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Author Topic: Dark Magi: The Terenos Cut OOC Thread.  (Read 10884 times)

Terenos

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #60 on: March 27, 2013, 10:15:38 am »

Tis alright. It happens.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #61 on: June 29, 2013, 09:25:52 am »

If i promise to stop trying to make randomly shaped golems can i have a few golem forms similiar to the whole zombie/ghoul thing.

Basically im asking if i can have an archetype system.
Nothing fancy, just a few different types like worker, soldier and mount.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Terenos

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #62 on: June 29, 2013, 09:33:05 am »

There are different availabilities of golems. Its not a 'form' thing.

Its a material thing.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #63 on: June 29, 2013, 09:41:57 am »

But... granite horse of +1 to attacks while mounted...

I desire elemental cavalry.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

gman8181

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #64 on: July 13, 2013, 11:12:09 am »

Maybe artillery golems and transport golems?  I don't think that would require much extra book keeping but it would make something different from the melee golems.  The artillery could launch boulders or something and the transport could shorten the time a journey takes and maybe be used to move large groups of people?
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Fniff

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #65 on: July 13, 2013, 11:20:16 am »

Note: Character opinions are not shared by the roleplayer. I think you're all doing perfectly fine, Detani's just really arrogant.

Urist Mc Dwarf

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #66 on: August 19, 2013, 06:27:05 pm »

Character

Name: Gorzan
Gender:Male
Age:20
Description: He is tall, but leans forward and wears a long black cloak and black leather armor.
 Around his wasit, he has a belt with an empty dagger sheath. The only features you can see of his face is a livid red scar andpiercing green eyes. On the rare occasions he takes off his hood, you can see more, less obvious scars, and small nose, and a mouth with filed teeth.
  Backstory: Son of a cabal member, his father left him a map should his power emerge, living in an orphanage and on the streets, he was a thief. When he was 17, he left the city to find the places on the map.

gman8181

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #67 on: October 02, 2013, 08:33:38 pm »

I like the map by the way. Thanks Terenos.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Terenos

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #68 on: October 02, 2013, 08:52:06 pm »

Your thanks should go to CG, he put it together as at the time I didnt have hexographer (still dont, its on my list of things to get).
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But despite what you've been told, I once had a soul. Left somewhere behind...

gman8181

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #69 on: October 02, 2013, 09:28:10 pm »

Ah in that case thank you Cyber!

Of course I appreciate the updates as well but that goes without saying. :P
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Unholy_Pariah

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #70 on: October 03, 2013, 08:25:15 pm »

Hey terenos, how many gemstone keys were missing from the door i found in the catacombs?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Unholy_Pariah

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #71 on: October 22, 2013, 01:58:23 pm »

So... cyber, fniff.

You guys wanna head over to that gemstone door after you get healed up?
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Unholy_Pariah

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #72 on: November 21, 2013, 05:18:30 pm »

((triple post for great being ignored.))

Im thinking of starting the fortress construction with either a dormitory or meeting hall, what do you guys think?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fniff

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #73 on: November 21, 2013, 05:24:11 pm »

I think we should start with dormitories and a supply depot. Though construction is probably going to be really difficult.

Unholy_Pariah

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Re: Dark Magi: The Terenos Cut OOC Thread.
« Reply #74 on: November 21, 2013, 05:53:44 pm »

What about features and locations?

Im thinking a first floor doormatory, second floor private rooms and studies, underground dungeon seperate from the catacomb access room and a large courtyard leading off to the storage depot.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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