If I am right and it's 4+0, then that would be reduced to 3 for laborers. If there's any sort of tech/tool that lowers that time further, it'll become hard to beat.
However, you'd need a bunch of them to subsist entirely on meat. They'd make a great supplemental food source, though.
This is the way I'm reading it, and we need to take into consideration that chuckducks are presumably the most useless of animals, maybe they breed quicker than most.
After turn 30 (9 turns) we'll have four chucklings, so eight chuckducks, and their number will grow exponentially unless eaten. Once I stop breeding them I plan to cut back to one or two and just butcher them each time they have offspring for cheap food that turn.
Hunting looks to be something that requires a high initial investment, which means there may be some amazing critters out there to find. Do note GG implied there may be other resources besides food that can be obtained from them.
I hope
RAMGriffionday, even with both of us a hunting trip would only have a 15% chance of finding anything, and even then there is no guarantee of being able to domesticate the critter, and I am in a hurry to finish my research, But I would be willing to go out on a hunting trip for the lulz if you want to host one next turn.
Well I'm trying to make it easier to guarantee domestication, and we might be able to order some primitive traps by the time my current research is done, so let's wait a bit on the hunting trip.
And I think anyone can pasture a domesticated animal, but even it it weren't it's a zero time cost so I could just do it for you. Also I'm pretty sure animals can be traded as objects, they just have to be pastured at the end of the turn to survive. So I'll just take one field for now?