Good idea, Digital.
I'll summarize all of Red's possessions, creations and related characters.
Johnny Carpenter: Johnny used to manage a supermarket and have a pretty decent life, until he discovered alcohol. He lost his job and eventually his family, leaving him homeless, miserable and self-deprecating. Red brought him to kicking his addiction, and Johnny is now once again doing alright. Red blessed Johnny: the more red clothing Johnny wears, the faster his body will recuperate, and the tougher it will be. He will never be invincible, but he could potentially come pretty close. Johnny leads a band of other homeless, united by the fact that they refuse to feel sorry for themselves, instead trying to make something of the life they have.
Robbins McAisley: He's most definitely Irish, but his friends know little more about him than that. He loves to play cards, and whether or not he's been related to the Irish mobsters remains a mystery. He was once hit in the throat by a mugger, and his voice never fully recovered, but it sure didn't make him any more understandable.
(Just) Lewis: Who needs last names? Lewis has been one of Johnny's friends for a while, and doesn't really open up too much. He's of obvious African heritage, and he's proud of it. He loves making jokes about stereotypes.
Roderick: Pretty quiet, but definitely not a bad guy.
Blink: He's twitchy, and he does tend to 'twitch' your stuff away too. He's also great at fixing things, and he's the mechanic of the band. None of his friends know why he's called Blink, but it might just be because he has a talent at getting things done in the blink of an eye.
Mike: Mike used to be a doctor, but he, like Johnny, used to be an alcoholic. While he didn't drink on the job, he found himself plagued by a headache during surgery, which resulted in the death of his patient. After his license was revoked he ended up on the street.
Quinn: Quinn used to be a prostitute. Johnny found her in an alleyway after one of her 'clients' beat her up. She's a little bit of a nutcase, but she usually means well. When she acts like a clown, it usually serves to improve the mood of the group. She owns a 'Harley' motorcycle, which Twitch patched up for her.
Rodric Heathlinn: Rodric runs a successful business in town, but more importantly he organizes an event for the homeless each year, where they can celebrate Christmas and New Year's Eve in his house, with his family, as long as they're clean (of drugs and drink). He has Red's phone-number and Johnny sporadically meets up with him.
Fabrica: The Fabrica is a theater, and it is also where Red performed after escaping from his apartment. He would regularly visit the theater to watch plays.
Yeoman's Street 67: Yeoman's Street 67 used to be where Red lived, but since the SWAT came after him he abandoned the apartment. He left a a curse on the room. The wardrobes are filled with red clothing.
Apartment sixty-seven on Yeoman's street will feel eery to anyone entering it. Any mortal who has not been enchanted directly by magic will die between twenty-four and forty-eight hours after leaving the room (so technically, one can live the rest of their life in the apartment without being affected). The victims will die to a lack of oxygen, as blood will refuse to circulate, no matter the effort the heart puts into pumping it. As there will be no further damage to the body whatsoever, it may prove extremely difficult to discover the cause without knowing about the curse.
Blood MirrorsThere are three Blood Mirrors, and each of them is a bloody hue of red. Whose who lay their eyes on the mirros will see no reflection, instead hearing whispers. These voices will try to persuade the owner to keep the shard.
For those Red would call his enemies, the voices shall try to drive the carrier of the shard insane, urging them to feed the shard with their blood, upon which it will only become more demanding and pressing.
Those Red would consider allies will find that the shards will give them knowledge of the true characters of the mortals around them, alerting them to their fears and desires (this will become less effective the more magically apt the target is. Only superficial details about Matthew's character would, for instance, be revealed).
If Red would neither consider someone his ally nor his enemy, the bearer of the shard will find themselves slowly driven into a frenzy. These bearers will feel the urge to spill the blood of the corrupt leaders of the city, or, if none are left alive, the Gods, including Red himself.
The shards, once parted from each other for the first time, will refuse to go closer to each other than exactly two meters, as if they are stopped by an invisible wall. At a distance of one kilometer apart, those who bear the shards will feel the urge to go another way. While this urge can be resisted, it will generally guide those who are unaware of it away from each other.
If Red dies, so do the shards, and they will turn back to their original shade.
I think that I got them all.