Xantalos, Jbg7, and GreatwyrmgoldXantalosUnable to go any further you plead with Rex to rest for the night. With a murmered consent you both rest against the most comfortable tree you can find and doze into the morning.
Lose Sleep Deprived Healed, Gain 1 MP!Name: Finkus
Class: Wind Mage
Race: Bogeyman
Description: A short, fat creature. It has wrinkly, droopy skin that is somewhat leathery and assymetrical, blue-and-purple eyes. It has 6 1/5 horns on its head. It has a pair of stumps where butterfly wings used to grow.
Location: Outskirts of Goldenroot Forest
HP: 5/5
MP: 6/10
Hunger: 10/10
Wounds: None.
Skills: Scholar I
Equipped: Apprentice Robes,
Equipment: 13 rations, 1 stick
Spells: Minor Wind Manipulation, Moderate Wind Manipulation
Jbg7No wacky or zany plans came to you that night. Perhaps the loss of the straight-man ruined the insanity’s fun for the night. You do not know for sure. Never-the-less as you doze off to sleep the Heart gives a faint throb. As though it seeks others…
No gains or losses Name: Rex Furor
Class: Warrior
Race: Human
Description:Tall, Brown haired, light skinned, odd look in his eye, bit twitchy.
Location: Outskirts of Goldenroot Forest
HP: 7/7
MP: 1/1
Hunger: 10/10
Wounds: None
Skills: Martial Prowess I
Equipped: Shoddy Iron Mace, Hard Leather Armor, Shoddy Wooden Shield
Equipment: Hard Leather Armor, Shoddy Iron Bastard Sword, Shoddy Wooden Shield, Average Torch, 2 Poor Traps, 2 Sharp Sticks, 1 rations, 3 foul rations, 1 Heart of Depleted Power
GreatwyrmgoldYears in the human world taught you to trust no one and take no prisoners. Yet… These two creatures didn’t seem dangerous. In fact… something called you to them. You were sure of it! Almost as if… a lingering essence from Nerjin himself had called you hear. You would await patiently for them to awake. Zweihander at the ready. Just in case they got too ‘friendly’.
Gewig spawns in Goldenroot!Name: Gewig
Class: Warrior
Race: Troll
Description: Gewig's deep-set eyes are large and brown like wood, with a number of scars near them that almost look like the grain on his tanned skin. His hair is thick, purple, unkempt, and curly, flowing over his horns like some sort of polluted stream that sometimes flows uphill. Gewig has a pair of large, thin ears with lots of bits ripped out. He wears a fairly simple wardrobe: A crude robe which he made from animal hides and dyed red with blood and berries, and an even cruder whitish shirt and kilt made from pilfered canvas. Gewig overall tries to look fearsome, and due to his size, scars, and the sharpness of his features, it's fair to say he succeeds. Despite this, Gewig is capable of forming friendships, or even alliances if it so suits him.
Location: Outskirts of Goldenroot Forest
HP: 10/10
MP: 3/3
Hunger: 10/10
Wounds: None so far…
Skills: Martial Prowess I
Equipped: Shoddy Iron Zweihander, Shoddy Wooden Shield, Hard Leather Armor
Equipment: 3 Rations
Mesor, Brood, and Kingfisher1112Glancing at your weaponry you realize that it is a poor excuse… No, worse than that… You mostly just have a pile of barely sharpened wood. ‘No… This won’t do… This will not do at all!’ Setting yourself up amongst your treasure trove you grab a plank of wood and set about reinforcing both your shoddy spear and shoddy short bow.
The first is a wonderful success! You reinforce some weak points on it and manage to make it a viable killing machine. The bow… not so much. Three planks of wood later and it remains in as bad of a shape as before and maybe even a bit worse… Stilll… One is alright and you’re happy with your new spear.
Smiling as you glance at what may one day be a grand settlement…. No, what WILL be a grand settlement… Well a good one anyhow. With peaceful thoughts of a utopia in the jungle you gleefully fall asleep.
Gain 1 Poor Wooden Spear, Lose 4 Planks of Wood, Lose 1 Shoddy Wooden SpearName : Kalam Harghast.
Class : Ranger.
Race : Seguleh.
Description : Kalam is 5 ft 9 with a very athletic build, his skin is pale blue and nothing is known of his face which is entirely covered by a
ceramic mask with a series of strange runes etched onto it that translated means 1000. This symbolizes his place as the 1000th best warrior among his people and the marks will change as his skills develop.
