Newbie Question (hope I got the right thread):
Is it possible to add "Tooltips" to the Headlines of Skills, Attributes etc? Would help newbies (like me) (especially not-english-natives) a lot to have a tooltip in the programm what the Attribute etc is usefull for (or is it usefull at all... ) when looking at the Grid... now I am struggeling with DF, DT and 100 Wiki-pages the same time -.-
after reading the manual I thought it should be change/addable in the game_data.ini, but (at least) my copy of DT from the Starter Pack doesn't have any ini ??
Does anyone know where I can find the ini and what I have to change/add where (as far as I know, the old DT which comes with Masterwork 6.2 does have a /etc folder with the ini but the Starter Pack version does not have the folder)
or - even better: has someone a file with the Tooltips included made before?
Maybe it would be great to include such tooltips (even if the non-noobs wouldn't need them) to the DT per se as a help for newbies at all - guess it has only be done 1 time...
by 'headlines' do you mean the column headers?
there aren't really any descriptions defined in the game_data.ini, so overriding it won't help with that. can you give an example of what you'd expect to see in these tooltips?
Hi
Yes the column headers are the one..
hmm.. what I had in mind was something like:
- Judge of intent --> important for trading, allows a broker to see how a trader feels about a particular deal.
- Appraiser --> relates to trading and item value estimation, used (only?) by Broker
- Agility --> This attribute increases the speed at which a creature works -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
- Recuperation --> Increases the rate of wound healing.
(ok, doesn't look very usefull, but it is if it is not too time consuming)
Gregariousness --> enjoying the company of others (I know, in the tooltips of the "stats" you can find most of the meaning, but...)
maybe Attribues/traits etc that are important could be named as such too like: Stress Vulnerability --> very important (if it is, I can't say -.-)
EDIT: basicly, just "what the hell, does this thing do" (if it is known)