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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175709 times)

Mephansteras

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1035 on: March 08, 2016, 11:55:13 am »

So, how many tiles on the zoomed out travel map should a trap fence be? I've got one built across 3 narrow land bridges to the island I'm making my home, but they're not frequented by game really. In fact, all I've seen is a hare and some grouse on my island. I saw an elk get close once.

In short, I'm considered building another trap fence on a chunk of land not sequester with rivers... How long should it be?

Not that big, really. If you're worried about game frequency it's better to have multiple small traplines than one huge one, at least in my experience.

Mostly, though, don't expect to catch big game too often. And you don't need to. 3 or 4 Elk/Stag will give you enough food for pretty much an entire year smoked/dried, and they don't generally wander all that much until Summer or Fall that I've seen.
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Akura

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1036 on: March 08, 2016, 05:55:18 pm »

I don't know if the game currently use your character Height/Weight to setup how fast your hunger grow, it should for more realism, but i remember a few years ago someone asked the question on the official board and it wasn't yet implemented, and no idea if since then it has been added to the game.

I think your body size influences how well you deal with starvation - a heavyset person will take longer to die from starvation but takes longer to get back up to full nutrition. But I don't know for certain.
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1037 on: March 08, 2016, 08:18:37 pm »

The only discussion i spotted about this was a thread from 2014 about how a character heavier/smaller builds could influence this, with the dev thinking it could be a good addition :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5671

but looking at the current news.txt (that is the global changelog) , i don't see anything that hint about any kind of influence of height/weight on metabolism, food needs etc... so i assume height/weight has still no current influence on how hunger and nutrition currently work.
« Last Edit: March 08, 2016, 08:20:19 pm by Robsoie »
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Urist McScoopbeard

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1038 on: March 08, 2016, 09:44:45 pm »

Updoot on my most successful Finn yet! The trap fence has already raked in an elk and a reindeer, I've caught numerous grouses with my lever traps, and fishing keeps me supplied day to day with trout and salmon. My cabin is about 1/4-1/3 complete! 7 weeks before midsummers point and I'm feeling that I might not die horribly before my first year for once!
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Damiac

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1039 on: March 11, 2016, 04:00:03 pm »

I know that your weight affects how much you can wear for free. You get 10% of your weight in free wearables (as in, no penalty).  So a 220 pound Kaumo can wear 22 pounds of armor, and if he's carrying nothing else, he has 0% penalty.  Essentially, as far as I know, weight is only ever a good thing.  Although now that ice breaking is in, maybe a heavier character is more likely to fall through the ice?

I'm currently running my most successful character ever.  A 228 lb, 6'3" kaumo with decent stats, 73 bow and spear skills, and very good speed and endurance.  He walks at 7mph unburdened, so I can tire out big game fairly quickly when hunting.

Still, I had a very tough time starting out, because I picked the advanced game course, and the abandoned camp start, meaning while I started with a couple free tools and weapons (nothing great though, just a battleaxe and a small trident) I did not start with a fishing pole.  So I nearly starved early on trying to fish with my trident.  Luckily, I did put some starting points into fishing, and managed to survive on what little I could catch along with some bird and squirrel meat until I spotted an elk in a wide open mire, and chased him down.  Of course, I didn't have a cellar or a hut yet, so while I had lots of meat, after a short time I had lots of spoiled meat.

It's silly that you can survive so well off spoiled meat. Sure, you throw up a lot, and get some minor injury, but it goes away really fast (maybe my endurance helped here?).  I was able to live off spoiled meat and some occasional berries and small game quite comfortably...

The part of the course I was on required me to build a trap fence, so I built a very long fence in the mire, with some gaps for pit traps.  Imagine my distress when I found out you can't dig holes in the mire!

So I moved my trap fence into the nearby woods, using the trees to help extend it, and dug some holes, throwing up my spoiled food all over the woods.  After I was satisfied with the fence (it was about 3 fully zoomed out screens long) I went on a hunting and berry picking expedition, took down some small game, returned home to cook it, and found a stag in a pit!  After that point, I was pretty well set, and dug out a cellar to preserve my food a bit longer.  Things just got better and better from there.

