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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175811 times)

Jehdin

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Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
« Reply #645 on: August 22, 2013, 01:49:02 am »

New character portraits, bow skill improves your shots more, and tasks abort when you hear or see hostile things approaching.

There's more, I edited my last post with a link to the changelog.
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Sappho

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Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
« Reply #646 on: August 22, 2013, 02:42:22 am »

Your changelog link appears to be broken. This should work:

Changelog

Mephansteras

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #647 on: August 22, 2013, 12:33:39 pm »

Looks good. Nice to see a lot of those bugs fixed.
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Seriyu

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #648 on: August 29, 2013, 08:57:38 pm »

I can't seem to climb trees on the world map in 3.17. I'm using Alt L and it just says to use it on the zoomed in map. Can I not do that anymore? Or is this a bug? Do I need something inparticular?

Gamerlord

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #649 on: August 29, 2013, 09:01:51 pm »

Yeah, I stopped playing the moment I noticed that.

Seriyu

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #650 on: August 29, 2013, 09:12:36 pm »

Huh, well that's a thing. Hopefully it gets fixed pretty quick! Thanks.

Robsoie

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #651 on: August 29, 2013, 09:16:49 pm »

It's not a bug but a feature, it's a change that has been made in the 3.17 beta ( in your UnrealWorld directory you can see the list of all the changes in the news.txt file )

Quote
- removed: climbing trees on wilderness map

        It was far too easy and unrealistic method to spot wildlife on
        wilderness map.

 - added: observing wildlife from high terrain

        Wildlife can be observed on wilderness map from high terrain such as
        hills, cliffs and mountains. Spotting wildlife this way depends on
        your character's eyesight and animal size. The better your eyesight
        the further away you can spot animals, and smaller the animal
        the more difficult it is to spot from long distance. Even if it's
        possible to see large areas from good vantage points you shouldn't
   assume that you can spot all the animals within the view.
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Ibid Straydrink

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #652 on: August 29, 2013, 09:29:48 pm »

I want viking (not necessarily Norsemen, however!) raids! Scary men with metal weapons in long ships should show up at south-western villages from time to time, killing or chasing off the men and kidnapping women and children! :D
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Seriyu

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #653 on: August 29, 2013, 10:07:39 pm »

It's not a bug but a feature, it's a change that has been made in the 3.17 beta ( in your UnrealWorld directory you can see the list of all the changes in the news.txt file )

Quote
- removed: climbing trees on wilderness map

        It was far too easy and unrealistic method to spot wildlife on
        wilderness map.

 - added: observing wildlife from high terrain

        Wildlife can be observed on wilderness map from high terrain such as
        hills, cliffs and mountains. Spotting wildlife this way depends on
        your character's eyesight and animal size. The better your eyesight
        the further away you can spot animals, and smaller the animal
        the more difficult it is to spot from long distance. Even if it's
        possible to see large areas from good vantage points you shouldn't
   assume that you can spot all the animals within the view.

Oho! Well if it's a feature I'm okay with it. (I'm not hard to please.)

I'm honestly kind've thankful for it because god active fishing with javelins is pretty great. So many pike.

I want viking (not necessarily Norsemen, however!) raids! Scary men with metal weapons in long ships should show up at south-western villages from time to time, killing or chasing off the men and kidnapping women and children! :D

Incidentally, while we're on this subject, Are the njerpez an actual notable historical thing or just an antagonist for the sake of it? Googling Njerpez just comes up with various unreal world things.

intense

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #654 on: August 30, 2013, 01:51:14 am »

I think the Njerpez are a placeholder for norwegians. From what i know, they were the greatest "enemies" of the Sami people (i don't think that the swedes were kind with them either).
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Ibid Straydrink

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #655 on: August 30, 2013, 05:54:47 am »

There had to have been some proto-Russians lurking somewhere to the east, yes..? I had guessed that's what the Nerps were.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

scrdest

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #656 on: August 30, 2013, 07:10:20 am »

There had to have been some proto-Russians lurking somewhere to the east, yes..? I had guessed that's what the Nerps were.

Same. Especially since a word for a person of Njerpez is 'Njerpezit' and the -zit suffix sounds rather like a similar thing used in slavic languages in ye olde timme to denote belonging to a group. And they come from the east, with the map being obviously based on Finland. Although I'm not sure what sort of relations were there between proto-Finns and proto-Russians, Njerpez are pretty agressive.
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dwarfhoplite

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #657 on: November 14, 2013, 02:00:02 pm »

How to stand? My character is dieing because he refuses to fish laying on the ground which is pretty funny considering he already traveled tens of kilometers that way.
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sluissa

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #658 on: November 14, 2013, 02:06:28 pm »

Been a while, but IIRC, if you press "#" which, on my keyboard is shift-3, but your keyboard may vary, it'll bring up another menu which should have the option to stand up among other things.
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dwarfhoplite

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Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
« Reply #659 on: November 14, 2013, 02:13:45 pm »

Thanks.
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