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Author Topic: The Age of Fire: A Modern Godhood Game (That's All, Folks)  (Read 124150 times)

Caesar

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1365 on: April 08, 2014, 09:07:06 am »

Good idea, Digital.
I'll summarize all of Red's possessions, creations and related characters.



Johnny Carpenter: Johnny used to manage a supermarket and have a pretty decent life, until he discovered alcohol. He lost his job and eventually his family, leaving him homeless, miserable and self-deprecating. Red brought him to kicking his addiction, and Johnny is now once again doing alright. Red blessed Johnny: the more red clothing Johnny wears, the faster his body will recuperate, and the tougher it will be. He will never be invincible, but he could potentially come pretty close. Johnny leads a band of other homeless, united by the fact that they refuse to feel sorry for themselves, instead trying to make something of the life they have.
Spoiler: .. and gang (click to show/hide)

Rodric Heathlinn: Rodric runs a successful business in town, but more importantly he organizes an event for the homeless each year, where they can celebrate Christmas and New Year's Eve in his house, with his family, as long as they're clean (of drugs and drink). He has Red's phone-number and Johnny sporadically meets up with him.

Fabrica: The Fabrica is a theater, and it is also where Red performed after escaping from his apartment. He would regularly visit the theater to watch plays.

Yeoman's Street 67: Yeoman's Street 67 used to be where Red lived, but since the SWAT came after him he abandoned the apartment. He left a a curse on the room. The wardrobes are filled with red clothing.
Spoiler: 'Sixty-Seven' (click to show/hide)

Blood Mirrors
Spoiler: Blood Mirrors (click to show/hide)



I think that I got them all.
« Last Edit: April 08, 2014, 09:09:26 am by Caesar »
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

ragnarok97071

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1366 on: April 08, 2014, 09:15:00 am »

As a note the kids wouldn't really KNOW about the Sentinel. There'd be a scream, but I mentioned that much as it was excruciating, by a second or two in he couldn't scream anymore.

Though yeah her vomiting up a robot snake might be a problem. XD

But hey, she's protecting her new friends XD the only way she knows how.
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The Alchemist

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1367 on: April 10, 2014, 08:29:48 pm »

Adam Denton: An ex-detective, who Lloyd revived and offered the job as the head of security to after he was saved from Magnus by Adam. Nearly immune to most small arms fire, extremely fast and slightly strong, and an ability to change his physical features in case he needs to retain anonymity. Among his gifted talents Adam also has a trenchcoat salvaged from the one that was nearly destroyed with even greater defensive qualities than his skin and he also has a two way radio connection with Lloyd but Lloyd can kill the signal whenever he wishes. Easily irritable, hot-headed, and quick to act.

 Aldrow Absolon: The first of the Ringers, a group of builder robots but has a higher intelligence than other Ringers. He has shown himself to be self-centered, manipulative, and jealous but is extremely loyal.
Spoiler: Ringers (click to show/hide)

Ayana Absolon: The first of the Bolters, a group of protector robots, and the body-guard of Lloyd Absolon. Differs from other Bolters because she can create and hold memories. Has yet to be able to prove her worth in combat, but wishes to spar with Adam to evaluate her skills. Relationship with Lloyd Absolon:Dubious
Spoiler: Bolters (click to show/hide)

Spoiler: inventions (click to show/hide)

Spoiler: Serialization Method (click to show/hide)

The Rust Streets: Where Lloyd has decided to declare as his home. Formerly a den of near insane and insane homeless as well as some drug gangs, and still retains a large portion of both but civilization has slowly been creeping in although not as quickly as Lloyd hoped.
« Last Edit: April 10, 2014, 08:47:26 pm by The Alchemist »
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Digital Hellhound

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1368 on: April 16, 2014, 09:40:06 am »


Quote from: Jacqueline Coupe
I like to make sure I don't have many enemies in this town.

...by BLOWING THEM UP. MWAHAHAA.
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1369 on: April 16, 2014, 10:02:53 am »

HNNG STOP PUTTING ME TO SHAME
I'M ALMOST DONE THE POST
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Digital Hellhound

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1370 on: April 16, 2014, 10:22:30 am »

This is just player interaction, jeez.

But, y'know, I'll probably do my act post before you if you don't get on it. *WHIP*
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1371 on: April 16, 2014, 10:23:51 am »

ALMAST DOON
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1372 on: April 16, 2014, 08:42:18 pm »

Yay I did the thing.

