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Author Topic: Wildfire Worlds - An (Extremely Early) Alpha Riot Starter/Society Killer  (Read 3603 times)

Jacob/Lee

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Wildfire Worlds is an early alpha game about watching a city go about its business and then burning it all down. The end goal of this game is to be able to change how the society works -- create a free democracy, well-structured police state, a society of ravers etc. -- and then destroy everything, presumably with the options for aliens, giant robots, zombies, a Commie invasion and probably every other cheesy end-of-society scenario there is out there. It has a simple, cute art style for something that can end up being so horrific.

There is one way to rip apart society now: activists. With the hand of God, you place down activists (who look more like zombies...) who can then "convert" normal citizens by talking to them about world peace I guess. Normal people run in fear when they see activists and police officers charge and beat them senseless with batons, or gun them down later on in the apocalypse, and I think they even get grenades when the city has almost totally fallen. You can control these activists and move them around. When you mass enough of them, you can run cars off the road or rip down buildings. Most buildings spout more citizens when you destroy them. However, some buildings are unique, like the power plant or electrical station. Destroying either of these kills the power to the city, which makes the view range of citizens shorter and makes them easier to catch. You can also do this on the micro level by destroying the much more vulnerable streetlights.

If your "peaceful" activism fails, construction workers will rebuild whatever you trashed and you can try again. Currently, you have 500 activists per game so it's unlikely you can lose unless you really, really try.

Currently, the game is $15. Of course, to give incentive to buy now, the price will be increased as the game comes closer and closer to the v1 release. It's a risk, as would be expected from new games like this, and some might not be willing to take it just now.

LINKS:

VIDEOS:
Wildfire Worlds trailer
Recipe for a Riot
The video when the alpha released
WEBSITE LOCATIONS:
The frontpage
The forums
The blog
Media, including more delicious screenshots

I'm not sure about you, but I'm pretty excited for this game. It seems less people are aware about it than I would expect.
« Last Edit: February 19, 2013, 05:37:09 pm by Jacob/Lee »
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Gruntdonttoot

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #1 on: February 18, 2013, 11:08:15 pm »

Wow the art style + the tilt shift effect, I thought it was a picture of models.  :o
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BigD145

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #2 on: February 19, 2013, 12:08:24 am »

The special $15 price right this minute will get you alpha access and release game. The other $15 tier will only get you the release game.

I'm tempted....
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Brons

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #3 on: February 19, 2013, 03:37:15 am »

Nice artwork. But what's going to keep this game interesting after the first 2 times you destroy your city?
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Chattox

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #4 on: February 19, 2013, 04:23:59 am »

Nice artwork. But what's going to keep this game interesting after the first 2 times you destroy your city?

Mucking about in different ways, and setting your own challenges, I assume. I will elaborate more once I've played the demo
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Gruntdonttoot

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #5 on: February 19, 2013, 10:36:53 am »

Image ain't loading for me!
It's not loading for me now either, when I open the image in a new tab I get a redirect loop.  :-\
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scrdest

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #6 on: February 19, 2013, 10:43:10 am »

DLd the demo and am highly disappointed. The idea and the style is interesting, but the whole idea of a demo version is to let you feel how *playing* the game is like, not how *watching* the game feels.

The demo gives you a tiny map with 5 agents pre-spawned and a bunch of NPCs, while the other two maps have no agents and no way of spawning them, so you're forced to just watch the world. I disapprove. I'd much rather something like a timelock, if you have to do stuff like that, something that would actually allow you to get to play the game for a while and decide if it's worth it.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Gruntdonttoot

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #7 on: February 19, 2013, 10:57:08 am »

...so you're forced to just watch the world...
What you're saying is it would be an awesome screen saver?  :P
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nenjin

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #8 on: February 19, 2013, 11:41:49 am »

Looks like a cute sim to kill time with, but I echo other people's sentiments that it seems like a one-trick pony right now. For that price, I'm not interested. Dragging units around and watching them destroy a city only seems like it will be entertaining for a short time.

Put another way, despite what they've done, this seems like something that could/should be played on a web page. Unless they're planning a ton of feature creep to elevate it beyond what they've shown.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

BigD145

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #9 on: February 19, 2013, 01:06:14 pm »

It is version .020 on a scale of 0.000 to 1.000. It has a ways to go.
Spoiler (click to show/hide)
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nenjin

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #10 on: February 19, 2013, 01:24:23 pm »

Maybe they should ask for money when they've got more to offer, then?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Jacob/Lee

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Re: Wildfire Worlds - An Alpha Riot Starter/Society Killer
« Reply #11 on: February 19, 2013, 05:36:36 pm »

Image ain't loading for me!
I'm getting the same thing when I view the image straight from the website. I'll replace it with another.

Neonivek

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Re: Wildfire Worlds - An (Extremely Early) Alpha Riot Starter/Society Killer
« Reply #12 on: February 19, 2013, 06:17:13 pm »

Something about this game's violence just feels wrong.

It just seems brutal and uncomfortable.
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Virtz

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Re: Wildfire Worlds - An (Extremely Early) Alpha Riot Starter/Society Killer
« Reply #13 on: February 19, 2013, 06:54:54 pm »

Something about this game's violence just feels wrong.

It just seems brutal and uncomfortable.
Feels overly cartoony to me. But then I think Brutal Doom is the best video game mod ever.

Do they have some planned feature list somewhere? Cause gameplay looks schematic and limited so far, so it'd help to know what they have planned to alleviate this.
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Jacob/Lee

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Re: Wildfire Worlds - An (Extremely Early) Alpha Riot Starter/Society Killer
« Reply #14 on: February 19, 2013, 07:10:19 pm »

Do they have some planned feature list somewhere? Cause gameplay looks schematic and limited so far, so it'd help to know what they have planned to alleviate this.
I don't think there's a real list anywhere, but the bottom of the main page gives an idea of what they want you to be able to do when the game is finally finished. Scanning the forums might reveal an idea or two, but the forum is pretty limited so far.
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