Anyway, how do folks manage your Lycanthosquads? How do you keep them in harm's way but also sequestered away from everybody you don't want them infecting? How do you keep 'em properly fed and drunk?
1. I have a squad for drafted migrant peasants ready to attempt integration with an unskilled were-creature, preferably a captured non-dwarf humanoid. Then they move into the sole were-civet squad and kit up with exotic weapons like morningstars! Of 6 that entered, 3 left and 2 survive as of now. Rather easy to manage... When they listen to orders.
2. I move them around from time to time in pre-fabricated rooms full of rows upon rows of armour racks and weapon racks I don't mind losing.They are prone to eating them.
The Dwarves then train and not much else, with down time so they can be friends. Usually the only reason they move rooms is because it's just passed full moon and I think the Dwarves have earned a good roast and drink or need to pick up some new equipment. I just station them in one of the rooms a good week before full moon and that's that. The rooms don't have to be anything fancy, a good couple doors suffice (though they are capable of destroying even stone doors, so be sure to at least double layer them).
3. Every full moon the change satiates hunger and thirst. Physically an infected Dwarf will never die from starvation or thirst again; however, for a Dwarf a good deal amount of happiness can be gained from both, and Dwarves need alcohol to get through the working day.
Not necessary, but it is especially grueling to see a were-Dwarf unnecessarily die because another one hacked its head off for lack of alcohol.
Once you get to a point where your Dwarves do not care about anything anymore, you can completely forgo food and drink without major consequence. Using a constant stream of undead greatly increases the chance for attribute gains, traumatizing to the point of carelessness and skill gain, whilst also increasing the risk of unhappiness and insanity.
Admittedly since I kept my Were-civets together they never did reach the point of insanity (although one was killed in a tantrum caused by unhappiness and alcohol withdrawal), but I'd be interested in seeing if it's possible.
After all, berserk and melancholic Dwarves tend to die of starvation, so an insane were-dwarf would be rather interesting.
But I digress! The end result is that you generally won't be able to attain a large amount of effective super soldiers without great sacrifice in Dwarven lives. Oh and the full moon is always one day before and one month after the previous full moon.
Oh and don't infect un-widowed mothers. It gets messy or tedious.