For all of you fellas who are having trouble without DT I want to share with you a little challenge that I've had quite a bit of fun with in the past. It is simple: turn on all labors for all dwarves. It sounds crazy hectic, but there are many tools in the game that previously you may have largely ignored because of the comforts of DT. Organizing your jobs, using workshop profiles, and learning to use smaller more strategic designations and orders can make your output much stronger.
Is there an easy way to do this?
Well if you go into the Creature_Standard raw and add
[NATURAL_SKILL:MINING:1]
[NATURAL_SKILL:WOODCUTTING:1]
[NATURAL_SKILL:CARPENTRY:1]
[NATURAL_SKILL:DETAILSTONE:1]
[NATURAL_SKILL:MASONRY:1]
[NATURAL_SKILL:ANIMALTRAIN:1]
[NATURAL_SKILL:ANIMALCARE:1]
[NATURAL_SKILL:DISSECT_FISH:1]
[NATURAL_SKILL:DISSECT_VERMIN:1]
[NATURAL_SKILL:PROCESSFISH:1]
[NATURAL_SKILL:BUTCHER:1]
[NATURAL_SKILL:TRAPPING:1]
[NATURAL_SKILL:TANNER:1]
[NATURAL_SKILL:WEAVING:1]
[NATURAL_SKILL:BREWING:1]
[NATURAL_SKILL:ALCHEMY:1]
[NATURAL_SKILL:CLOTHESMAKING:1]
[NATURAL_SKILL:MILLING:1]
[NATURAL_SKILL:PROCESSPLANTS:1]
[NATURAL_SKILL:CHEESEMAKING:1]
[NATURAL_SKILL:MILK:1]
[NATURAL_SKILL:COOK:1]
[NATURAL_SKILL:PLANT:1]
[NATURAL_SKILL:HERBALISM:1]
[NATURAL_SKILL:FISH:1]
[NATURAL_SKILL:SMELT:1]
[NATURAL_SKILL:EXTRACT_STRAND:1]
[NATURAL_SKILL:FORGE_WEAPON:1]
[NATURAL_SKILL:FORGE_ARMOR:1]
[NATURAL_SKILL:FORGE_FURNITURE:1]
[NATURAL_SKILL:CUTGEM:1]
[NATURAL_SKILL:ENCRUSTGEM:1]
[NATURAL_SKILL:WOODCRAFT:1]
[NATURAL_SKILL:STONECRAFT:1]
[NATURAL_SKILL:METALCRAFT:1]
[NATURAL_SKILL:GLASSMAKER:1]
[NATURAL_SKILL:LEATHERWORK:1]
[NATURAL_SKILL:BONECARVE:1]
[NATURAL_SKILL:AXE:1]
[NATURAL_SKILL:SWORD:1]
[NATURAL_SKILL:DAGGER:1]
[NATURAL_SKILL:MACE:1]
[NATURAL_SKILL:HAMMER:1]
[NATURAL_SKILL:SPEAR:1]
[NATURAL_SKILL:CROSSBOW:1]
[NATURAL_SKILL:SHIELD:1]
[NATURAL_SKILL:ARMOR:1]
[NATURAL_SKILL:SIEGECRAFT:1]
[NATURAL_SKILL:SIEGEOPERATE:1]
[NATURAL_SKILL:BOWYER:1]
[NATURAL_SKILL:PIKE:1]
[NATURAL_SKILL:WHIP:1]
[NATURAL_SKILL:BOW:1]
[NATURAL_SKILL:BLOWGUN:1]
[NATURAL_SKILL:THROW:1]
[NATURAL_SKILL:MECHANICS:1]
[NATURAL_SKILL:MAGIC_NATURE:1]
[NATURAL_SKILL:SNEAK:1]
[NATURAL_SKILL:DESIGNBUILDING:1]
[NATURAL_SKILL:DRESS_WOUNDS:1]
[NATURAL_SKILL:DIAGNOSE:1]
[NATURAL_SKILL:SURGERY:1]
[NATURAL_SKILL:SET_BONE:1]
[NATURAL_SKILL:SUTURE:1]
[NATURAL_SKILL:CRUTCH_WALK:1]
[NATURAL_SKILL:WOOD_BURNING:1]
[NATURAL_SKILL:LYE_MAKING:1]
[NATURAL_SKILL:SOAP_MAKING:1]
[NATURAL_SKILL:POTASH_MAKING:1]
[NATURAL_SKILL:DYER:1]
[NATURAL_SKILL:OPERATE_PUMP:1]
[NATURAL_SKILL:SWIMMING:1]
[NATURAL_SKILL:PERSUASION:1]
[NATURAL_SKILL:NEGOTIATION:1]
[NATURAL_SKILL:JUDGING_INTENT:1]
[NATURAL_SKILL:APPRAISAL:1]
[NATURAL_SKILL:ORGANIZATION:1]
[NATURAL_SKILL:RECORD_KEEPING:1]
[NATURAL_SKILL:LYING:1]
[NATURAL_SKILL:INTIMIDATION:1]
[NATURAL_SKILL:CONVERSATION:1]
[NATURAL_SKILL:COMEDY:1]
[NATURAL_SKILL:FLATTERY:1]
[NATURAL_SKILL:CONSOLE:1]
[NATURAL_SKILL:PACIFY:1]
[NATURAL_SKILL:TRACKING:1]
[NATURAL_SKILL:KNOWLEDGE_ACQUISITION:1]
[NATURAL_SKILL:CONCENTRATION:1]
[NATURAL_SKILL:DISCIPLINE:1]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:1]
[NATURAL_SKILL:WRITING:1]
[NATURAL_SKILL:PROSE:1]
[NATURAL_SKILL:POETRY:1]
[NATURAL_SKILL:READING:1]
[NATURAL_SKILL:SPEAKING:1]
[NATURAL_SKILL:COORDINATION:1]
[NATURAL_SKILL:BALANCE:1]
[NATURAL_SKILL:LEADERSHIP:1]
[NATURAL_SKILL:TEACHING:1]
[NATURAL_SKILL:MELEE_COMBAT:1]
[NATURAL_SKILL:RANGED_COMBAT:1]
[NATURAL_SKILL:WRESTLING:1]
[NATURAL_SKILL:BITE:1]
[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:STANCE_STRIKE:1]
[NATURAL_SKILL:DODGING:1]
[NATURAL_SKILL:MISC_WEAPON:1]
[NATURAL_SKILL:KNAPPING:1]
[NATURAL_SKILL:MILITARY_TACTICS:1]
[NATURAL_SKILL:SHEARING:1]
[NATURAL_SKILL:SPINNING:1]
[NATURAL_SKILL:POTTERY:1]
[NATURAL_SKILL:GLAZING:1]
[NATURAL_SKILL:PRESSING:1]
[NATURAL_SKILL:BEEKEEPING:1]
[NATURAL_SKILL:WAX_WORKING:1]
To Dwarves, all Dwarves will start with every skill activated. It's how I started playing until DT is fixed so that I can have a lot of Dwarves running around at once without driving myself insane from the tedium of messing with all of their jobs individually.
(You might want to remove fishing, as I found out the hard way. It seems really good at distracting them, and is an especially bad idea in the evil biome I picked.)