Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 14

Author Topic: The Necromancer's tomb: GM retirement.  (Read 9984 times)

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #45 on: February 23, 2013, 10:01:47 am »

((I'll carry 5 rations))

Pull the lever
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #46 on: February 23, 2013, 10:02:38 am »

Arr, there be somkethin in there, ah smell it, with me Wizard Senses!
take 15gp and move to guard the porticullis.

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #47 on: February 23, 2013, 10:04:25 am »

Moldour pipes up. 'Yup. Second guard in there. No idea how many are on duty though.' With that he sticks his toungue out at kris.
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #48 on: February 23, 2013, 11:07:17 am »

Take 10 gold, 5 gold, the last 4 rations (the rations and the 5 gold for the Group Inventory), and the axe.

"Who wants the buckler?"
"We should probably practice with this thing."
"Don't fret, we will."

Move away from the others and swing the axe around experimentally, carefully.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #49 on: February 23, 2013, 11:32:59 am »

"I think Rothe should, he and Lunnar are our pointmen."
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #50 on: February 23, 2013, 11:33:51 am »

I'll stay in back, I have no melee whatsoever.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #51 on: February 23, 2013, 12:33:18 pm »

Glare at Wyrm for taking an actual weapon but begrudgingly ask for his staff as I do need SOMETHING with which to do damage other than shield bashes.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #52 on: February 23, 2013, 12:40:13 pm »

Hand Lunnar my staff

"I'm good at both armed and unarmed fighting. I don't need this."
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #53 on: February 23, 2013, 12:52:45 pm »

Glare at Wyrm for taking an actual weapon but begrudgingly ask for his staff as I do need SOMETHING with which to do damage other than shield bashes.
Hand him the axe and take the buckler.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #54 on: February 23, 2013, 01:52:41 pm »

Having sorted out the equipment, the party gather in front of the portcullis. Charles pulls the lever, and the portcullis, rather anticlimatically, drops. The adventures edge forward cautiously, until they turn a corner, and are greeted by the sight of 3 kobold guards sitting round a small fire playing dice.(10+4/1/11/16/8/1/8v11/4/11) They look up as Kim walks into the back of the suddenly stopped Sir Lunnar, and picking up their weapons, they charge. Moldour, unnoticed, slips to the edge of the room, out of the fight, although he makes no indications of fleeing.

Spoiler: Group inventory (click to show/hide)
Spoiler: Kris (click to show/hide)
Spoiler: Charles Elfblood (click to show/hide)
Spoiler: Archmage Joe (click to show/hide)
Spoiler: Sir Knight Lunnar (click to show/hide)
Spoiler: Kim R.Ason (click to show/hide)
Spoiler: Rothe (click to show/hide)
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #55 on: February 23, 2013, 01:53:52 pm »

I fire my falcon railgun!

SharpKris

  • Bay Watcher
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #56 on: February 23, 2013, 01:57:43 pm »

keep your hands off me you damm dirty lizards!
wait 'till one of them comes within range and slash at his head
Logged

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #57 on: February 23, 2013, 02:03:02 pm »

Command Akane to attack from the flank while I cast ice spells at the kobolds
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #58 on: February 23, 2013, 04:23:29 pm »

Smack a kobold with my staff. Block with my buckler. Coax the snake to attack.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: The Necromancer's tomb: No animals were harmed in the making of this RPG.
« Reply #59 on: February 23, 2013, 05:48:59 pm »

Stupid need to sleep....

surprise the kobolds by charging out from behind a party member and bringing my sword down one of them as if it were a shovel.

Try to prevent the other teo from reaching the squishier members of our party
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
Pages: 1 2 3 [4] 5 6 ... 14