Lol I heard about that. I believe yesterday's silent patch was to address that, I assume. Then again, I also assume any future patches will be silent, given the dev is deleting his old blogs and some other stuff, for some reason.
I've wrote a review for it on Steam. Even though I wasn't there for the alpha and don't really care about the game's project history and all the weirdnesses in and around it, I was pretty fascinated on how and why go with that progression scheme, and if there was any pot of gold to be found over the rainbow. After coming up with an OP duo-comp (Guardian Warrior and Water Mage) and
getting gud with my wife, finishing about 4-5 regions and having her find a 5-stars Plus Weapon (a weapon that keeps its Level on Regions adjacent/close to the one you found/crafted it in - up to 2 regions away I think), we can blaze through adjacent regions. By then we quickly confirm there really is no pot of gold at the rainbow's end, and that's super, duper weird.
Of course, we DID know that the moment we first launched the game, but it's mindblowing in a weird way to experience it first hand.
It's almost hard for me to cope with that, with what's the reasoning to have such a system along with no end-goals (or actual, tangible goals). The coupling of those two things
must be deliberate. Either that or I'm reading too much into it and the whole thing is really a huge derp, or just the dev giving up on an infinite iteration cycle and spitting out the game out of the design-mill so his soul can be free of it.
Sorry if I sound too 'pompous' about it, or that I'm seemingly beating a dead horse, but it's fucking weird and I can't really process it.
If we are talking about the objective game of
right now (and discard all that it could be), a few fixes, to me who 'gotgud' should be done to salvage the game:
- Sell Special Items such as Gliders, Boats, etc, in towns, for a descent and stable price (25-100g), after you first found them. And please make reins cheap ffs, I already wasted enough time acquiring a pet by offering 30 different food items for each thing that moves.
- Add more difficult and rare Artifacts that give you boosts that matter (raises damage, regens, haste, etc), and make Player Level actually matter for anything (even if very slightly, such as 0.5% - 1% increase in attributes per level).
- Add an end-goal. Any end-goal. Give the player something when he achieves it. Anything. A cape. An aura.
A refund.If we mention what it
could be though, then it's very sad.
All that said, I wonder how
I would react if me and my team got put through such a spotlight, specially when the moment involves pitchforks and torches.