I have made a set of customised Civilian roles for Dwarf Therapist. Feel free to do whatever you want with them.
They can be found at: http://dffd.wimbli.com/file.php?id=9661 Read the notes there to find out a little more.
I welcome comments, criticisms, feedback, expressions of puzzlement, etc. either in the comments at DFFD or via PM here.
Depending on what splinterz thinks I am happy to respond in this thread too, but we should respect his wishes.
I have no short term plans to revise the military roles as it took me far longer than I originally envisaged. The civilian roles will be updated if they can be made better...
this thread is just fine, it's directly related to DT.
- Brewer: you could keep the Plants (Alcohol) preference, since this is a plant preference, not a food/drink preference
- Butcher: i don't know if preferences count for non-item products, maybe having a domestic creature category would help here?
- Cheesemaker: no preferences (milk, cheese?)
- Clothier: no yarn preference?
- Cook: maybe food storage containers (pots/barrels) and i'll have to check the plant/crop preference (eg. cooking quarry bushes)
- Dyer: can yarn be dyed?
- Engraver: dislikes vermin removed?
- Farmer: looks like a crops category would be useful. seems there are a few negative preferences as well?
- Herbalist: same issues as farmer
- Leatherworker: perhaps some of the more common clothing items as well (cloaks, hoods, mittens, etc.)
- Lyemaker: uses a bucket in the reaction
- Shearer: i might be able to add a category for shearable creatures
- Small animal dissection: i've got the creatures with extracts split for fish vs land so the general category should be ok
- Spinner: i'll have to see about wool preferences (linked with shearing i believe)
i've been working on cleaning up the preference stuff in the role editor. many of the craft roles have the same set of preferences, so maybe it would be useful to also have a general 'crafts' category to include as well.
Thank you for the feedback.
There is a 1.01 version up already which fixes the dislikes for farmers and herbalists (my mistaken clicking and late night editing to blame). I also added the weapons grade metals to weaponsmiths (I'm sure I had already but well...) and fixed one role where some of the preferences were not weighted one.
As far as I understand it the preferences are for plants and not their products (so e.g. Prickleberry bushes vs. Prickleberries). If that distinction doesn't hold please let me know because it effects a lot of roles. The only preferences dwarfs can get for the food 'ingredients' or products, are preferences to consume, as far I am aware. So this counts for flours, honeys, milks, oils, etc.
I assume that there is some effect of plant and creature likes even when they are not strictly used in item production. So the Shearer who likes alpacas presumably can get a boost to happiness from seeing an alpaca? That would be sufficient to make it a relevant preference even if it is incidental to item spawning (aka 'production').
I don't think that dwarfs can get a preference for yarn (or thread for that matter). I'm keeping my eyes open but I haven't seen one yet. Similarly for wool (although in this case the wiki suggests dwarfs can get the preference). I play quite slowly and don't see that many dwarfs compared to some so feel free (anybody) to correct me if you have or see one.
Butcher - great idea to add a list of domestic/slaughterable animals.
I don't know about the non-created items either ... I'll take it under advisement.
Cook - don't use pots or barrels specifically in their work. (I had to draw a line somewhere...)
Engraver - all dwarfs have a dislike for a type of vermin hence this was an automatch and redundant.
Farmer and Herbalist general plants categories would be useful (particularly for reducing the tooltip). Presumably the farmer category is a subset of the gatherer one...
Leatherworker - hm, might be worth adding them all?
Lyemaker - thanks! First change for 1.02...
Shearer - assuming three is the comprehensive list (barring trolls) it is probably not needed.
Small animal dissector - I've never used the extraction labour. Can all those things be extracted? If so the wiki is rather incomplete.
The craft roles are a bit finicky. This page on the wiki
http://dwarffortresswiki.org/index.php/DF2014:Finished_goods (scroll down to the table) is a good place to start. I don't mind listing the items individually and if the highlighting preference thing comes to pass then having them ennumerated separately will be what I want.
Thanks again for your comments and it is quite possible I am just plain wrong about something or other.
Edit: Wait, is the Engraver vermin thing a negative weighting to liking a type of vermin? Now that is relevant but I am not sure how Dwarf Therapist deals with this. Does it give the dwarfs who merely dislike a type of vermin an increased suitability compared to those who disklike one type of vermin but like another? If so you are right...