Towards the Lands of Dawn: IC ThreadIf you are here and you have no idea what this is all about, I suggest going to the
OOC thread for a full introduction. Here, I am simply going to post the rules, the map (updated at all times if possible), and in the next post, the introduction to the story. Let the game begin.
The Economic System is centered on the EPI - the Economic Prosperity Indicator. Every region and city has a base value - for a region, it is a lot of abstract things, such as fertility of land, available resources, how easy it is to settle, etc. For a city, the base value is its population, and it can increase.
The EPI acts as a multiplier on these values. Every city and region has an EPI that has a base amount of 1, which is increased through the building of upgrades. As such, to calculate the income of a city or region, all you have to do is "Base value" * EPI - Taxes. The taxes will generally be a set percentage.
You will find a list of resources (what is required for upgrades, and what increases the EPI of regions in some cases), upgrades (what increases the EPI) and troops (what you will often spend all that money on) in the spreadsheet below.
Towards the Land of Dawn SpreadsheetNote A: Regions with cities can't also exploit resources. If you wish to acquire resources, you'll need to colonize.
Note B: We know some people don't like google docs for some reason. However, using a Spreadsheet is a life-saver due to how number-crunchy the economy can get - it allows us to do nearly instantly what could otherwise take hours.
Note C: Food upgrades increase a city's population limit. This is still going through some balancing to avoid players on plains being grossly overpowered. Basically, though, there's a growth rate that allows population to rise if there is space for it.
To explain the warfare system briefly, every unit in TLD deals morale and physical damage. Morale damage, if it is kept up long enough, will make the enemy break and run; physical damage will wipe out the unit. Most of the sheet on warfare is self-explanatory apart from that. If you have questions, ask them on the OOC thread.
(yes this is short but DH is the one who generally explains it damnit)
Concerning colonization: the cost for settling new regions will be mostly determined by GM fiat. It will generally involve a cost in money (a rather large one) and a miniquest decided by the GM.
We are using the standard posting format: fluff in normal text, thoughts in italics, speech in color, actions for the GMs to roll / record (ie "Send explorers in the region X" or "Build Y upgrade in Z city") are bolded.
This post will probably be expanded upon with time.