Location: Sharktooth Bay
HP: 4/6
MP: 3/3
Hunger: 10/10
Wounds: None.
Skills: Forestry I, Carpentry I
Equipped: Shoddy Wooden Short Bow, Soft Leather Armor, Average Wooden Shield
Equipment: Poor Wooden Spear, Poor Wooden Spear, 8 Shoddy Wooden Arrows, 60 logs, 1 Large Rock, 1 Vine, 10 rations
Reinforce Shoddy Spear [D10]: 7+
Dice + Carpentry – No tools
8 + 1 – 2 = 7 [Success! +1 Poor Wooden Spear]
Reinforce Shoddy Wooden Short Bow [D10]: 7+
Dice + Carpentry – No Tools
7 + 1 – 2 = 6 [Failure!]
7 + 1 – 2 = 6 [Failure!]
2 + 1 – 2 = 1 [Failure!]
BroodDays without contact had nearly driven you mad. You were sure that you saw a pile of leaves move to reveal a crocodile’s skeleton… Still when you heard what sounded like carpentry you nearly broke out into a sprint. You’d enjoyed isolation before but… days by yourself in this maddening jungle had driven all the fun from the prospect. Dashing forward you were greeted by a treasure trove of wood and, what you assumed was, a sleeping carpenter. Sitting upon one of the nearby rocks you waited for him to awake so that you could speak with the lad.
Ganos Jack has spawned in Sharktooth Bay!Name: Ganos Jack
Class: Earth mage
Race: Toblackai
Description: Ganos is almost 9 feet tall with long tangled black hair and grey eyes. Ganos is heavily muscled.
Location: Sharktooth Bay
HP: 5/5
MP: 8/8
Hunger: 10/10
Wounds: None so far…
Skills: Scholar I
Equipped: Apprentice Robes
Equipment: 3 Rations
Spells: Minor Earth Manipulation
Kingfisher1112With a great lurch your ship was lifted into the sky! Just a moment before clear waters turned into a turbulent monstrosity of waves. But it was only a moment later when you saw a giant eye ascend from the depths. You were so frightened that you didn’t even have time to take in the rest of the beast as the ascension of your boat stopped and you were flung far into the water. ‘Funny…’ was your last conscious thought ‘I don’t see any sharks…’
You awoke several hours later and began wondering the beach trying to piece together what had happened despite a throbbing headache. It was near night when your facilities started coming back. You realized that you were in dire straits without any form of protection. Luckily you saw what you assumed to be another survivor not long after. Dashing after him you couldn’t help but remain silent. You didn’t know this person so you didn’t exactly trust them. Soon they came to a rest beside a third person surrounded by wood and weapons and rock. Hiding in the trees you watched the two. ‘Who are they?’ you wondered ‘Which is the leader?’
Max Koenig spawns in Sharktooh Bay!Name: Max Koenig
Class: Enigma
Race: Mafia Godfather Human
Description: Wrapped in simple clothes, this man is unremarkable. His eyes are blue, but carry a hard quality about them. A large quanity of nicks and scratches can be seen on his tall and lean body.
Location: Sharktooth Bay
HP: 10/10
MP: 3/3
Hunger: 10/10
Wounds: None so far…
Skills: Martial Prowess I
Equipped: Peasant Clothes
Equipment:
GotdamnmiracleA hard day of driving your men to their limit had exhausted all but Broto who insisted he was having fun however the rest of you needed to stop. Travelling only a small extra distance into the woods you pondered what your group should do the next day.
Broto: A human associate of Argent Crissif’s and brother to Croto. A large muscular man whose flowing beard is the envy of many dwarves. His powerful arms are capable of crushing most human opponents to death. Unfortunately his strength of body is mirrored by weakness of thought. Of note is the fact that he is ruthlessly protective of his beard.
Croto: A human associate of Argent Crissif’s and brother to Broto. Whereas his brothers beard is the envy of dwarves Croto is cleanly shaven. Indeed he is the opposite of his brother. Being an accomplished mage has its uses, though he is only slightly skilled with fire and water manipulation. Most other spells outpace his crippled body’s ability to cast.
Goblarry: A goblin associate of Argent Crissif’s. An oddly civilized goblin with a liking for fine clothing. He wields a small iron dagger of shoddy quality. While quick of wit and agile to boot he isn’t always trustworthy and will gladly save himself grief by leaving out important details.
Jo’toro: After disposing of Argent Crissif he is the new leader of The Warband. A cunning man whose skill in combat is hard to match. He is a brutal over-lord and has put a price on the heads of Broto, Croto, Goblarry, and Argent Crissif.
