Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Is anyone interested in applying?

Yes, as an NPC character provided by the GM
- 0 (0%)
Yes, as a custom character
- 2 (66.7%)
Yes, as either of the above
- 0 (0%)
I'd like a better taste of the game first (timewise)
- 0 (0%)
I'd like a better taste of the game first (other, please post)
- 0 (0%)
No.
- 1 (33.3%)

Total Members Voted: 3


Pages: 1 ... 5 6 [7] 8 9 ... 15

Author Topic: The Necromancer's tomb: OOC thread (and applications)  (Read 11268 times)

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #90 on: February 24, 2013, 08:13:32 am »

Reptilian ratmen effectively.
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #91 on: February 24, 2013, 09:19:20 am »

"...WHAT are we doing with the swords?"
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #92 on: February 24, 2013, 09:57:42 am »

a bonespider golem thingy  :D
.......Could either go very well or very badly.....
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #93 on: February 24, 2013, 11:53:01 am »

Although that could make an awesome new character....... *hint*hint*join the waitlist if interested*hint*hint*
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #94 on: February 24, 2013, 04:02:58 pm »

Put the bone swords in the group inventory. All good?
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #95 on: February 24, 2013, 04:03:17 pm »

So happy my character has all that magic bonus.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #96 on: February 24, 2013, 04:04:52 pm »

Put the bone swords in the group inventory. All good?
I'm questioning the sanity of the bonespider, but go ahead.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #97 on: February 24, 2013, 04:05:17 pm »

Be warned. Although it is possible to stack infinite effects on bloodwing, things could get !!FUN!! if certain hidden mechanics don't go in your favour.
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #98 on: February 24, 2013, 04:06:45 pm »

Be warned. Although it is possible to stack infinite effects on bloodwing, things could get !!FUN!! if certain hidden mechanics don't go in your favour.
Bloodwing?

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #99 on: February 24, 2013, 04:08:15 pm »

Minor reference :P

And she's fully healed physically, but still a little drained. She has just snapped a kobolds spine in half through shear force.
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #100 on: February 24, 2013, 04:18:20 pm »

Be warned. Although it is possible to stack infinite effects on bloodwing, things could get !!FUN!! if certain hidden mechanics don't go in your favour.
Bloodwing?
I think that borderlands(PS3), it the pet of one of the main character and double as the disc one nuke if you sunk points into it skill tree(and when it less effective later in the game, you can just respec).
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #101 on: February 24, 2013, 04:27:48 pm »

I was refering to the second game but hey. Google it sand you'll ruin the (possible) surprise  ;)
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #102 on: February 25, 2013, 12:51:39 pm »

New mechanic.
Spoiler: skirmish (click to show/hide)

feedback welcome.
« Last Edit: February 25, 2013, 12:59:08 pm by sjm9876 »
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #103 on: February 25, 2013, 03:52:30 pm »

Any opinions for/against the skirmish system?
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Necromancer's tomb: OOC thread (and applications)
« Reply #104 on: February 25, 2013, 03:56:24 pm »

It's fine. Makes things a bit confusing about what you can do and where you can move, but it's pretty good.
Pages: 1 ... 5 6 [7] 8 9 ... 15