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Author Topic: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS  (Read 52282 times)

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #150 on: December 07, 2013, 06:20:36 am »

I'll PM you the current, non-sapient Drinker. Civilised beings aren't my strong point, but if you manage to get the Drinker sorted and ready for dorfiness, make sure you PM it to Indigo so they can add it to the latest version.
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Foamybeard

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #151 on: December 07, 2013, 06:26:17 am »

Alright. I'm... Not a great modder, so it might come out xx!!Tattered!!xx but I'll do my best.

Hell, this might be the thing that makes me a decent Modder, working on this with you.
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Dwarf Fortress Immortality: Cask of Amontillado-ing all your dwarves.
I'm trying to figure out how creeping eyes vomit despite not having a mouth.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #152 on: December 07, 2013, 06:29:14 am »

So, I think this is a three-person team now, is it?

Eo- Chief dino-picker
Foamy- Lord of Drinker
Indigo- Download-sorter-outer and bug-tester
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Foamybeard

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #153 on: December 07, 2013, 06:35:41 am »

Hah! I'd like that.


I"m doing some research into Egg Laying Civs, so when the Drinkers are playable (in an optional file, obviously) they don't die out after ten years.
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Dwarf Fortress Immortality: Cask of Amontillado-ing all your dwarves.
I'm trying to figure out how creeping eyes vomit despite not having a mouth.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #154 on: December 07, 2013, 07:26:26 am »

I just got to the Stegosaurus on my list-of-dinosaurs-to-make, and found that there's no body plan for stegosaurs or their plates. A spike-covered tail could also help if we do some of the more spiky beasts, and lots of scissor-like spikes for the polocanthids and friends would also help out their designs.
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Naryar

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #155 on: December 07, 2013, 07:40:34 am »

Dwarf Fortress WITH DINOSAURS ? I approve !

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #156 on: December 07, 2013, 08:29:26 am »

Thanks! There should be a Jurassic Dinosaurs update soon, with such creatures as Stegosaurus, Brachiosaurus, Allosaurus and Tanycolagreus (:P). As well as, hopefully, the almighty Drinker, dinosaur-descended, the saur that strikes the earth.

Anyway, anyone want to start plans for a succession game? Dinosaurs, due to how I have made them, are rather !!fun!! animals and should result in a fun fort.
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #157 on: December 07, 2013, 11:30:19 am »

Another update, with more bugfixes and a stegosaur template (complete with tiny little brain)

http://dffd.wimbli.com/file.php?id=8191

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #158 on: December 07, 2013, 11:37:29 am »

Yaaay! I approve of this development!
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #159 on: December 07, 2013, 12:17:11 pm »

I was going to disapprove of the playable Drinker civilization thing, seems to be a little much because of a pun... but then I read this from Wikipedia:

Quote
He later described tightly-packed pods of 6 to 35 individuals which he interpreted as representing groups of Drinker in burrows, perhaps drowned by flooding or killed by disease.[8] This interpretation has not attracted much attention from other workers. If Drinker was indeed a burrower, it would be among the first known for dinosaurs...

I still support keeping the central focus portable Mesozoic creatures as an add-on to other mods, though.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #160 on: December 07, 2013, 12:29:32 pm »

Perhaps the sapient Drinker could be called Descended Drinker. Because they're going down instead of ascending.
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #161 on: December 08, 2013, 08:40:33 am »

minor double post

After having a brief in-game test, after copying the 0.3 straight into the raws, I found that my 'Play now!' was 7 kobolds with a cat, a peahen, two Gigantoraptor and a giraffe. I'm fairly sure that the raws got duped, specifically Edmonto, Anky, Alamo and something else plus the SEMIBIPED_SAWR.
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #162 on: December 08, 2013, 08:54:51 am »

Sounds like it.  Did you delete everything left over from 0.2?  I changed some filenames so if not, there will be duplicates.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #163 on: December 08, 2013, 08:57:17 am »

I'll go figure out which ones are old ones and delete them, then.

PROGRESS REPORT ON MORRISON FORMATION, SOLDIER?

EDIT: Definitely 2 SEMIBIPED in the body_dinosaur file.
« Last Edit: December 08, 2013, 08:59:03 am by Eotyrannus »
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IndigoFenix

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #164 on: December 08, 2013, 11:45:22 am »

Yeah, you're right - the second one is supposed to be SEMIBIPED_NECK_SAWR.

I'm gradually transferring all the dinosaurs to the template system, and making small fixes along the way.
I'm sorry to knock down your dinosplosions, Eo, but 50-100 eggs in one sitting will basically one-hit-kill your framerate, if it doesn't crash the game entirely.  Sometimes strict accuracy must give way to playability.
On another note, think compsognathids should be the new cats?
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