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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175698 times)

Ametsala

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1095 on: January 03, 2018, 12:42:30 pm »

Changes for 3.50 beta 2 can be found in a Steam announcement and, of course, in the news.txt file in the game folder.

It's a hotfix for a few bugs that were introduced with 3.50 b1 and that's probably why the devs decided to post only the beta 1 changelog, which holds the major changes for this version.
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ChairmanPoo

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1096 on: January 03, 2018, 01:05:39 pm »

I've still to find out whether there's any practical difference between the steam and nonsteam versions....

Not that I mind paying for game development of games that are otherwise widely avaiable (should there be no difference), but I'd like to know the details, if anyone knows...
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Robsoie

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1097 on: January 03, 2018, 01:30:07 pm »

At that time, the only difference is that the steam sometime have beta versions usually released before the public version (3.50 beta1 was steam only by example) , the steam version is for now used as a replacement for the old donation system.

Maybe in the future there will be some exclusive feature for the commercial UnrealWorld but for now both versions are the same.
There was a video "dlc" available for users of the steam version of UnrealWorld though
http://store.steampowered.com/app/505100

Anyways, i have a character running in current version, i choose the usual starting beginner course in order to obtain some items and i'm at the point i need to do some hideworking.
Unfortunately so far i have managed to kill 2 squirrels but both were too damaged to be able to obtain a workable skin.
I don't think the squirrel stopping spell my character knew was working as they never had a problem to jump from trees to trees as usual.

I managed to meet a badger, unfortunately it escaped too fast for my inaccurate arrows but i followed the tracks in the snow for a whole day until my character was above 90% of fatigue and couldn't walk anymore, i know i was always close from the fleeing badger (as the track was always very fresh) but for the whole day of following my prey i never managed to get it in visual range.
Looks like those little guys never need to rest.

So still hunting for a prey that i can skin.
« Last Edit: January 03, 2018, 01:36:58 pm by Robsoie »
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Ekaton

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1098 on: January 03, 2018, 03:34:28 pm »

Will I get last patch's feature on an old save?
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Robsoie

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1099 on: January 03, 2018, 04:18:15 pm »

I have no idea how much older saves can be compatible, apparently 3.40 saves are compatible with 3.50 according to the changelog, but as i usually always start a new character in new versions i can't say more.

Anyways, while moving to a village near my shelter in order to complete my squirrel skin tannig process (finally found one that wasn't too damaged to obtain the skin) by using their tables, i was looking around to see if i could find a sage for learning new spells.
I finally found him and that sage wisdom apparently lead him to sleep in the snow



(he didn't talked much, so no idea if you can still learn new rituals, now called spells, from them or if i need to wait a specific time like in older version for new rituals)
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Akura

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1100 on: January 03, 2018, 05:48:39 pm »

rituals, now called spells

What is the reasoning behind this? It seems like it could break the immersion from "okay, I'd better pray to the fox spirit and hope its feeling generous enough to send me a fox" to "I has magic, I cast the spell that summons a fox, yay". Even if, mechanically, there's no difference, it changes how the act feels.
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Mephansteras

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1101 on: January 03, 2018, 06:44:13 pm »

I agree. Maybe there isn't really a difference between 'spell' and 'ritual' in Finnish?
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Robsoie

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1102 on: January 03, 2018, 07:21:11 pm »

Looking a bit closer at the ingame description, the game has invocation/rituals that are automated (and so work as before) :
the "general sacrifice" by example that is an offering of one of your items to please spirits and other higher beings from the surrounding areas (it's actually possible to see one from what i have noticed on screenshot, didn't managed that yet myself).

And the spells themselves that are requiring actual player actions :
By example the "Making a squirrel stay still on a tree" require you to turn your back to the tree (so you need to press 3 or numpad3 ) that has the squirrel in it and give a kick with your heel on the tree (so you need to press 0 or numpad0 and the direction to the tree behind you to give a kick with the heel) and it will make the squirrel stay for a few more turns in that tree instead of switching to another immediately.

Oh and my character surprised me by hitting a black grouse in flight with throwing his kaumo spear in heavy rain !