I've written 2981 words so far, and still managed to end two completely different sections on the same dialogue. This is some next level shit in writing, yo. I hope to continue/finish tomorrow.

Merlin also gets a cameo! Sort of. You should be very proud.
Say DH, did anything ever come of this?

Also I'll make this post into a Merlin Stuff Repository in a few minutes.

Matthew Peters: An orphan Merlin picked up to help him aquaint himself to the new world he found himself in. Soon discovered to have magic potential and taken on as apprentice by Merlin. Has shown himself to be curious, cynical, snarky, and quick-witted, though he's still a kid despite his exterior. Is Jules' son, thus joining Merlin in having a horrible abomination for a dad.

The Mansion: An extradimensional mansion that Merlin built when he couldn't find any castles to live in. Fairly stereotypical mansion, has modern appliances, lights, etc. Exists in its own pocket dimension that is anchored to our reality by gateways to the shack and the Shop. Contains a cavern below it that grows glowing crystals, that once every (3 turns) can be harvested for (1 Act).

The Shack: The doorway into the Mansion from our dimension. Appears to be a broken-down shack from the outside, but if Merlin or Matthew open the door, the doorway leads into the Mansion. Has a charm cast on it that subconciously repels all those (apart from M&M) within 100 meters of the shack away. This charm extends into the atmosphere and beneath the ground.

The Shop: A shop manned by Merlin and Matthew. Sells a variety of magical trinkets made out of spoons and other utensils. Rather professional in decor compared to the classic mystique look. Has a unique security system, as well as some unique supplies.

Security System: A unique security system for the shop that uses the blanked soul of Duffey as a power source. It manifests as a thick black fog in the store that can be summoned or desummoned, normally appearing in the form of tendrils extending from the walls that throw anybody not Matthew or Merlin out the door, the frame of which is equipped with a charm that erases the memory of the offender's time in the store. It can be targeted at specific individuals by placing a mental picture of the person in one'm mind, then speaking the code word 'fash', which will cause the targeted person to be evicted. This effect can be applied to groups of people. The soul used to power this has been wiped of any memories or past experiences, effectively killing Duffey but leaving his soul as a blank template to act as a power source. This system can only be activated by Matthew and Merlin.

Supplies: Various magical supplies and animal parts supplied by Jules to Merlin as part of a contract. Supposedly had no alterations made to them aside from some obvious surveillance spells, which will probably make Merlin more paranoid of them.

Bug Surveilance System: A large population of bugs Merlin bred that are sprad out all over the city. They have their soul-equivalents tied to a 10'x5' marble slab that is used as a type of TV. Speaking commands to it can focus surveillance on any part of the city, essentially. Has Big Brother-like implications.

Think that's all for now.
« Last Edit: November 07, 2014, 06:42:36 pm by Xantalos »
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Digital Hellhound

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1373 on: April 17, 2014, 12:19:56 am »

I never finished it, but it's there. Can't remember where I was going to go with it. I'll give it a looksie today.
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1374 on: April 17, 2014, 01:54:30 am »

All riiiiiiiiiiiiiiiiight!
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Digital Hellhound

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1375 on: April 17, 2014, 07:31:32 am »

Ah, it's not worth continuing, atleast not without revamping, but I'll put what's there up so you can enjoy... the references to your characters? It's not a total waste of paper, but yes.

The One Link To Rule Them All. I like Dropbox's previewer, actually opening it in Word might screw up the formatting.
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1376 on: April 17, 2014, 10:06:35 am »

Ah, that was actually pretty cool.
...
Who was the fire god?
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ragnarok97071

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1377 on: April 17, 2014, 10:50:02 am »

At Xan's current post...

In the words of Harry Dresden:

"Fuck Subtle."
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1378 on: April 17, 2014, 11:21:44 am »

At Xan's current post...

In the words of Harry Dresden:

"Fuck Subtle."
If he finds that Matthew's been hurt, that building's gonna undergo some charitable deconstruction.

EDIT: Is it bad that I can't think of Jules as anyone but Christopher Walken?

EDITAGAIN: Reread the game and ooh clever Fniff. I wonder what kind of Elerium-worshiping cultists I'll find at Bolgolendjokyithfhmov apartments?
« Last Edit: April 19, 2014, 04:16:11 pm by Xantalos »
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Xantalos

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Re: The Age of Fire: A Modern Godhood Game
« Reply #1379 on: May 04, 2014, 03:13:42 am »

So!
Who're we missing?

Who was the fire god?
That story was pretty cool, only I didn't quite get who that was.
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