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Author Topic: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS  (Read 52270 times)

GuesssWho

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #90 on: March 11, 2013, 04:19:20 pm »

Worse, giant anamalocaris!

And giant opabina you can use as a mount!
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #91 on: March 13, 2013, 03:12:19 pm »

Not including the one I'm on, there's three dinos left to do. Tyrannosaurus shall arrive soon...

On another note I found an oviraptorian with an oddly-large middle finger. Some say it's for catching grubs, like an aye-aye, but I think it's just so it can enrage the local dwarves.

...

I AM GOING TO MAKE THIS DINOSAUR AS ANNOYING AS I POSSIBLY CAN. GIVE ME IDEAS.
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psychomantits

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #92 on: March 13, 2013, 03:17:31 pm »

Code: [Select]
[CAN_DO_INTERACTION:DINO_FUN]
[CDI:ADV_NAME:dinosaur idea of fun]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:VERB:suddenly jump from behind a corner:suddenly jump from behind a corner:NA]
[CDI:TARGET_VERB:are having a heart attack:is having a heart attack:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:30]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:WAIT_PERIOD:10000]
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #93 on: March 13, 2013, 03:23:26 pm »

That looks good. WHAT IS IT.

Also, I want it to be able to get in your fortress and eat/drink EVERYTHING. That sounds good as well. Possibly also wrecking your wooden stuff. And acting like a macaque.
EDIT: It now acts like a macaque. I AM GOING TO REGRET THIS CREATURE WHEN IT IS DONE, AND IT WILL BE GLORIOUS.
It now has building destroyer, level 1.
It can also pick locks and avoid traps.
It now escapes cages by giving them the middle finger. It also drinks booze. It feels no pain or stunning, either. And [PENETRATEPOWER:5].
Can I make it pick up weapons without making it pick up armour?
« Last Edit: March 13, 2013, 03:43:59 pm by Eotyrannus »
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smakemupagus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #94 on: March 13, 2013, 05:49:08 pm »

What happened to "DO YOUR DINOSAURS NEED TO BE ACCURATE?" :)

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #95 on: March 14, 2013, 10:37:42 am »

Don't worry, it still has the correct anatomy. Behaviour, on the other hand, isn't so set in stone, giving me plenty of room to make the most annoying dinosaur ever.
Okay, checked up the interaction things, seems to just be an annoyance instead of a one-hit kill or something. ADDING
« Last Edit: March 14, 2013, 12:32:24 pm by Eotyrannus »
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #96 on: March 14, 2013, 01:18:13 pm »

Apologies for double post, but...

THE FLOODGATES HAVE BEEN OPENED! LET LOOSE THE TYRANNOSAURUS! (and Chirostenotes)

BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! DINOSAURS FOR THE DINOPULT!
ALL CHIROSTENOTES INTERFERANCE HAS BEEN THROWN INTO THE HFS!
« Last Edit: March 14, 2013, 01:27:47 pm by Eotyrannus »
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Meph

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #97 on: March 14, 2013, 01:29:52 pm »

Quote
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Wait, I thought this is a dinosaur mod? ;) Will there by Khorne-Tyrannosaurus and Slaanesh-Raptors next?
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #98 on: March 14, 2013, 01:30:30 pm »

Quote
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Wait, I thought this is a dinosaur mod? ;) Will there by Khorne-Tyrannosaurus and Slaanesh-Raptors next?
It's a dinosaur mod, but it makes Armok very happy.

Added a bit of stuff to the dinosaurs. If anyone thinks it needs more, ask and ye shall have the clarification.
« Last Edit: March 15, 2013, 11:52:00 am by Eotyrannus »
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #99 on: March 16, 2013, 07:26:48 am »

Quick update, added [NOPAIN] and [NOFEAR] to the two large tyrannosaurs.
« Last Edit: March 16, 2013, 12:12:42 pm by Eotyrannus »
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #100 on: March 16, 2013, 12:20:49 pm »

Okay, found a rather large bug. The large horned dinosaurs (Torosaurus, Triceratops and Pentaceratops) don't have tissue layers 1, 2 or 3 in (as far as I can tell) anything. If someone downloads one and tells me the problem, I'd appreciate it.

