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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 1003121 times)

ssssomeone

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1920 on: December 15, 2014, 11:27:24 am »

...that's really weird - now working 100% for me too. Could be I had some other process running that screwed things up? Or a quantum effect whereby you observing the problem made it disappear?

either way, thanks, and apologies for wasting your time!
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Curious Key

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1921 on: December 16, 2014, 05:28:56 am »

I've just come back to playing DF, and using this branch of Therapist, I'm trying to understand the new happiness system. It's a tad opaque in Therapist though, as the coloured tile doesn't seem to change with "stress level" and I don't know which way stress scales. I.e, is negative stress = happiness?

I'm just a little confused and want to be able to tell if my dwarfs are happy or about to murder their children.  :P
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Mithril Leaf

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1922 on: December 16, 2014, 06:39:13 am »

Could anyone please tell me exactly how on earth you tell the sexuality of your animals within the animal screen? I see that there are colors and symbols the clearly are intended to correspond in some way to their gender and sexuality, but it's not intuitive (to me) what each is supposed to mean. There's white, blue, and pink, plus the Mars, Venus, and Combo symbol. What does each signify?
select a unit and there's a tooltip on the gender/orientation symbol in the dwarf details dock. i should probably add an option to include the description in the tooltip.

single mars/venus= heterosexual
double mars/venus = homosexual
both combined = bisexual

blue = male
pink = female
white = asexual
Jeez, I thought I'd thanked you here, but it turns out I forgot. Many thanks kind individual.
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1923 on: December 16, 2014, 06:51:47 am »

I've just come back to playing DF, and using this branch of Therapist, I'm trying to understand the new happiness system. It's a tad opaque in Therapist though, as the coloured tile doesn't seem to change with "stress level" and I don't know which way stress scales. I.e, is negative stress = happiness?

I'm just a little confused and want to be able to tell if my dwarfs are happy or about to murder their children.  :P

the new stress stuff is mapped to the old happiness system which is:
500k (miserable)
250k (very unhappy)
100k (unhappy)
...
and then the corresponding negative values for happiness (500k=ecstatic). these ranges correspond with the boundaries where units can be prone to going into stress related moods. i don't know the exact values, but for example at 100k stress there's a 10% chance, at 250k a 25% chance, etc.

so until stress reaches 100k in either direction, your dwarves will show as 'Fine'. most of the time stress moves pretty slowly in either direction, if a dwarf has an average stress vulnerability. a very high stress vulnerability will cause (negative only?) thoughts to have a much greater effect on the dwarf and you'll see them get stressed much faster. a very high stress level (>500k) and a high stress vulnerability can also cause a dwarf to become catatonic.
« Last Edit: December 17, 2014, 06:12:22 pm by splinterz »
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1924 on: December 16, 2014, 06:53:56 am »

Could anyone please tell me exactly how on earth you tell the sexuality of your animals within the animal screen? I see that there are colors and symbols the clearly are intended to correspond in some way to their gender and sexuality, but it's not intuitive (to me) what each is supposed to mean. There's white, blue, and pink, plus the Mars, Venus, and Combo symbol. What does each signify?
select a unit and there's a tooltip on the gender/orientation symbol in the dwarf details dock. i should probably add an option to include the description in the tooltip.

single mars/venus= heterosexual
double mars/venus = homosexual
both combined = bisexual

blue = male
pink = female
white = asexual
Jeez, I thought I'd thanked you here, but it turns out I forgot. Many thanks kind individual.
no problem. i've already added an option to include a gender/orientation description in the tooltip, so that will be in the next update.

int_ua

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1925 on: December 16, 2014, 07:02:52 am »

Can you please remove version from the Linux link in the first post?
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Curious Key

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1926 on: December 16, 2014, 07:18:11 am »

I've just come back to playing DF, and using this branch of Therapist, I'm trying to understand the new happiness system. It's a tad opaque in Therapist though, as the coloured tile doesn't seem to change with "stress level" and I don't know which way stress scales. I.e, is negative stress = happiness?

I'm just a little confused and want to be able to tell if my dwarfs are happy or about to murder their children.  :P

the new stress stuff is mapped to the old happiness system which is:
500.000 (miserable)
250.000 (very unhappy)
100.000 (unhappy)
...
and then the corresponding negative values for happiness (500.000=ecstatic). these ranges correspond with the boundaries where units can be prone to going into stress related moods. i don't know the exact values, but for example at 100.000 stress there's a 10% chance, at 250.000 a 25% chance, etc.

so until stress reaches 100.000 in either direction, your dwarves will show as 'Fine'. most of the time stress moves pretty slowly in either direction, if a dwarf has an average stress vulnerability. a very high stress vulnerability will cause (negative only?) thoughts to have a much greater effect on the dwarf and you'll see them get stressed much faster. a very high stress level (>500.000) and a high stress vulnerability can also cause a dwarf to become catatonic.

