What are the chargen specs?
And I'd need to be given a rundown of the mechanics of this, since I'm only really familiar with D&D and loosely with Shadowrun.
Forgot to link this,
http://www.peginc.com/freebies/SWcore/TD06.pdf That's the test drive it gives a good breakdown of the dice mechanic.
You have a dice applied to your attributes and you skills that determines what kind of dice you roll, then you roll that dice with a target number, which is generally, 4, you also have a raise system, it's fun with all the pulpy and gambling terms. Every 4 above the target is a raise, every raise counts as essentially a better success on top of already succeeding. So say I'm generous and decided to apply an agi challenge of 2 to climb a rickety ladder or a rope bridge to make it more western, you roll a d6 for agility, and it comes up 6, which is an ace(Think 6 again from Shadowrun,), meaning you get to roll again, coming up as a 4, meaning 1 success and 2 raises. I would apply some sort of tertiary effect to the ladder, like say if you were getting chased, I'd make the ladder split as you finish climbing it. Or maybe the rope bridge flips costing the bandits, who were getting off their horses to follow you, precious time that in a chase would be needed. The other thing to note is that unlike shadowrun and dnd you'll be rolling attributes mainly, skills are kind of bonus dice for your attributes. There's a bit more complexity to it, but mostly it's general gaming stuff, like 1's being bad. And bonuses and malluses from creating characters with traits. Failing that, just do what the GM(Me, HI!) says unless it's not to your benefit, then rules lawyer the hell out of me, don't worry every player does, and you'll do well.
Character creation works like this
5 dice stats, starting at d4s, 5 points to put in said stats, each point raising said stat by 1 die class, d4, to d6, to d8, to d10 to d12, no stat can go above d12s.
Then you have skills, which like shadowrun are tied to your attributes, unlike shadowrun. The skills aren't so defined, there's a few standard ones, but then they kinda let you make your own. If you want a d12 in AGI:Underwater Basket Weaving, go right ahead. Likewise if you want your character to be pants at shooting people, but good a trick shots, can't go wrong with Agi:Trick Shooting.
Then you detirmine secondary stats, Grit, Pace, Charisma, Parry and Toughness. I'll explain those if I see you on vent. Which should be availible in a PM I'll send right after I write this out.
Next you pick a free edge because you are human, edge is not like shadowrun edge where it's a measure of luck, Edge's are places where your character has excelled, a trick shooter might take, Speedloader at the right level. Also level is less defined than in DnD, kinda like shadowrun it uses a pretty fluid XP system.
Then you select your hindrances, You probably want to take these because you're going to want a character with flaws. That and they let your character be better in general. You can select as many hindrances as you want, however you only get points for the first 1 major and 2 minor hindrances, hindrances are exactly what they say on the tin. They range from things like Old Way Oath which is a sworn oath to not use machinery to greedy, which is again exactly what it says on the tin.
Next is gear you start with 250 Currency Units in lucre.
Finally we come to backgroundy stuff.
Wait I almost forgot. Now give us his worst nightmare MWHAHAHAHAHAHAHAHAHA
eep. Sorry about that.
So to give an example character and I'm going to do this all in my head and on this digital canvas infront of me.
Name, Jayn
Archetype Gunslinging Gambler Huckster in Training
Attributes
Agility 1d6(1) Spirit 1d8(2), Vigor 1d4, Smarts 1d8(2) and Strength 1d4
Skills
Spirit:Persuasion 1d8(3)
Spirit:Intimidation 1d6(2)
Agility: Shooting 1d8 (4) Agility is 1d6 so raising shooting to 1d8 requires a bit extra.
Agility Riding 1d6(2)
Smarts Streetwise 1d6 (2)
Free Edge
Arcane Talent(Huckster)
Hindrances
Quirk When cheating always winks at the barmaids. Minor +1 point
Overconfident, He sees a room full of hardened marines as just another barfight to win. And others know nobody wins in a barfight. major + 2 points
Enemy Minor He cheated a pistolera out of her prized pistols and then pawned them for more gambling money. + 1 point
Buying another Edge and then getting some money with the remaining points.
The edge is going to be, True Grit, he's mostly unfazed by these things.
Backgroud, Jayn is rather eclectic he's a gambling gunslinger, mostly because that's the easiest thing he could see to become, he tried being a barber like his dear old dad, but he accidentally severed the oldmans jugular trying to remove an abscessed tooth. So he got good a shooting quick. Shooting an lying, an making people think he was tough. And then he faked it till he made it and actually became tough. At the price of losing his morals. He's snazzy over confident and wears a garishly expensive white outfit.
His worst fear is that people will learn his tells, and eventually he'll lose his main source of income. He was convicted of larceny, and witchcraft.
Hoped that example helped It's getting late so I'm going to grab a glass of water PM you the vent server then keep an ear out.