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Author Topic: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS  (Read 52278 times)

Foamybeard

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #105 on: November 29, 2013, 12:47:45 am »

Sorry for the Necro, but this is the only Dinosaur mod I know of!

Do you still update it? What files should I put the raws in?
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #106 on: November 29, 2013, 02:14:38 am »

I did update it, but I lost the files and was too lazy to put them back. If any are broken links, say so I can fix them.
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Foamybeard

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #107 on: November 29, 2013, 01:16:11 pm »

Alright. Should I make a file called Creature_Dino, or something like that?
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VotanPhasors

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #108 on: November 29, 2013, 03:49:57 pm »

pls create a pre-installed compilation
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #109 on: November 29, 2013, 07:16:22 pm »

Alright. Should I make a file called Creature_Dino, or something like that?
You should just be able to stick them all straight into the folder.
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Urist Mc Dwarf

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #110 on: December 02, 2013, 09:54:38 am »

A lot of the downloads don't have the correct file.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #111 on: December 02, 2013, 11:40:31 am »

Yeah, that's one of the main reasons I stopped doing it. Especially with the loss of glorious Chirostenotes.
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #112 on: December 02, 2013, 11:48:10 am »

The fact that something this awesome and this bug-laden exists is painful.

...I'll see what I can do.  Might need some pointers though, as I'm not familiar with all of these dinos, and there are quite a lot of them here.

I'm pretty sure, though, that Triceratops did not attack its enemies by ripping out its own skull and clubbing them with it, and that Quetzalcoatlus did not have the six-limbed body plan of a dragon.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #113 on: December 02, 2013, 12:05:34 pm »

I really have no idea what's up with that Triceratops. The wing of the pterosaurs may or may not be attached to the leg, so I'd recommend tearing off a leg in the Arena, just to be sure.
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #114 on: December 02, 2013, 12:26:51 pm »

You said it should use its skull to attack.  That means its actual skull :P  (Which actually does work, interestingly enough - you can use internal organs to attack - although it's much weaker than it should be, due to DF skulls being notoriously thin.)
And if you want the pterosaurs to use their wings as front legs, it'll require a new body plan.  Defining a QUADRUPED with 2WINGS means just that, a quadruped, plus 2 wings.
And it's not quite as big of an issue, but the NECK bodypart is actually the base of the spine - a small, internal bodypart attached to the head.  For sauropods, you'll want to start with the QUADRUPED_NECK body token, and for long-necked bipeds, you'll want the HUMANOID_NECK or HUMANOID_ARMLESS_NECK.
A lot of the attack tokens are defined incorrectly - don't forget to check your errorlog!

Anyway, I can fix it up if you like.  I won't make any major changes, just fix up the things that are broken.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #115 on: December 02, 2013, 12:32:37 pm »

I'd greatly appreciate that! If you want, you can take over, since I haven't really been playing DFort recently. If you want to find the incredibly obscure creatures, just go on Wikipedia and find the animals of a certain formation. I believe that the Morrison Formation was next.
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #116 on: December 02, 2013, 05:41:43 pm »

Here you go: http://dffd.wimbli.com/file.php?id=8191

Pretty much just patched things up and compiled them into a single file.  I did change things a little bit, specifically making most of the big dinos MOUNT_EXOTIC.  Because let's face it, you can never have too much dinosaur riding.

I also gave the ankylosaurids back-shells and proper tail-clubs, and made the pterosaurs fly using their front legs.

As for Tyrannosaurus' roar, it wasn't really clear what it was meant to do, so I made it give a penalty to all combat skill rolls (similar to D&D's "shaken" status effect).  It only affects creatures with fear.

Foamybeard

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #117 on: December 03, 2013, 12:05:36 am »

Awesome, thank you Indigo! This mod is awesome, and I'm glad that now it is fixed, I can use it.
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20firebird

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #118 on: December 03, 2013, 09:15:38 pm »

Goddammit why do people always get to my ideas before I can...
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #119 on: December 04, 2013, 02:48:40 am »

Goddammit why do people always get to my ideas before I can...
:P

Hey, Indigo. If I create the dahrnosauwrs, do you wanna be bugtester?
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