Thanks I think that makes it more clear. Most of my dwarfs are either showing 0 (fine) or -1 to -4k (fine) there is one guy who is +200 but is also shown as fine, so I suppose he's just lucky, or pretty good at handling stress? I guess one last question to nail it home, why do the high negative stress values like -4.1k, which one of my dwarfs shows, not cause a listed state like happy or ecstatic?
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Millitron

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1927 on: December 17, 2014, 05:29:59 pm »

Love the new geld feature.  I have a slight improvement idea though.  Would it be possible to get columns in the animals tab for size, muscle level, and fat level?  That way we can more-easily do selective breeding for big, strong war dogs or big, fat livestock.
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1928 on: December 17, 2014, 05:54:54 pm »

I've just come back to playing DF, and using this branch of Therapist, I'm trying to understand the new happiness system. It's a tad opaque in Therapist though, as the coloured tile doesn't seem to change with "stress level" and I don't know which way stress scales. I.e, is negative stress = happiness?

I'm just a little confused and want to be able to tell if my dwarfs are happy or about to murder their children.  :P

the new stress stuff is mapped to the old happiness system which is:
500.000 (miserable)
250.000 (very unhappy)
100.000 (unhappy)
...
and then the corresponding negative values for happiness (500.000=ecstatic). these ranges correspond with the boundaries where units can be prone to going into stress related moods. i don't know the exact values, but for example at 100.000 stress there's a 10% chance, at 250.000 a 25% chance, etc.

so until stress reaches 100.000 in either direction, your dwarves will show as 'Fine'. most of the time stress moves pretty slowly in either direction, if a dwarf has an average stress vulnerability. a very high stress vulnerability will cause (negative only?) thoughts to have a much greater effect on the dwarf and you'll see them get stressed much faster. a very high stress level (>500.000) and a high stress vulnerability can also cause a dwarf to become catatonic.

Thanks I think that makes it more clear. Most of my dwarfs are either showing 0 (fine) or -1 to -4k (fine) there is one guy who is +200 but is also shown as fine, so I suppose he's just lucky, or pretty good at handling stress? I guess one last question to nail it home, why do the high negative stress values like -4.1k, which one of my dwarfs shows, not cause a listed state like happy or ecstatic?
100.000 = 100k. that's my bad on the notation, i've updated the original post. so -4k is quite far from happy (-100k). similarly 200 is very distant to 100k (unhappy).

it's better to think of the negative stress values as the stress buffer that Toady talked about. having negative stress values essentially means they'll be able to deal with some trauma without it pushing their stress into dangerous levels.
« Last Edit: December 17, 2014, 06:12:48 pm by splinterz »
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1929 on: December 17, 2014, 05:55:41 pm »

Love the new geld feature.  I have a slight improvement idea though.  Would it be possible to get columns in the animals tab for size, muscle level, and fat level?  That way we can more-easily do selective breeding for big, strong war dogs or big, fat livestock.
i'll have to look into it. i don't know what values may be available for muscle and/or fat.

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1930 on: December 19, 2014, 03:50:51 pm »

40.20 layouts for win/linux

i've tested these only very briefly, but they seem stable.

lethosor

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1931 on: December 19, 2014, 05:40:13 pm »

Here is an OS X layout for 0.40.20 (Pull request)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Xelanthol

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1932 on: December 19, 2014, 09:33:03 pm »

Will the 4.20 layout work for 4.21?
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HigginsObvious

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1933 on: December 19, 2014, 10:28:18 pm »

Will the 4.20 layout work for 4.21?

Seems to work fine. Been playing for about an hour and haven't run into any crashes with it.
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lethosor

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Re: Dwarf Therapist (Maintained Branch) v.30.1 | DF 40.19
« Reply #1934 on: December 19, 2014, 10:38:15 pm »

Really? What platform? Minor releases usually tend to shift offsets by a certain amount (e.g. +0x1000), particularly on Windows, but I suppose it's possible for the shift to be 0 in this case.

Edit: To clarify, layouts are only rarely compatible between DF versions. A 0.40.20 layout may work (at least partially) with 0.40.21, but that's unlikely to be true for future versions.
« Last Edit: December 19, 2014, 10:41:08 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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