At this point, it's just after the middle of winter (I think).  I have probably 2000 lbs of dried meat, a HUMONGOUS pile of weapons and clothing I liberated from the Njerpez... and some lonely vagabond woodsmen...  I just took out a Njerpez village (Although I got an arrow through the neck in the process).  I am currently trying to cure my massive neck wound, so I can go back out and continue cleaning Finland of the horrible Njerpez slavers.

It's looking like I might actually survive an entire year, although I suppose I'm always just a lucky bowshot away from death messing with the njerps.
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gomez

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1040 on: March 11, 2016, 06:44:36 pm »

My last character was an Islander with the fishing start in summer. I was located in the South West main land.

I was just getting settled in with the character, got up to the Agriculture part of the living in the wild quest, but got ambushed by an njerk and killed.

Seriously those njerks are everywhere.
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1041 on: March 11, 2016, 08:48:33 pm »

There are bandits roaming too, not only the njerpez warriors, but i have not yet got an encounter with them in current version.

Anyone got ambushed by bandits in 3.30 ?
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Robsoie

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1042 on: March 11, 2016, 08:50:45 pm »

Forgot to mention, UnrealWorld 3.30 Patch1 has been released,
http://www.unrealworld.fi/urw_downloads.html

It fixes a gew problems and allow to increase the night brightness setting more than it was allowed (thanks for that)
http://www.unrealworld.fi/330p1-changelog.txt
« Last Edit: March 11, 2016, 09:26:23 pm by Robsoie »
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gomez

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1043 on: March 11, 2016, 09:13:52 pm »

The new patch is good, it fixes an issue with the numpad I was sometimes having, for example I like (p)ushing things around my camp but sometimes my dude would lashout at the pile with his fists if I pressed 1 on the numpad.
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Urist McScoopbeard

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1044 on: March 11, 2016, 09:47:44 pm »

Just built my first cabin! Furnished with a bed, two benches, and a fireplace--it's lovely. Finishing up the Living in The Wild game course! Then moving on to advanced adventures!
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gomez

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Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
« Reply #1045 on: March 11, 2016, 10:08:42 pm »

Congrats! In the years I have been playing I have never survied two seasons or completed a game course.
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Haspen

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Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
« Reply #1046 on: March 12, 2016, 04:20:52 am »

Longest my adventurer survived was 3 years and couple weeks.

Then I derped with keyboard and she drowned. I think my misclicks are responsible for more deaths of my URW characters than wildlife/njerpez/angry villagers combined...
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variablenonsense

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Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
« Reply #1047 on: March 12, 2016, 07:24:02 am »

Coming back to an old character in this game after months of absence is impossible.

What was I doing? Why do I have fifty branches and a fish in my inventory? Why is it summer and I haven't started building a cabin yet?!
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Urist McScoopbeard

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Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
« Reply #1048 on: March 12, 2016, 11:58:54 am »

Coming back to an old character in this game after months of absence is impossible.

What was I doing? Why do I have fifty branches and a fish in my inventory? Why is it summer and I haven't started building a cabin yet?!

Sometimes I forget when I eat lunch and come back later in the day! I love this game though! The only thing I dislike is that you HAVE to complete the game courses in order. Im on the building one...but like... my cabins done bruh. Ugh.
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variablenonsense

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Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
« Reply #1049 on: March 12, 2016, 01:02:08 pm »

Sometimes I forget when I eat lunch and come back later in the day! I love this game though! The only thing I dislike is that you HAVE to complete the game courses in order. Im on the building one...but like... my cabins done bruh. Ugh.

Deconstruct!  ;D

But yeah, I know what you mean. I usually get stuck on the hunting one for a long while because I don't like large hunts until I have a smokehouse built, and I tend to fend by fishing or trading until I get that done, so then there's a good portion of "ack I did that already."

Unless I luck upon a squirrel or something, I don't see a lot of big game early in the year anyway, and I like starting in spring.
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