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Author Topic: The Market - Turn 21  (Read 81138 times)

Toaster

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #615 on: April 03, 2013, 12:49:43 pm »

It won't be this turn since I have to recover from disaster.

GG: If I stasis this turn and someone gives me a food next turn, that will prevent me from starving, right?  Does this abuse of mechanics offend you?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GlyphGryph

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #616 on: April 03, 2013, 01:23:32 pm »

Nope, that's fine. When you come out of stasis, you will still be depressed and such - it will basically allow you to play THIS turn at a later date. You'll also obviously miss any sort of good events that happen, but considering how bad starving is, going to sleep for a while might just be your best bet.

(Glad someone noticed, heheheh)
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Toaster

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #617 on: April 03, 2013, 01:30:06 pm »

Suits me.

Stasis.


So who wants to sell me a food next turn?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kaian-a-coel

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #618 on: April 03, 2013, 01:37:12 pm »

I could produce a surplus food in two turns, but nothing more. I will probably do that.

offer: one food at the end of turn 15 (you can go in stasis for turn 14 and come out in the next), against two (2) food later, or one field irrigation.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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a1s

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #619 on: April 03, 2013, 03:58:37 pm »

offer: one food at the end of turn 15 (you can go in stasis for turn 14 and come out in the next), against two (2) food later, or one field irrigation.
Sold. It will be 2 food (unless I can decide later).
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GreatWyrmGold

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #620 on: April 03, 2013, 04:24:49 pm »

you just get more happiness when at 10. max happiness= the most you ever had. Note that raising happiness above 19 is a bad idea due to the way Basic Dissatisfaction works.
...My max happiness should be higher due to those two Trinkets I had. I'll keep track of that in the future...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tiruin

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #621 on: April 03, 2013, 04:30:41 pm »

It won't be this turn since I have to recover from disaster.

GG: If I stasis this turn and someone gives me a food next turn, that will prevent me from starving, right?  Does this abuse of mechanics offend you?
((Its possible to enter a hibernation-ish mode? I guess Toaster himself learned this, as nothing along the lines of stasis, or sleep, is in the OP?))
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Talvara

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #622 on: April 03, 2013, 04:40:03 pm »

It won't be this turn since I have to recover from disaster.

GG: If I stasis this turn and someone gives me a food next turn, that will prevent me from starving, right?  Does this abuse of mechanics offend you?
((Its possible to enter a hibernation-ish mode? I guess Toaster himself learned this, as nothing along the lines of stasis, or sleep, is in the OP?))

it was introduced somewhere at the end of a round.
I guess glyph never added it to the opening post. (its an action anyone can do though)

Quick! tattle on him for some potential bonus time!
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RulerOfNothing

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #623 on: April 03, 2013, 05:21:06 pm »

you just get more happiness when at 10. max happiness= the most you ever had. Note that raising happiness above 19 is a bad idea due to the way Basic Dissatisfaction works.
...My max happiness should be higher due to those two Trinkets I had. I'll keep track of that in the future...
This is incorrect, because you only get the effects of one Trinket at any time.
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Sorcerer Kail

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #624 on: April 03, 2013, 05:29:56 pm »

Code: [Select]
Player: Sorcerer Kail
Health: 10/10
Happiness: 6/11 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Traits:
Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.
Pox Immunity

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (4/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Wampoon Extraction
Diseases:

Actions:
(0 to 4/8)Mine Wampoon
(8*)Grow Food
« Last Edit: April 04, 2013, 12:58:09 am by Sorcerer Kail »
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GreatWyrmGold

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #625 on: April 03, 2013, 05:53:32 pm »

you just get more happiness when at 10. max happiness= the most you ever had. Note that raising happiness above 19 is a bad idea due to the way Basic Dissatisfaction works.
...My max happiness should be higher due to those two Trinkets I had. I'll keep track of that in the future...
This is incorrect, because you only get the effects of one Trinket at any time.
...Oh.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

a1s

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #626 on: April 03, 2013, 08:33:49 pm »

Actions:
(0 to 4/8)Mine Wampoon
(8*)Grow Food
(2*)Socialise
even if undepressed, ill omen still costs you 2 AP.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GlyphGryph

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #627 on: April 03, 2013, 09:36:36 pm »

((Its possible to enter a hibernation-ish mode? I guess Toaster himself learned this, as nothing along the lines of stasis, or sleep, is in the OP?))
It's what happens automatically if you don't post a turn.

Also, update coming. And remember my words at the beginning of the round... at least it couldn't get any worse?

Right?
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GreatWyrmGold

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #628 on: April 03, 2013, 09:38:04 pm »

Oh carp.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #629 on: April 03, 2013, 09:39:04 pm »

We are so fucked... especially me
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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