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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 999767 times)

Tieranus

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2340 on: December 27, 2015, 02:38:25 pm »

So i've been through the changelog a couple of times, and I don't see anything that Should be an issue between 42.03 and 42.04 when using Dwarf Therapist. Is there something I can do to get these two to talk to each other, or is it better to just wait?
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Sheb

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2341 on: December 27, 2015, 03:03:59 pm »

No, it's not about features, it's that DT needs to know where DF store things in memory to be able to change it on the fly. Any code change can change that.
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Deboche

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2342 on: December 27, 2015, 03:06:31 pm »

Still sounds like kind of a mechanical thing anyone can do. Is it more complicated than searching for a few specific lines of code in text files?
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slink

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2343 on: December 27, 2015, 03:09:44 pm »

You can drop in v0.42.03_graphics.ini which is available in the past couple of pages of posts, somewhere.  It works.  I wish someone had done it for 42.04, because the memory scan function seems to have vanished from DT.  Oh well, presumably DF will stabilize in a few months, and then DT and DH will catch up completely.  ;)
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Deboche

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2344 on: December 27, 2015, 03:22:29 pm »

the memory scan function
That sounds like what I was describing, only automated.
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jaked122

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2345 on: December 27, 2015, 03:45:07 pm »

You can drop in v0.42.03_graphics.ini which is available in the past couple of pages of posts, somewhere.  It works.  I wish someone had done it for 42.04, because the memory scan function seems to have vanished from DT.  Oh well, presumably DF will stabilize in a few months, and then DT and DH will catch up completely.  ;)

The scan function has been gone for a while, I think.

lethosor

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2346 on: December 27, 2015, 03:53:24 pm »

DT layouts are now created from DFHack research. Enough of this has been done on OS X to allow a (hopefully) usable DT layout to be created there (for 0.42.04), but not on other platforms yet. Most of it can be done automatically, except possibly a few things on Windows that need to be found manually, but it requires a development build of DFHack and some other setup work.
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slink

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2347 on: December 27, 2015, 06:52:27 pm »

You can drop in v0.42.03_graphics.ini which is available in the past couple of pages of posts, somewhere.  It works.  I wish someone had done it for 42.04, because the memory scan function seems to have vanished from DT.  Oh well, presumably DF will stabilize in a few months, and then DT and DH will catch up completely.  ;)

The scan function has been gone for a while, I think.
It was there in August of 2014 but gone in February of 2015.  I didn't need it during that interval, so I never noticed it had left.
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Mu.

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2348 on: December 28, 2015, 09:27:50 am »

Any 42.04 layouts for Windows?
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.04
« Reply #2349 on: December 28, 2015, 06:32:52 pm »

I've released a new version for 42.04. Using this version for earlier DF versions may cause issues, so I'd advise against that for now. If anything explodes please let me know and/or post a save.

update notes:
  • fortress citizens/residents from other races should be visible and can have labors/squads assigned where applicable (ie. mercenaries can join squads and citizens can have labor toggled)
  • added musical/poetic/dance preferences
  • added new emotions
  • added new thoughts
  • added new jobs for activities, meeting and squad orders/training
  • added many new job icons and activity icons
  • added grouping by job type, and occupation
  • incoming migrants should show up, even if they're not on the map yet
  • added basic body part sorting for the equipment column
  • added message regarding caged animals to the butcher column
  • specific items and general item types should compare correctly for equipment
  • added 'chain' to armor names when applicable
  • added 'large' and 'small' prefixes to armor when applicable
  • added a shaped indicator to armor when applicable
  • holding CTRL when using the information dock will prevent the text for updating
  • fixed an issue where some fortress positions weren't always loaded
  • fixed some unit preferences
  • fixed equipment columns sometimes showing multiple gloves/boots for specified items
  • fixed the useless warning about unknown column views
  • fixed the tooltip text color for weapon and equipment columns
  • fixed units not being reselected after committing
  • fixed cell colors not immediately updating after copying views
  • fixed attribute columns not showing values for children
  • fixed some edge case drawing issues with cells
  • fixed some material names/descriptions
« Last Edit: December 28, 2015, 08:01:20 pm by splinterz »
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KillzEmAllGod

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Re: Dwarf Therapist (Maintained Branch) v.34.0 | DF 42.04
« Reply #2350 on: December 28, 2015, 06:55:10 pm »

That was pretty quick, when might Profession type making it in?
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khearn

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Re: Dwarf Therapist (Maintained Branch) v.34.0 | DF 42.04
« Reply #2351 on: December 28, 2015, 07:51:51 pm »

Thanks for all the work you put into this!
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Deboche

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Re: Dwarf Therapist (Maintained Branch) v.34.0 | DF 42.04
« Reply #2352 on: December 28, 2015, 09:25:19 pm »

Thanks again, Splinterz.
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timotheos

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Re: Dwarf Therapist (Maintained Branch) v.34.0 | DF 42.04
« Reply #2353 on: December 29, 2015, 05:47:15 am »

Thanks for this.

On a separate issue is there some way to set animals for war (or hunting) training from therapist? Or even give stray animals nicknames that show up in DF?
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PatrikLundell

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Re: Dwarf Therapist (Maintained Branch) v.34.0 | DF 42.04
« Reply #2354 on: December 29, 2015, 05:55:24 am »

DFHack (at least for 0.40.24) can assign names to animals as well as to workshops, stockpiles, levers...
Quite handy.
Of course, getting animal nick names to stick from DT would still add value, since you only see the animals' characteristics in DT (and you wouldn't have to hunt for them to name them).
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