Also, because of some problems, decided to put the wings on with the usual thing instead of attempting to stick them on the hands.
Finally, if I want only one finger on the Shuvuu and Mono, do I put :FINGER:, :1FINGER: or :1FINGERS:, or something else?
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smakemupagus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #101 on: March 16, 2013, 02:29:50 pm »

:FINGER:, :1FINGER: or :1FINGERS:, or something else?

Look through the raws and see which, if any of those are defined.  If none you'll have to make your own.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #102 on: March 19, 2013, 07:26:03 am »

Okay, I think I found the reason why the horned dinos are blobs. Under the added bit for the horns, there was a [VERTEBRATE_TISSUE_LAYER:, with some extra stuff, that was incomplete. And thus, blobosaurs.

That should be fixed now, if that's the problem. I'll go do a quick check.
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #103 on: March 27, 2013, 06:43:58 am »

quickbump

Okay, so I need a biome and fossil set for my next place. We could do aquifer monsters, but we'd need a time period for them, too. I'm fussy like that.
WHO WANTS SUGGESTIONS?
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #104 on: April 07, 2013, 11:33:26 am »

OKAY PEOPLE I AM WORKING ON STUFF NOW.

Since no one said anything, I've decided to go for the Morrison formation. If anyone wanted to, I could put Amphicoelas in (either as an incredibly rare normal animal or as a megabeast).

Also, would anyone like the Morrison guys (Stegosaurus, Allosaurus and all that) to go in a specific biome? If not, I'm gonna shove them all in a savannah of some sort.

Also, can someone see if they can find the source of these problems? I'm gonna try and get some biomes into a main package before I do Morrison, so yeah, help needed.

FIXED PROBLEMS:
I was unable to fix these in the main downloads, because of Mediafire acting up.
The crush attack in Cetiosaurus, Opsithocoelicaudia  needs the FOOT to be replaced with FOOT_FRONT.
Deinocheirus' claw attack needs ATTACK_WITH_EDGE to be replaced by ATTACK_FLAG_EDGE.

*** Error(s) found in the file "raw/objects/creature_ALAMOSAURUS.txt"
ALAMOSAURUS:Unrecognized Creature Token: COLOUR
ALAMOSAURUS:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added
(note: the problem-causing attack is the neck swing.)

*** Error(s) found in the file "raw/objects/creature_CAULKICEPHALUS.txt"
CAULKICEPHALUS:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added

*** Error(s) found in the file "raw/objects/creature_HYPSILOPHODON.txt"
HYPSILOPHODON Color Mod Ending With (BROWN,1) Was Not Used

*** Error(s) found in the file "raw/objects/creature_LEPTOCERATOPS.txt"
LEPTOCERATOPS:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added
LEPTOCERATOPS:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added

*** Error(s) found in the file "raw/objects/creature_MONONYKUS.txt"
MONONYKUS:Unrecognized Creature Caste Body Token: FINGER
MONONYKUS:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:TALON

*** Error(s) found in the file "raw/objects/creature_PENTACERATOPS.txt"
PENTACERATOPS:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added

*** Error(s) found in the file "raw/objects/creature_TYRANNOSAURUS.txt"
Unrecognized CDI Token: I_TARGET
Unrecognized CDI Token: IT_REQUIRES

*** Error(s) finalizing the creature CAULKICEPHALUS
Unrecognized Color Token: GREY
Unrecognized Color Token: 1
Unrecognized Color Token: GREY
Unrecognized Color Token: 1

*** Error(s) finalizing the creature CHIROSTENOTES
Interaction Token not recognized : DINO_FUN
Interaction Token not recognized : DINO_FUN

*** Error(s) finalizing the creature HYPSILOPHODON
HYPSILOPHODON:FEMALE:right tusk, layer 1: Tissue IVORY was not found, using first tissue instead
HYPSILOPHODON:FEMALE:left tusk, layer 1: Tissue IVORY was not found, using first tissue instead
HYPSILOPHODON:MALE:right tusk, layer 1: Tissue IVORY was not found, using first tissue instead
HYPSILOPHODON:MALE:left tusk, layer 1: Tissue IVORY was not found, using first tissue instead

*** Error(s) finalizing the creature TYRANNOSAURUS
Interaction Token not recognized : TYRANNOSAUR_ROAR
Interaction Token not recognized : TYRANNOSAUR_ROAR
« Last Edit: April 07, 2013, 12:46:01 pm by Eotyrannus »
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