The attributes and roles tabs (with regards to attributes) don't seem to work correctly on the embark screen. Has somebody else noticed this?
I have the same problem. Role suitability used to be (and should be?) based on skills, preferences, and attributes; but now it no longer seems to use the attributes.
Just to test I made an embark with no skill points used, pre-embark screenshot below. For example, look at the mining column. Both pre- and post embark all dwarfs were 32% suitable as miners, even though they obviously vary on strenght etc. Only exception is Zon, who happens to like picks. After embark the situation remained unchanged, until I set one dwarf to mine out some soil, at which point suitability went up.
This is the same for other roles. For example, in another embark a dwarf that liked greaves was very suited for armorsmith but totally unsuited as a weaponsmith, even though they use the same attributes.
I use the version built manually from the splintermind-attributes repository. I've tried updating and even reverting to previous hg revisions and making again. I've tried quitting and reopening therapist. I use the latest vanilla DF version, both directly from the DF site and the prepackaged one with the phoebus tileset. This happens on do different computers, both running ubuntu+xmonad.
I really like using the roles screen for assigning dwarfs to labours (even though I'm not sure how much it matters), so it would be nice if I can somehow fix this?
Thanks!