hrmm, then it may one of those last few offsets in the dwarf section that are off (inventory_item_mode, inventory, inventory_item_bodypart) or it could be it's not finding bodypart names to group them by. do you see any health info/wounds?
Health screen looks to be in order - more or less: the population is healthy in my test fort, only one dwarf showing up in Therapist with Thisty, but not on the health screen. However when I sent my squad onto a drop-bridge the injuries and stunned statuses showed up correctly in DT. How do I check if the inventory address is correct?
alright then i guess it's just not finding the inventory. i don't think i'm outputting anything to the log currently that lists an inventory count or anything. are you building the source yourself? i could push a quick commit to add some debug info for the inventory counts and/or show you where to step through the code to check the inventories.
Yes, building them myself, sounds like a plan, thx.
ok i've pushed a small commit with some log messages for the inventory read. you'll have to run with the -debug argument to see them though. in the code it's this function that reads the inventory if you want to break and step through.
Edit: cleaned up the inventory logging and added a few more details on what exactly the items are
Nothing shows up about the inventory in the .log or in the terminal window. I tried building DT both with release and debug setting, but no difference. Then I set break-points at the new lines, and run the debug version, but - most likely -
I have no idea what I'm doing...Here's the debug log from QT Creator:
1 and
2Maybe it has some clues I fail to see.