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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175788 times)

MrWiggles

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #765 on: December 22, 2013, 08:58:25 pm »

Anyone here played King of Dragon Pass?
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Azated

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #766 on: December 23, 2013, 01:25:21 am »

I find the best way to trap is to find chokepoints to big islands, like this.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I get entire herds of elk running through that place. I had to set up my camp closeby because I was getting too much meat to haul it all back.

I also have another similar trapfence far to the north. It's on a diagonal like the one above, so it's exactly the same size. I've caught deer, elk, reindeer, and even two bears (at the same time). I plan to build a cellar and maybe even a smokehouse up there in the near future.

I only recently started baiting the traps with blueberries as they came into season. Most of the animals I've trapped so far have been on unbaited spike pits.
« Last Edit: December 23, 2013, 01:27:57 am by Azated »
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sebcool

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #767 on: December 23, 2013, 03:53:35 pm »

I just figured out how to zoom out in the game.
Spoiler (click to show/hide)
I think I may have solved our hunting problem.

Edit: Just tried using it while hunting a reindeer. Tracking is a lot easier, when you can actually see them in the distance. Managed to hunt down a reindeer easily, although I did get a lucky shot that crippled it.
« Last Edit: December 23, 2013, 04:33:59 pm by sebcool »
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #768 on: December 24, 2013, 12:16:57 pm »

I never built yet any walls of traps and fences , so before trying to do so, i'm wondering about humans, like the foreign traders, the hunters etc... that can move through the world map.

Can the walls of trap/fence kill them too ?
And in such case, with the current version, would this badly hurt your reputation so you would be hated everywhere in the region ?
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #769 on: December 24, 2013, 12:26:24 pm »

Yes, a trap fence can take out humans. At least with spiked pits. Can't remember if they'll eventually make their way out of non-spiked pits or not.

No idea about a reputation hit.
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #770 on: December 24, 2013, 12:44:06 pm »

Interesting, i hope the reputation will not be impacted, as long as none see me near the zone
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DeKaFu

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #771 on: December 24, 2013, 01:43:10 pm »

What do people normally go with as their reward for completing a game course?

Both the "slightly raise every stat" and "get 3 skill points to spend" options seem pretty attractive.
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Mephansteras

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #772 on: December 24, 2013, 01:48:25 pm »

What do people normally go with as their reward for completing a game course?

Both the "slightly raise every stat" and "get 3 skill points to spend" options seem pretty attractive.

Been a while since I did the course in a game (it feels kind of like cheating), but I usually go with raise every stat. The 3 skill points is nice, but skills can be raised with work. I'm pretty sure stats are otherwise fixed.
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MonkeyHead

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #773 on: December 24, 2013, 01:48:59 pm »

Go with the stats. Skills can be raised by practice, but stats remain fixed.

Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #774 on: December 24, 2013, 02:09:53 pm »

Personnally, the 1st time i complete the course, i go to the skills, and increase some of the skills i find the most important for my character, as while it's true they improve with practice, some of them improve very slowly.

Then for completing the 2nd and further times, go to stats as by then your skills should already be good.
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EuchreJack

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #775 on: December 24, 2013, 04:22:22 pm »

Interesting, i hope the reputation will not be impacted, as long as none see me near the zone

I doubt reputation will be affected at all.

First, you only take a reputation hit if people survive that saw what you did.  People won't survive your trap pits, right?

Second, reputation seems to be tied to villages.  So no village, no reputation.  Just don't set traps too close to villages (one screen tile away from the village itself and the farm zones of the village), and they could care less.

Jehdin

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #776 on: December 30, 2013, 12:50:25 am »

Interesting, i hope the reputation will not be impacted, as long as none see me near the zone

I doubt reputation will be affected at all.

First, you only take a reputation hit if people survive that saw what you did.  People won't survive your trap pits, right?

Second, reputation seems to be tied to villages.  So no village, no reputation.  Just don't set traps too close to villages (one screen tile away from the village itself and the farm zones of the village), and they could care less.

I wiped out an entire village and then went to another village less than 10 world map tiles away, nobody suspected a thing, I even killed an adventurer on my way there.

So I imagine you're right in that someone needs to survive to tell others. Could be that the news just takes time to spread but I didn't test that.
« Last Edit: December 30, 2013, 12:52:10 am by Jehdin »
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EuchreJack

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #777 on: December 30, 2013, 01:32:31 am »

Well, the developer said outright in the update notes that you can prevent a hit to your reputation by making sure there are no survivors.

But it's still nice to know that things are working properly.

Jehdin

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #778 on: December 30, 2013, 01:47:39 am »

Well, the developer said outright in the update notes that you can prevent a hit to your reputation by making sure there are no survivors.

But it's still nice to know that things are working properly.

Guess that's what I get for just skimming the changelog.

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adwarf

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #779 on: December 31, 2013, 03:38:18 am »

So I've been playing this quite a bit recently having found a very nice build involving the farming start, the free fishing pole from the tutorial, and a fishing skill of 80%. What I'm wondering is how can I tell the progress of meat I'm drying?
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