Gain 1 HP Name: Argent Crissif
Class: Warrior
Race: Caspian
Description: Covered in muck and thin from lack of food. Tall but not overly so. Dun colored skin. A bad burn covers the right side of his face, it is healing however.
Location: Silverline Road in Darkwood Forest
HP: 8/9
MP: 2/2
Hunger: 10/10
Wounds: None currently.
Skills: Martial Prowess I, Forestry I
Equipped: Shoddy Iron Long Sword, Hard Leather Armor, Shoddy Wooden Shield,
Equipment: 5 rations
Sharpkris, Scapheap, and zacen299Attempting to parlay with the half-wolf man had been a little easier than you had expected. He seemed to accept Claire’s explanation that you were both clerics [or at least initiates] pretty well. After you reached the inside of the gates you felt immediately safer knowing that… Thing was on the other side of the wall. Glancing about you searched for anything of import but your companion didn’t seem too interested in a tour and the darkness that settled prevented any reading of the signs. Perhaps tomorrow would be better.
After a small while the Wolf-man invited you into his home, which was more of a shack, for the night. Perhaps he simply sought company. He appeared to gain some looks from others as you had walked. Heh, an amusing though… Three near-humans in a human settlement. How odd.
Gain 1 ManaName: Ashur the Unlucky
Class: Enigma
Race: Tiefling.
Description: Average height, with yellow eyes and fur like dark hair with hooves instead of feet his features resemble those of a deamon.
Location: The Far Plains
HP: 1/1
MP: 8/8
Hunger: 6/10
Wounds: No severe injuries... yet.
Skills: None
Equipped: 1 Shoddy Sharp Rock, Peasant Clothes
Equipment: 1 large rock, 1 Ration
Spells: Provide Light
Attempting to parlay with the half-wolf man had been a little easier than you had expected. He seemed to accept your explanation that you were both clerics [or at least initiates] pretty well. After you reached the inside of the gates you felt immediately safer knowing that… Thing was on the other side of the wall. Glancing about you searched for anything of import but your companion didn’t seem too interested in a tour and the darkness that settled prevented any reading of the signs. Perhaps tomorrow would be better.
After a small while the Wolf-man invited you into his home, which was more of a shack, for the night. Perhaps he simply sought company. He appeared to gain some looks from others as you had walked. Heh, an amusing though… Three near-humans in a human settlement. How odd.
No gains or losses.Name: Claire
Class: Cleric
Race: Succubus
Description: Thin red skinned humanoid with horns growing out of her forehead, small fangs, little bat-like wings and a tail
Location: The Far Plains
HP: 6/6
MP: 5/5
Hunger: 10/10
Wounds: No severe wounds.
Skills: Religion I
Equipped: Cleric Robes
Equipment: None
Spells: Light Heal, Provide Light
zacen299It was truly a small village, you mused, as you led the new-comers towards your home. Sure they were strangers but as they claimed to be half-demons, and clerics at that, you decided it was best not to get on their bad side. Leading them through the market place which merely held a small Smithy and General Store you showed them your home, hovel though it was, and the three of you soon drifted off to sleep pondering what to do the next day.
No gains or lossesName: Aran Tamer
Class: Warrior
Race: Werewolf
Description: A human of average height with a slim but wiry build. His hair and eyes share the same dark brown colour. His ears rest atop his head fashioned after a wolves. Where a standard humanoids ears are there exists nothing. At the end of his spine there exists a wolf tail with dark brown fur. Between each of his knuckles there exists small claw like protrusions. He possesses four sharp canine teeth.
Location: The Far Plains
HP: 9/9
MP: 1/1
Hunger: 10/10
Wounds: No wounds currently.
Skills: Martial Prowess I
Equiped: Shoddy Iron Mace, Hard Leather Armor, Shoddy Wooden Shield
Equipment: 3 rations
No rolls required for this spawn.
IMPORTANT!!!
For now we keep on the old system until I can get this thing converted a bit more. Sorry for the massive delay but college comes first. Also I think that the more PC’s there are [after 10] will indicate more dangerous world environments. Not like 11= Insta-kills but just a slight difficulty ramp.
Lastly, if you accomplish something amazing or learn certain skills you may become a different class. Such as a Warrior with a lot of holy training becomes a paladin [in name only obviously] but it’s just something to keep in mind. You could become “Grand Warlord” or “Mayor of X” or even “Redblaze the Wicked” or some such… Anyway…
Please submit actions for the Day 5