forever and any future releases or additional content will be available to you free of charge.

I think with how good UnrealWorld is and has been, it definitively should help the devs for this to get on steam, so if you have a steam account, please give it your help  for it to pass the greenlight :
http://steamcommunity.com/sharedfiles/filedetails/?id=249428292

edit : info and screenshot about the incoming august release :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5060
http://www.indiedb.com/games/the-unreal-world/news/new-release-in-august
« Last Edit: August 10, 2014, 12:29:26 pm by Robsoie »
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Micro102

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #838 on: August 10, 2014, 04:36:59 pm »

Get decent spear and tracking skills in character creation. Make half a dozen javelins. Track down some kind of big game (being in the north of the map helps to find some), sneak until it starts running away, throw a javelin or two at it. If you miss, walk after it and switch to sneaking after a bit (you need to start sneaking before you actually see it, though), then rinse and repeat. When you land a hit just about anywhere, switch to run and chase it, a wounded animal will run out of stamina before you do.

Problem with this is that the vision is zoomed in so the animal might see me before I see it. This can be solved by pressing Ctrl+- to zoom out, but then it lags the game to hell and makes the tracks small and hard to see. Can't play it like that.

I have also tried this, and while I wasn't as persistent with sneaking as I was with trying to tire it out, they constantly hear me before I see them and I hear them running away, and the amount you miss with poorly crafted javelins is ridiculous, so I am filing that under my "you have to get lucky" category. But I guess I'll try this again.

And I am a roguelike lover so I of course go with the unreal (no starting help) beginnings.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
« Reply #839 on: August 10, 2014, 06:42:26 pm »

The difficulty of the hunt is that once your prey is aware of you, it can run really fast, faster than you.
Additionally, you need to keep in check this :


This impact everything you do , every skills ... and it's easy to get more malus with running (fatigue) , carrying things .

So keep your stuff packed at home and only take on you what you need to hunt, you'll get better results, and make sure to rest if you have ran after something for a while.

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