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Author Topic: The Necromancer's tomb: GM retirement.  (Read 9593 times)

Nerjin

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Re: The Necromancer's tomb: Moldour the battering ram
« Reply #120 on: March 05, 2013, 02:06:19 pm »

Say a quick prayer for the dead and then charge the guards.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Remuthra

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Re: The Necromancer's tomb: Moldour the battering ram
« Reply #121 on: March 05, 2013, 02:49:05 pm »

"No, my friend, it is you who shall pay."
Charge falcon up with the powers of earth, fire, air, water, lightning, death, and nature. Launch at giant kobold.
Have fun with that, good buddy.

Unholy_Pariah

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Re: The Necromancer's tomb: Moldour the battering ram
« Reply #122 on: March 05, 2013, 04:24:12 pm »

stand between the party and the kobolds, wait for sasha to explode then attempt to kill or cripple the surviving kobolds
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

sjm9876

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Re: The Necromancer's tomb: Moldour the battering ram
« Reply #123 on: March 06, 2013, 12:47:53 pm »

Sir Lunnar begins to charge in return, but hesitates as he sees Archmage Joe reach out an arm on which Sasha lands. Glowing brighter all the time, she begins to be infused with power: first earth (7+8+4+1), then fire (20+8+4+1), then air (12+8+4+1), and water (14+8+4+1), and then death (20+8+4+1). For a finishing touch, she begins to charge with nature (6+8+4+1), and glows brightly, before taking off and flying directly at the charging kobolds, exploding in a whirld of fire and death (20). When the storm clears, all that remains in the centre of the storm is Sasha, although falcon is no longer an accurate description. Not at all.
 Before you stands a humanoid creature of darkness and fire, surrounded by swirls of prismatic light. She looks down at herself, stunned, before willing herself down into an avian form, returning to settle on the Archmage's shoulder.
[Elemental channelling +3]
The entire area is infused with magic, and you feel some of it enter you. The only exit other than the way you entered is a rough tunnel on the other side of the room.
 As you approach it however, Kris starts to fade from view, reappearing in the shadows a short way over, barely distuinguishable from them. Charles' actions become more fluid, and Sir Lunnar's armour begins to glow red with heat. kim's snake tail begins to twitch and grow, becoming larger, and his fangs and horns grow and stretch. Rothe too grows more bestial, his claws growing and spines sprouting down his back. The Archmage himself however seems to almost blur at the edges, giving him the impression that he could be knocked apart at a blow.


Spoiler: Group inventory (click to show/hide)
Spoiler: Kris (click to show/hide)
Spoiler: Charles Elfblood (click to show/hide)
Spoiler: Archmage Joe (click to show/hide)
Spoiler: Sir Knight Lunnar (click to show/hide)
Spoiler: Kim R.Ason (click to show/hide)
Spoiler: Rothe (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

scapheap

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Re: The Necromancer's tomb: Moldour the battering ram
« Reply #124 on: March 06, 2013, 01:03:03 pm »

Go back for the helmet. Come back to the rest of the group.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

SharpKris

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Re: The Necromancer's tomb: Showdown.
« Reply #125 on: March 06, 2013, 02:01:11 pm »

this was.... unexpected? oooh im all shadelike.they'll never see me coming
step in and out of shadows for fun
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Remuthra

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Re: The Necromancer's tomb: Showdown.
« Reply #126 on: March 06, 2013, 02:48:36 pm »

"So the ritual nears completion. Come, Sasha, let the covenant be sanctified."
"Could someone pass me a bone sword?"

Unholy_Pariah

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Re: The Necromancer's tomb: Showdown.
« Reply #127 on: March 06, 2013, 04:25:39 pm »

Rothe uses the copper disc as a mirror and grins vicously at his reflection before handing  the two kobold swords he was carrying

hand charles two bone swords then scout the exit tunnel
« Last Edit: March 06, 2013, 08:46:41 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: The Necromancer's tomb: Showdown.
« Reply #128 on: March 06, 2013, 06:12:26 pm »

Determine the extent of damage done to my clothing. Prepare to try repairing them with magic before realizing I'm probably not that dextrous...try practicing my dexterity by magicking little designs in the walls.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

sjm9876

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Re: The Necromancer's tomb: Who says fallout is bad for you?
« Reply #129 on: March 07, 2013, 04:44:17 pm »

Rothe hands one of the bone swords to Joe at his request, as Charles heads back to pick up the helmet, although it has no noticable effect. He comes back into the room to see Kris jumping between shadows, and Kim engraving small images into the walls via means of magic, such as a spiral (9+1), and a sun (16+1).[Fine magic +1]

Spoiler: Group inventory (click to show/hide)
Spoiler: Kris (click to show/hide)
Spoiler: Charles Elfblood (click to show/hide)
Spoiler: Archmage Joe (click to show/hide)
Spoiler: Sir Knight Lunnar (click to show/hide)
Spoiler: Kim R.Ason (click to show/hide)
Spoiler: Rothe (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Unholy_Pariah

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Re: The Necromancer's tomb: Who says fallout is bad for you?
« Reply #130 on: March 07, 2013, 04:53:24 pm »

scout the corridor, try to identify the copper discs function or purpose
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

SharpKris

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Re: The Necromancer's tomb: Who says fallout is bad for you?
« Reply #131 on: March 07, 2013, 05:43:52 pm »

we ottha get out of here i think the kobold problem's done
look for the nearst exit
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GreatWyrmGold

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Re: The Necromancer's tomb: Who says fallout is bad for you?
« Reply #132 on: March 07, 2013, 06:29:22 pm »

Follow Kris. Marvel at my magical talent!
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: The Necromancer's tomb: Who says fallout is bad for you?
« Reply #133 on: March 07, 2013, 07:30:33 pm »

Wrong tab
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Remuthra

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Re: The Necromancer's tomb: Who says fallout is bad for you?
« Reply #134 on: March 07, 2013, 07:50:59 pm »

Lightly cut my left palm with the blade. Reach out with the hand and touch Sasha. Use the blood pact to bind her essence to mine, making it impossible to kill one while the other survives.
"So the two become one, and the cycle is complete. Let my blood sanctify the covenant."
[/grimdark blood ritual]
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