After my loss of all those arrows (broken each of them and i'm not yet having everything needed to make more, those 18 grouse feathers will sure help)

take that pesky grouse :D
« Last Edit: January 03, 2018, 07:30:33 pm by Robsoie »
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Aristharus

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1103 on: January 03, 2018, 07:31:28 pm »

I agree. Maybe there isn't really a difference between 'spell' and 'ritual' in Finnish?

At least in modern Finnish there is. The word for ritual is quite clearly a loan word (it's "rituaali"), so in the Iron Age they might've used the same word for both, but changing it to spell in the game sounds weird to my (Finnish) ears as well.
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Robsoie

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1104 on: January 03, 2018, 08:04:42 pm »

I should have knew this impressive spear throw right into a flying bird in difficult weather condition was only a sign of coming doom.

And indeed it was, my character later ran into a fox, that seemed a bit too far and alert to hit (and indeed it was as my spear missed)
So after hunting the fox through his very fresh tracks i spotted it again, but fail to hide (70Ļin stealth is unfortunately far from being enough) when making a step to close the range for another spear throw attempt it alerted the prey immediately and again he ran for his life.

I decided to run too, after all maybe he was tired after that long pursuit and while in the middle of the frozen lake , *crack*
Well, we were in summer and it was such a long winter that both spring and summer had river frozen and snow everywhere even at such date, and despite crossing rivers and lake on foot without a single problem up to now, it look like it's -now- the game decided that it was time for the ice to start to become thin before melting.

And when i say it happened when i was in the middle of that lake, it was really in the middle, so i joined the next tile of ice and *crack* again, climbed on next tile *crack* in the water again.
Trying to move toward the closest ground, unfortunately every single tiles of ice did the same, and my unfortunate character was already tired from the running and the long hunt, so he had no more way to climb anymore to another tile and drowned there.


And the place was named "Gore Land" , i should have taken the clue.

I imagine the face of the fox knowing his weight allowed him safe running on that lake just turned back and looking at my character last useless efforts :


:(

« Last Edit: January 03, 2018, 08:06:25 pm by Robsoie »
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Mephansteras

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1105 on: January 03, 2018, 10:40:54 pm »

Ice is treacherous indeed. Made for a good story, though!
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Mephansteras

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1106 on: January 18, 2018, 12:36:52 pm »

Had an interesting thing happen with my current character.

So, I've been having a very successful run as a trapper. It is still pretty early in the game (late spring, I think), and I have already had my pit traps catch 3 elk. Since I have a town nearby, and no house of my own yet, I have been smoking the meat in their sauna. So far, nice but not unusual.

Well...recently I went to go check on the stacks of meat smoking and discovered a bear inside the village. Note, this is a walled Driik village. So the bear is running around trying to get out. I shoot a few arrows at it but miss, and it runs out of my view. I follow it and hear swearing. It has mauled a child to death and the villagers are stabbing it with javelins. They kill it before I get close enough to help (I didn't want to risk shooting them). Turns out, they didn't consider it theirs and didn't mind me skinning it and smoking the meat there. Very kind of them!!

Did take them a few days to bury the kid, though. And it feels a bit odd that no one mentioned the bear or the attack or anything in conversation. You'd think a kid being mauled to death would get a reaction other than "Everything is fine".
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Akura

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1107 on: January 18, 2018, 01:55:36 pm »

I think villagers only report on events you don't already know about. Since you witnessed the event, you already know about it. Or they only report bear attacks if the bear is still alive.

Or, children getting mauled to death by bears is an everyday occurrence, so everything really is fine.


By any chance, was it your meat smoking that attracted the bear?
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Mephansteras

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1108 on: January 18, 2018, 02:09:23 pm »

No idea. Maybe. I'm just glad it went to the village instead of my camp. It's been wandering around the area for quite some time.
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Kagus

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Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
« Reply #1109 on: January 18, 2018, 05:05:15 pm »

It's Finland. You can't expect for life to be any better than that.

You could ask the child's corpse how it's doing and it'd probably say "fine" too.
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